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Greetings!
We are proud to present Decadent Heir a narrative RPG where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
[previewyoutube=mfQ0ASlhd08;full][/previewyoutube]
The late 19th century. You are born into a noble family and face the cruelty and injustice of the era from your very first days. What will your fate be? Will you become a loyal servant of the empire, a revolutionary, or forge your own unique path?
In Decadent Heir, you will experience a deep interactive story where every decision shapes your characters life:
Live a dramatic life from birth to adulthood.
Choose your education and career become an officer, an official, a politician, or a revolutionary
Face war and intrigue the Russo-Japanese War, World War I, conspiracies, and assassination attempts.
Build relationships with family, loved ones, and more experience difficult choices and defining moments.
Where will your character stand when the old era collapses? The choice is yours.
Hello guys! I'm happy to inform you that the game has been updated to the version 2.05. French campaign content update changelog: 1. Added 6 new quests. 2. Added 3 new bosses. 3. Added a bunch of new events, shops and interactions. 4. Reworked certain fights (also De Roche's men will now assist you more frequently in various fights). 5. Added several new ways to hire allies in different chapters. Patch changelog: 1. Fixed an inconsistency with poisoned bolts sometimes do not properly applying their toxicity level. 2. Added new time limits to the Hoggard quest. 3. For NPC characters injury resistance from vitality is now limited by 10 which will make injuring bosses with massive HP pools a bit easier (although still more difficult than before). 4. Fixed several errors with DIY crafts. 5. 'Prepare for Battle' screen now also has a squad control menu that allows to perform certain actions. 6. Added new ally type - 'renegade knights'. They work the same as impoverished knights but will not get angry at the player for low virtue. 7. Weapons' durability loss in Prestige mode now happens quicker. 8. Added visual price update for items when lucky coin trinket is equipped. 9. Fixed a ton of localization errors. 10. Fixed an issue with ally models not updating after their shield has been destroyed. 11. Added 2 new achievements. With this patch done, my next task will be to create a similar update but for King's route and Grace & Glory campaign. Originally I wanted to do them as two separate patches but then decided to stitch them both into one in order to save time. I expect the update to be done by the mid-late March. After that I will begin working on the fourth DLC (Italian campaign, Emma expansion, unpopular endings rework) which most likely will be the last one. For a while I also had an idea of doing some kind of "Stories from Cambrai" DLC that would significatly expand the first half of the game (Cambrai arc) in order to make it less linear and introduce various new questlines, paths and probably even characters - but honestly I'm not 100% sure whether that idea is worth basing a whole DLC around it. As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.03. This is a technical update that is aimed primarily at fixing bugs and dealing with some balancing issues. Changelog: 1. Fixed the buggy interaction with the wandring knight\crusader when they attempt to join your party. 2. Fixed the issue with Virtue not falling lower than -10 (now it should go down to -200). 3. Fixed a rare bug in the Maidstone tavern brawler fights where the enemies sometimes became invisible. 4. Lowered the stats of assassins in Rouen (kept them as they are in Prestige mode though). This even will be further updated in the future content patches. 5. Fixed the issues with Knights Last Hope and Justice Sword incorrectly applying bonus damage from player's virtue. 6. Fixed the broken travelling cloak DIY craft. 7. Ending 26 should now correctly trigger Eva's marriage achievement for those who have the first DLC. 8. Fixed a lot of issues with Burgundian polehammer's incorrect moveset, missing tooltips etc. 9. Maces' Batter and Overhead strike attacks now ignore a percentage of target's armor equal to the third of attacker's strength. Smite attack also ignores armor but equal to the half of attacker's strength. Maces now longer have an increased injury chance. 10. Fixed the issue with 'Back' button in Character tab in the Kingdom fo London section sometimes breaking the game. 11. Fixed the issue with the 'lifetime_killed_enemies' error message popping up for some players. 12. Fixed the issue with the player still being able to treat injuries for free in the first chapter of the French campaign. 13. Updated the formula for enemies' armor bypass calculation which should result in player's armor working more reliably and blocking more attacks. 14. Fixed a bunch of issues with inconsistent visual numbers for prices with the Haggler talent and economic zones enabled. 15. Fixed the bug with the wolf's teeth necklace prolonging bleeds by 9 turns instead of 0. 16. Battle blessings no longer reset after the first combat encounter and instead only disappear when the player is back in camp. 17. Lowered the threshold for low virtue punishment for the Man of God civic talent. 18. Fixed the issue that allowed the player to keep assembling forces in Windsor even after the earl relieved him of command. 19. Reworked Parrying dagger trinket. It now provides guaranteed evasion charges based on players' coordination. 