It is with a heavy heart that we have to announce the shutdown of BloodGate at the end of this month. We can no longer afford to keep the servers running with such a small player base. We are a very small team who put a great deal of effort into developing the game, but we never really recouped our costs as the sales of the game were few and far between, despite getting generally good reviews. We would like to thank all of you who have played our game over the past year or so - we hope you enjoyed it. All the best, The BloodGate Team
It is with a heavy heart that we have to announce the shutdown of BloodGate at the end of this month. We can no longer afford to keep the servers running with such a small player base. We are a very small team who put a great deal of effort into developing the game, but we never really recouped our costs as the sales of the game were few and far between, despite getting generally good reviews. We would like to thank all of you who have played our game over the past year or so - we hope you enjoyed it. All the best, The BloodGate Team
We've made several balancing updates to the game over the last month or so (which we didn't make an announcement for but instead had an in-game message). We're acutely aware that some players are still not managing to get good enough gear and are instead trying to grind their way up (which ruins the game experience for them). Great weapons can be forged from very mediocre ones using the salvage/crafting part of the game. Offense is the best defense, so focus on improving your weapon first. Don't just upgrade one spell line as you will run out of crafting materials and not have enough for other items. Don't go back and grind dungeons to get your level up as you will end up with low-level gear that doesn't match you or your enemy's level (stick to the dungeons close to where you are up to - good items will drop from them). To help those who don't seem to get good item drops (and those who like the gambling buzz of spinning to win), we've dramatically dropped the price of the standard chest (from 1500 to 500 gold) while significantly increasing the gold drop rate in dungeons (which should help players keep upgrading their gear). We've also made the rare chests able to be opened with gold (though we still recommending the salvage/upgrade path rather than relying too much on luck). Here's a recap on the last few balancing tweaks: 3 July 2016 We've just tweaked the loot drop to be a bit more generous, as well as giving more Gold per fight. We hope you use this to craft better items, so you don't have to go back and grind! 17 August 2016 Just a quick balancing tweak to increase the target completion time for the Tutorial dungeon and to remove some of the dodge spells used by enemies (in PvE). 26 August 2016 We've increased the dungeon gold drop, and made the standard Chest cheaper (and drop better loot). The rare chests can now be opened with Gold. Thank you for playing our game. It was never meant to be a game with massive "end game" content - it's about the skill challenge of beating that next opponent and improving your character's look and capability along the way.... and getting fame and rewards for being in the top PvP leagues. That said you should get 80+ hours out of the game - all for a very humble price.
We've made several balancing updates to the game over the last month or so (which we didn't make an announcement for but instead had an in-game message). We're acutely aware that some players are still not managing to get good enough gear and are instead trying to grind their way up (which ruins the game experience for them). Great weapons can be forged from very mediocre ones using the salvage/crafting part of the game. Offense is the best defense, so focus on improving your weapon first. Don't just upgrade one spell line as you will run out of crafting materials and not have enough for other items. Don't go back and grind dungeons to get your level up as you will end up with low-level gear that doesn't match you or your enemy's level (stick to the dungeons close to where you are up to - good items will drop from them). To help those who don't seem to get good item drops (and those who like the gambling buzz of spinning to win), we've dramatically dropped the price of the standard chest (from 1500 to 500 gold) while significantly increasing the gold drop rate in dungeons (which should help players keep upgrading their gear). We've also made the rare chests able to be opened with gold (though we still recommending the salvage/upgrade path rather than relying too much on luck). Here's a recap on the last few balancing tweaks: 3 July 2016 We've just tweaked the loot drop to be a bit more generous, as well as giving more Gold per fight. We hope you use this to craft better items, so you don't have to go back and grind! 17 August 2016 Just a quick balancing tweak to increase the target completion time for the Tutorial dungeon and to remove some of the dodge spells used by enemies (in PvE). 26 August 2016 We've increased the dungeon gold drop, and made the standard Chest cheaper (and drop better loot). The rare chests can now be opened with Gold. Thank you for playing our game. It was never meant to be a game with massive "end game" content - it's about the skill challenge of beating that next opponent and improving your character's look and capability along the way.... and getting fame and rewards for being in the top PvP leagues. That said you should get 80+ hours out of the game - all for a very humble price.
