We just released a balancing update to the game with the following changes:
Cheaper Crafting
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Ditched the Dodge
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Royal Rewards
Improved League Rewards (additional items and keys). Just because.
Kibosh the King-Hit
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Lots of Lootz
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Ground the Grind
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat).
We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
[ 2016-06-23 07:25:15 CET ] [ Original post ]