20. Attempted for fix the issue with Wallace's claymore unlock not working for some players. 21. Added automatic enemy model update in case of accidental shield drop injury triggering. 22. Fixed the issue with enemies who were not supposed to have poison shield on spawning with it anyway. 23. Updated injury application mechanic in camp. Now there should no longer be situations where two events that apply penalties for untreated injuries trigger simultaneously one after another. Same with toxicity penalty for searching too many bodies - the penalty-applying even should only trigger right after it if there's no more time left in chapter. Otherwise it should automatically be postponed, giving the player a chance to heal themselves. 24. Fixed the issue with the wanted poster losing its value due to new economic zones mechanic. Now it should always sell for full price. 25. Community-made characters will now start with level 5 and should level up on par with other recruitable characters. Their equipment, however, will not update automatically. 26. Fixed a lot of other smaller issues and incorrect interactions. *Keep in mind that some of the item\mechanics changes will take effect at the start of a new playthrough
Hello guys! I'm happy to inform you that the game has been updated to the version 2.02b. Changelog: 1. Fixed the issue with Numbing Remedy being unavailable for use from the pouch menu in battle and also causing a glitch when used out of battle. 2. Fixed a bug with stats loss\randomization from the lucky dice. 3. Fixed the issue with the recruitable hunter in Rouen having increasingly negative stats (I'm not 100% sure that the issue is totally resolved - let me know if it continues to happen). 4. Fixed several issues for game freezes in battle and in shop. 5. Expanded the list of DIY crafts. 6. Fixed the issue with Acrobat, Woodsman and Haggler civic talents sometimes being invisible during random character creation. 7. Fixed a bunch of smaller issues. glitches and incorrect interactions. With this patch out of the way and the game being in a pretty stable state (of course I'm going to jinx it) I intend to take a couple of weeks off. During that time I will still monitor the situation and, if something really urgent happens, will come up with new hotfixes. Once my short break ends I plan to being the work on creating several free content updates that will expand the third DLC - primarily Grace and Glory campaign and the King's route. If everything works out, the first update should arrive around the end of January. Once those updates are done I plan to start the work on the promised Italian campaign which should arrive (together with the Outremer\Emma's expansion) as its own DLC - probably the last one I will do for Heads Will Roll. These are my plans. Obviously, nothing I wrote here is set in stone and anything is subject to change. However I'm pretty sure that this will more or less be the way that things will happen in. As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. Unfortunately it is what it is - the game is absolutely huge and maintaining its technical state alone is very hard. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can. Happy New Year everybody and Merry Christmas! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.02. Changelog: 1. Fixed the issue that made allies lose maximum HP after levelling up instead of gaining it. 2. Fixed several issues that led to game freezing and crashing in combat (infinite loop errors). 3. Fixed several visual issues (incorrect placement for Charles of Navarre model in some dialogues and the absence of attack animation for knight's warhammer). 4. Fixed the issue with ending 24's achievement being unavailable. 5. Fixed the issue with Cecilia not accepting Knight's Last Hope sword for her quest. 6. Fixed a bunch of issues with allies' help in combat - now receiving items from them should not cause any more bugs or glitches. 7. Allowed the player to continue gathering militia through sergeant even after the Windsor has been captured. 8. Updated both localizations. 9. Fixed a bunch of other small issues and incorrect interactions. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.01 which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Removed virtue bonuses from kills that mistakingly were added into some of the French campaign fights. Added virtue bonues from kills to the Eva's quest in the first chapter of the French campaign. 2. Added scaling gold rewards for kills. The base amount of money that you receive from killed enemies will now depend on their class and level with militiamen and bandits yielding the fewest amount and knights yielding the largest. 3. Added an increased gold reward from kills for mercenary's companion shortsword. 4. Fixed an issue with fletcher's tools not counting properly in the DIY crafts. Expended DIY crafts list with various additional crossbow-related crafts. The list is planned to be further incrased with the coming patches. 5. Fixed another problem that happened during Paris riots event and made the game think that you have no weapon despite you possibly having even several. 6. Fixed several smaller issues and updated both Russian and English localization. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.0f which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Fixed routier camp in Navarre becoming unavailable after completing De Roche's quest about poisoning the wells. 