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Patch 1.07 New Hardcore Achievements and Balance Changes
Fixes 1. Fixed a bug with weapon skill not properly levelling up in Survival mode. 2. Fixed a bug with negative number of squad members and with some of the squad members going missing. 3. Fixed a bug with weaponsmith in Hereford being inaccessible. 4. Fixed an exploit with Eva's shop having an infinite amount of wine. 5. Fixed a bug during 'Man of God' quest that sometimes did not count golden cross as a cross. 6. Fixed a bug with equipped weapon morphing into another (halberd into axe, spear into sword etc.). 7. Fixed a bug with Rennes' healing discount from character's high virtue not applying to the healing cost. 8. Fixed a bug with negative inventory size during manual character creation. 9. Fixed a healing bug that sometimes resulted in player receiving additional stats after healing instead of simply recovering the lost ones. 10. Fixed several situations where player's low activity in combat resulted in an inactivity penalty despite it making little logical sense (situations where nobody is watching the fight or enemy being too high level). 11. Fixed an issue with incorrect calculations of whether a character is stunned after a shield bash (high strength characters now will be significatly more resistant to shield bash stuns). 12. Fixed a rare issue of enemies' poison shield disappearing. 13. Fixed a bunch of other smaller bugs and issues. Added and changed 1. Added increased gold rewards for kills in Survival mode. 2. Made Plackart accessbile way earlier in the game, added it to various spawns. 3. Increased the number of trinkets available to enemies. Tweaked spawn chances for some of the trinkets. 4. Reworked and buffed some of the bosses (Landsknecht Mercenary, Goliath, Plague Knight, Wallace). 5. Player's amount of money is now displayed in squad management menu. 6. Reworked Tarot Card: Death now it will not only allow you to survive death but also recover half of your max HP and remove all active bleedings, poisonings, blinds and stuns. 7. Rebalanced the stats of some of the helmets and body armor, adding some more neck coverage. 8. Increased the stamina cost of attacks of flail and three-tailed flail. Decreased stamina cost for Knight's Last Hope's attacks. 9. Reworked the stats of the tower shield making it way more durable and heavy. 10. Added a new even in Outremer after participating in several battles the player will partly acclimatize to the new weather conditions, lowering the heat fatigue gain by 25%. 11. Added two new achievements: Solo (for capturing Windsor in a single battle without retreating) and Heads Will Roll (for beating the game on HWR difficulty with a random character). 12. Various other minor balance tweaks. The next patch will most likely be a smaller one and will primarily be dedicated to fixing the issues with localization and text translation. A big thank you to everyone who helps me with finding and fixing bugs! If you enjoy the game - please consider leaving a review on Steam. Make your voice heard. HWR's Discord: https://discord.gg/xndPrtZMeT We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios 1917 Studios
[ 2023-10-25 11:34:52 CET ] [ Original post ]
Patch 1.07 is live!
Fixes 1. Fixed a bug with weapon skill not properly levelling up in Survival mode. 2. Fixed a bug with negative number of squad members and with some of the squad members going missing. 3. Fixed a bug with weaponsmith in Hereford being inaccessible. 4. Fixed an exploit with Eva's shop having an infinite amount of wine. 5. Fixed a bug during 'Man of God' quest that sometimes did not count golden cross as a cross. 6. Fixed a bug with equipped weapon morphing into another (halberd into axe, spear into sword etc.). 7. Fixed a bug with Rennes' healing discount from character's high virtue not applying to the healing cost. 8. Fixed a bug with negative inventory size during manual character creation. 9. Fixed a healing bug that sometimes resulted in player receiving additional stats after healing instead of simply recovering the lost ones. 10. Fixed several situations where player's low activity in combat resulted in an inactivity penalty despite it making little logical sense (situations where nobody is watching the fight or enemy being too high level). 11. Fixed an issue with incorrect calculations of whether a character is stunned after a shield bash (high strength characters now will be significatly more resistant to shield bash stuns). 12. Fixed a rare issue of enemies' poison shield disappearing. 13. Fixed a bunch of other smaller bugs and issues. Added and changed 1. Added increased gold rewards for kills in Survival mode. 2. Made Plackart accessbile way earlier in the game, added it to various spawns. 3. Increased the number of trinkets available to enemies. Tweaked spawn chances for some of the trinkets. 4. Reworked and buffed some of the bosses (Landsknecht Mercenary, Goliath, Plague Knight, Wallace). 5. Player's amount of money is now displayed in squad management menu. 6. Reworked Tarot Card: Death now it will not only allow you to survive death but also recover half of your max HP and remove all active bleedings, poisonings, blinds and stuns. 7. Rebalanced the stats of some of the helmets and body armor, adding some more neck coverage. 8. Increased the stamina cost of attacks of flail and three-tailed flail. Decreased stamina cost for Knight's Last Hope's attacks. 9. Reworked the stats of the tower shield making it way more durable and heavy. 10. Added a new even in Outremer after participating in several battles the player will partly acclimatize to the new weather conditions, lowering the heat fatigue gain by 25%. 11. Added two new achievements: Solo (for capturing Windsor in a single battle without retreating) and Heads Will Roll (for beating the game on HWR difficulty with a random character). 12. Various other minor balance tweaks. The next patch will most likely be a smaller one and will primarily be dedicated to fixing the issues with localization and text translation. A big thank you to everyone who helps me with finding and fixing bugs! If you enjoy the game - please consider leaving a review on Steam. Make your voice heard. HWR's Discord: https://discord.gg/xndPrtZMeT We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios 1917 Studios
[ 2023-10-25 11:34:52 CET ] [ Original post ]
Heads Will Roll: Reforged
1917 Studios
Developer
Valkyrie Initiative
Publisher
2023-02-16
Release
Game News Posts:
46
🎹🖱️Keyboard + Mouse
Very Positive
(769 reviews)
Heads Will Roll: Reforged lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.
This game is a unique type of RPG with survival mechanics and turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
The game offers more than 200 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
The game has dozens of weapons ranging from swords, axes, maces and spears to throwing knives and crossbows. All of them have varying movesets that rely on and make use of different stats & skills (strength, agility etc.), while also having distinct features and countering each other in some way.
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Choose from a wide array of authentic medieval defensive equipment: from all kinds of helmets and armor to gorgets, bracers, greaves and chainmail stockings. All with varying qualities and characteristics.
Game features a complete Roguelike mode where player can level his profile with each death, unlocking new starting items and improving character's base characteristics allowing to progress further and take on even harder challenges.
There is a special story mode for those who are after the thrills and twists of the story rather than hardcore survival. It offers just enough of a challenge to keep you engaged as well as quick save and quick load options that can be accessed at any time.
MINIMAL SETUP
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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