We just released a balancing update to the game with the following changes:
Cheaper Crafting
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Ditched the Dodge
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Royal Rewards
Improved League Rewards (additional items and keys). Just because.
Kibosh the King-Hit
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Lots of Lootz
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Ground the Grind
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
We just released a balancing update to the game with the following changes:
Cheaper Crafting
Lowered the Gold cost for crafting equipment by 50%. Spell/skill crafting costs remain the same as before. This is to enable and encourage players to improve their items more often.
Ditched the Dodge
Reduced or eliminated the Dodge (and Spell Dodge) ability of all enemies. We found that especially on enemies with high dodge stats, it ruined the tactical elements of gameplay. PvP still has dodge enabled though.
Royal Rewards
Improved League Rewards (additional items and keys). Just because.
Kibosh the King-Hit
Reduced the "strong melee" skill multiplier of major bosses. This is to reduce the chance of being killed by 1 or 2 hits if your equipment is a little lacking.
Lots of Lootz
Improved uncommon item drop rates to help players to get better level-appropriate equipment.
Ground the Grind
Increased XP rewarded for lower level dungeons to help players level up faster if they find they are having to grind (or course we hope that the other changes will mitigate this somewhat). We'll be evaluating these changes (with your help and feedback) over the next week to see if they are making enough of a difference. Cheers!
Hey Everyone Thanks for giving us such a great response so far - your comments and feedback have been invaluable in helping us improve BloodGate. Today we are happy to announce a huge update for BloodGate which includes new game content and platform support for Linux and Mac OSX. This update adds a whole new chapter to the BloodGate story as you travel to the distant land of Karachi to try and find what is causing the plague fiends to spread on this isolated volcanic island. Karachi adds 50 powerful new weapons and 30 more dungeons to explore in your fight against the evil in Toskyr. Enjoy!
Hey Everyone Thanks for giving us such a great response so far - your comments and feedback have been invaluable in helping us improve BloodGate. Today we are happy to announce a huge update for BloodGate which includes new game content and platform support for Linux and Mac OSX. This update adds a whole new chapter to the BloodGate story as you travel to the distant land of Karachi to try and find what is causing the plague fiends to spread on this isolated volcanic island. Karachi adds 50 powerful new weapons and 30 more dungeons to explore in your fight against the evil in Toskyr. Enjoy!
BloodGate
Outsmart
Outsmart
2016-06-02
Action Indie RPG Adventure Singleplayer Multiplayer EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
Mixed
(359 reviews)
http://www.blood-gate.com/
https://store.steampowered.com/app/464470 
The Game includes VR Support
BloodGate Linux [1.75 G]
The Empire of Toskyr is falling to a plague of horrific destruction. Behind the legendary Blood Gate, the plague’s creator, Black Dahlia, awaits the day she might leave her prison and inherit a blood-drenched empire.
The Toskyan Czar has put out a desperate call, offering any and all fortune hunters the freedom to plunder in return for wiping out the Plague Fiends and ridding the empire of Black Dahlia…
Build your party of heroes as you unlock new powerful spells and collect hordes of loot. Craft truly great weapons and armor to dominate your enemies.
Explore ever changing landscapes from the grassy lands of the Daraghul Highlands to the heart of the Iron Citadel as you delve deeper into the dark realms of the plague.
- Unique blend of realtime rune matching and visceral combat.
- Over 100 dungeons to discover, explore and loot.
- Slay dozens of hideously mutated creatures and demonic bosses.
- Hundreds of weapons and armor: Collect and upgrade to create your perfect loadout.
- Three distinct classes: Level up with a wide range of skills and abilities.
- Battle across several unique regions; from frozen wastes to deep infested Jungles.
- 3 difficulty modes: Looking for more of a challenge? Activate hardcore or Hell and see what you’re made of.
- OS: Ubuntu 14 or higher
- Processor: 2.0GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GT 240 or Radeon HD 4670 or Intel HD 4400Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 14 or higher
- Processor: Quad CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX 460 or HD 5850 1GBNetwork: Broadband Internet connection
- Storage: 2 GB available space
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