2. Fixed an issue with one of Eva's backgrounds missing. 3. Reworked interactions for De Roche's Ratcatcher quest. Now he should tell you what precisely your squad member is missing in order to be accepted for the quest. 4. Fixed a couple of additional issues with Rouen's baclsmith (his dialogue menu sometimes sending you to another character's dialogue and his orders being buggy and uninteractable. 5. Fixed an issue with Windsor sometimes still being on the map in York chapter. 6. Fixed an issue with strong homebrew poison's craft causing an error message. 7. Fixed an issue with one of the Rennes' bosses Rallying cry ability causing error messages to pop up. 8. Fixed wanted poster not working properly in the first chapter of French campaign. 9. Fixed an issue with receiving bolts from ally in battle breaking your pouch and causing phantom items to appear. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.0e which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Fixed a bunch of issues with enemies skipping their turns in combat. 2. Fixed an issue with a mssing image for stamina recovery battle blessing. 3. Fixed an issue with player's model when two handed scimitar was equipped. 4. Fixed an issue with numbing remedy's recipe being incorrect (will take effect after campaign restart). 5. Fixed an issue with uninteractable surcoat item in Navrre. 6. Fixed an issue with recruitment sometimes being unavailable during the Kingdom of London section. 7. Prison break section in French campaign now also includes luck, agility and coordination checks. The first enemies you kill should always spawn at least one weapon. After defeating them you will also be able to explore the prison and acquire additional loot before fighting you way out. 8. Fixed several small glitches with lucky dice. 9. Fixed another bug that happened when attempting to complete the baclksmith quest in Rouen. 12. Fixed another reason that might force the player into an infinite gauntlet of bandits fights in Roeun. 13. Fixed an issue that broke the player visual model and made the shield and left hand models to disapper after the weapon has been broken. 14. Fixed an issue with the Scottish knight duel in Kingdom of London that made him take infinite turns. 15. Fixed an issue with missing backgrounds in several new quests. 16. Fixed a bunch of various smaller issues. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.0c which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Fixed missing blacksmith quest in Rouen. 2. Fixed the issue with infinitely respawning enemies in Paris when attempting to free the guards. 3. Fixed a bug during the Paris riots events that made the game always think that player has no weapon despite the player finding and equipping one. 4. Fixed a critical error in Boulogne woods when player attempted to strike a deal with routiers. 5. Lowered STR requirement to break out of prison from 35 to 30. 6. Fixed missing tooltips on the map in Rennes. 7. Fixed a critical error with "heist_loot2_" during heists. 8. Fixed Tarrare's missing Blood Money questline. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 2.0a which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Fixed a bug with Huntsman civic talent that would trigger error messages after each attack in battle. 2. Fixed an issue with Haggler civic talent that would trigger error messages when trying to examine items in shop. 3. Fixed a bunch of various issues with two handede flanged mace (equipping, unequipping, attacks etc.). 4. Fixed a critical bug that happens when an ally attempts to give the player a shield. 5. Fixed an infinite gauntlet of enemies during Road to Rouen quest that happens if you fail to defeat the bandits in time. 6. Fixed an issue with various Rennes quests not disappearing after the start of Grace and Glory campaign and possibly breaking the game if triggered. 7. Fixed an error that would happen if a wandering crusader attempted to join the player's squad. 8. Fixed several instances of invisible text that would make it impossible to see dialogue choices. 9. Added Proving Grounds mode. 10. Fixed a bunch of issues in localizations (this work will be continued). 11. Fixed an issue that would make allies start the battle with negative stamina after running into an ambush. 12. Fixed an issue with medicine crafting that would sometimes consume more resources than the recipe implied. 13. Fixed a visual bug with random numbers popping up during Respite action. Also I am aware of the issues some players are having with Grace and Glory campaign quests not triggering properly. I will attempt to fix it ASAP. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. My condolences to everyone who's been affected by technical issues. Thank you all for playing! Cheers! 1917 Studios
Hello, everyone!
Greetings, dear players!!
We hope you're having a good time playing Heads Will Roll: Reforged.
If so, we humbly ask you to support us in the "Labor of Love" category.
We continue to grow and support the community and our creation by adding new things to the game to this day.
From the last planned is the "Threads of Destiny" DLC. We had to move the release date to the 19th of December. Don't miss it and stay tuned!
https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 45% off!
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
Hello everyone,
Exciting news! We're part of the Turn-Based Carnival happening from November 13 to 20, where you can enjoy a whole week of turn-based strategy games.
Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 35% off!
Join us for the Turn-Based Carnival!
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
Greetings, dear players!
It is exciting to see how our community is growing!
Let us introduce you to a new strategy game called Blades for Hire, where you will control a mercenary guild in a realistic fantasy setting.
DoubleTap is the team behind the project.
Dive deep into the world where the protagonist, on the brink of survival, is forced to find questionable ways to earn money. Every day you will have to choose between following the dictates of your conscience or giving preference to pragmatism and profit. You will make these decisions through your Guild, and each mercenary will be an asset in your success.
A world of tactical battles, character development, and moral dilemmas awaits you in Blades for Hire.
https://store.steampowered.com/app/3180000/Blades_For_Hire/
Create the legend of your guild and shape its future!
But let's take a look at the trailer first.
[previewyoutube=_jiI8KdYtN4;full][/previewyoutube]
Subscribe and add it to your wishlist!
Hi!
Heads Will Roll: Reforged is taking part in the Turn-based RPG Festival on Steam, which means that from September 30 to October 7, the game is available for purchase at a 53% discount.
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
All major DLC is also available at discounted prices.
The Happily Ever After add-on can be purchased at a 43% discount.
https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/
The Not a Hero story add-on is available at a 17% discount.
https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/
One of the upcoming add-ons:
https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
Information about it in this post
If you want to keep up with all the latest news or just chat about the game, join our Discord.
Keep in touch!
1917 Studios
Hello guys!
We are happy to finally make an official announcement of Heads Will Roll: Reforged's third DLC Threads of Destiny. It is scheduled to be released on November 28th and will massively expand the game with four new story branches. As always, the DLC will be accompanied by a major patch that will bring along lots of various additions, reworks and improvements as well as a considerable amount of new content for the base game.
https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
So, what to expect?
We're excited to announce that Heads Will Roll: Reforged is participating in the Isometric RPG Sale! From now until September 1st, you can get the game at a 52% discount.
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
Greetings friends!!!
We have some great news to share with you today.
Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period.
The game is also available on PlayStation, Xbox, Nintendo Switch.
https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/
At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.
You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The games story is shaped by choices that will define your journey.
Greetings, everyone!
New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!
It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5k. This update brings in both several important bugfixes and a little injection of new content. With this patch out of the way I intend to gradually begin the work on the next big update: the third DLC and an accompanying major patch that will rework stats, civil talents and some aspects of the combat system. A first look at the third DLC will be available at the time of its official announcement that should happen in August. Changelog of the patch 1.5k: 1. Lowered the soldier rep requirement for accessing Rennes. 2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur). 3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal. 4. Added another important low virtue event to Maidstone. 5. Completing Roger's quests now gives access to a specialized equipment shop. 6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them. 7. Lowered dire wolves' weapon skill. 8. Fixed a bug that made player lose more than one item when giving consumables to allies. 9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one. 10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight). 11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns. 12. Fixed a bunch of smaller issues and incorrect interactions. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5j. Changelog: 1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message. 2. Fixed several issues with incorrect Prestige value change when swapping weapons. 3. Added a button that allows to compate an item in inventory to the item that is currently equipped. 4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members. 5. Fixed an issue with incorrect ransom price when imprisoned by the French. 6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target. 7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one. 8. Added several new quests and events to Maidstone that are available through tavern. 9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with. 10. Shieldbreaker pendant's bonus shield damage has been increased to 20. 11. Fixed a couple of other minor issues and errors. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5i. Changelog: 1. Fixed several errors with orders during Maidstone's blacksmith questline. 2. Squad members now can be swapped with empty slots in the squad management window. 3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance. 4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR. 5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed. 6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result. 7. Fixed an issue with player being able to receive maim injury multiple times in combat. 8. Fixed a couple of other minor issues and errors. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5h which should fix a bunch of existing issues, glitches and critical errors. Changelog: 1. Fixed a bug with Leon from Lyon infinitely respawning after being killed. 