Balancing Update - 23 June 2016
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Improved League Rewards (additional items and keys). Just because.
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
[ 2016-06-23 07:25:15 CET ] [ Original post ]
We just released a balancing update to the game with the following changes:
Cheaper Crafting
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Ditched the Dodge
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Royal Rewards
Improved League Rewards (additional items and keys). Just because.
Kibosh the King-Hit
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Lots of Lootz
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Ground the Grind
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
Balancing Update - 23 June 2016
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Improved League Rewards (additional items and keys). Just because.
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
[ 2016-06-23 07:25:15 CET ] [ Original post ]
We just released a balancing update to the game with the following changes:
Cheaper Crafting
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Ditched the Dodge
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Royal Rewards
Improved League Rewards (additional items and keys). Just because.
Kibosh the King-Hit
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Lots of Lootz
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Ground the Grind
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
BloodGate
Outsmart
Outsmart
2016-06-02
Action Indie RPG Adventure Singleplayer Multiplayer EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
Mixed
(359 reviews)
http://www.blood-gate.com/
https://store.steampowered.com/app/464470 
The Game includes VR Support
BloodGate Linux [1.75 G]
A one-of-a-kind action puzzle RPG adventure. Players are unleashed into fast paced battles where they must balance intense real-time combat with precision rune matching in an attempt to defeat unspeakable demons.
The Empire of Toskyr is falling to a plague of horrific destruction. Behind the legendary Blood Gate, the plague’s creator, Black Dahlia, awaits the day she might leave her prison and inherit a blood-drenched empire.
The Toskyan Czar has put out a desperate call, offering any and all fortune hunters the freedom to plunder in return for wiping out the Plague Fiends and ridding the empire of Black Dahlia…
Build your party of heroes as you unlock new powerful spells and collect hordes of loot. Craft truly great weapons and armor to dominate your enemies.
Explore ever changing landscapes from the grassy lands of the Daraghul Highlands to the heart of the Iron Citadel as you delve deeper into the dark realms of the plague.
The Empire of Toskyr is falling to a plague of horrific destruction. Behind the legendary Blood Gate, the plague’s creator, Black Dahlia, awaits the day she might leave her prison and inherit a blood-drenched empire.
The Toskyan Czar has put out a desperate call, offering any and all fortune hunters the freedom to plunder in return for wiping out the Plague Fiends and ridding the empire of Black Dahlia…
Build your party of heroes as you unlock new powerful spells and collect hordes of loot. Craft truly great weapons and armor to dominate your enemies.
Explore ever changing landscapes from the grassy lands of the Daraghul Highlands to the heart of the Iron Citadel as you delve deeper into the dark realms of the plague.
- Unique blend of realtime rune matching and visceral combat.
- Over 100 dungeons to discover, explore and loot.
- Slay dozens of hideously mutated creatures and demonic bosses.
- Hundreds of weapons and armor: Collect and upgrade to create your perfect loadout.
- Three distinct classes: Level up with a wide range of skills and abilities.
- Battle across several unique regions; from frozen wastes to deep infested Jungles.
- 3 difficulty modes: Looking for more of a challenge? Activate hardcore or Hell and see what you’re made of.
MINIMAL SETUP
- OS: Ubuntu 14 or higher
- Processor: 2.0GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GT 240 or Radeon HD 4670 or Intel HD 4400Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 14 or higher
- Processor: Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 460 or HD 5850 1GBNetwork: Broadband Internet connection
- Storage: 2 GB available space
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