2. Fixed another issue that sometimes caused the defense of Rennes to fail despite city's strength being equal to or massively surpassing mercenaries' strength (note: the capture of at least one farm is still required for a successful defense). 3. Added some more technical changes to the blacksmith questline in Maidstone in order to fix another instance of infinite loops that some players have been reporting. 4. Fixed a series of bugs that happened after the player would give a rotation of retreat order while not having enough stamina to do that. The order would be denied but the player would then be sometimes possible to take several turns in a row with all the other characters skipping theirs. 5. Fixed a bug that caused the catacombs effect during the assault on Windsor in Duncan's storyline to not correctly apply. 6. Added a bunch of other minor corrections. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5g which should fix a bunch of existing issues, glitches and critical errors. Changelog: 1. Fixed a bug that prevented the player from equipping another two-handed weapon after he had a two-handed weapon break in combat. 2. Added civic talents to the manual character generation menu. 3. Reworked some of the requests in Maidsotne's blacksmith questline in order to make them easier to complete (requires campaign restart to take effect). 4. Handing over a full or two-thirds full bottle of poison to sergeant while completing his Drunkard quest would result in him giving some of it back to you. 5. Fixed Shamshir's incorrect attack icon. 6. Fixed an issue with "no weapon selected" error message that sometimes popped up after giving an ally a Zweihander. 7. Reworked scabbards: lowered their stat debuffs, rescaled weapon draw stamina cost (requires campaign restart to take effect). 8. Added a message that informs the player what stats does he lack to install a mechanical drum. 9. Fixed a bug with "Proceed" button sometimes appearing during the Prepare for Battle phase. 10. Fixed the infinite loop bug that occurred in Oxford camp (this time for good). 11. Increased hit chance bonus on longswords' Counterstrike attack (from 15+15 to 20+20). 12. Fixed a bug that allowed to use special attacks while wielding a broken two-handed axe. 13. Fixed a series of bugs with items disappearing when the player tries to hand them over to allies. 14. Fixed an issue with poison resist effect sometimes not disappearing after the player took off plague doctor's mask. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5f which should fix a bunch of existing issues, glitches and critical errors. Changelog: 1. Added new trinkets to the custom character creation mode. 2. Fixed an error with the Snake skin belt item. 3. Added 'Next' and 'Previous' buttons to the squad member interaction menu. 4. Fixed several inconsistencies with allies' stats when handing them items. 5. After receiving a helmet, a weapon, a crossbow or an armor piece from the player the squad members will no longer throw it away when they are upgraded. 6. Every time a squad member is upgraded he will automatically receive a certain consumable item (depending on their class and level). 7. Alyssa's incomplete quests now correctly disappear if the player has taken Canterbury's story path. 8. Fixed several issues with Fair Maiden's Portrait trinket. 9. Added a fix to the infinite loop issue in Oxford camp that some players have been reporting (I'm not 100% sure that the issue is solved but the fix is likely to work - if it doesn't I'll come up with another one). 10. Fixed a bunch of other minor glitches. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5e which should fix a bunch of existing issues, glitches and critical errors. Changelog: 1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight. 2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization. 3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests. 4. Removed incorrect names for various enemies in the new storylines. 5. Added indicators to armor and helmet that can be used in crafting. 6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him. 7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent. 8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones. 9. Fixed a bunch of other minor glitches. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5d which should fix a bunch of existing issues, glitches and critical errors. Changelog: 1. Impoverished Knight's model now displays correctly. 2. Handing over quest items in Maidstone no longer reduces your inventory size. 3. Fixed critical errors when completing various quests from Maidstone's craftsman storyline. 4. Civil Life achievements are now properly unlockable. 5. Fixed the bug with Maidstone quests being available from the Oxford camp. 6. Fixed several issues with critical erros after handing over certain items to allies. 7. Fixed several bugs with certain trinkets not working properly after being given to allies. 8. Fixed several issues with the text display. 9. Fixed an issue with Anna's romance scene being unreachable despite completing all of her quests. 10. Fixed an issue with killing Goliath sometimes not counting towards his weapon unlock. 11. Fixed a bunch of other minor glitches and errors. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing and sorry if your experience has been negatively affected by the technical issues. Cheers! 1917 Studios
Hello guys! I'm happy to inform you that the game has been updated to the version 1.5c which should fix a bunch of existing issues, glitches and critical errors. List of fixed issues: 1. Various story events occuring during item crafting and resulting in softlocks. 2. Error message that pops up when attempting to attack an enemy after loading an old save file (pre-1.5). 3. Various bugs surrounding 'Master of Poisons' civic talent. 4. Invisible an untargetable enemies during the Chippenham riots story event. 5. Bug that resulted in "unsupported operand type(s) for -=: 'unicode' and 'float'" error message. 6. Incorrect game behaviour after telling all of your allies to retreat. 7. Bug during Bartholomew's Jailbird quest. 8. Issue with allies losing their trinkets that were received from the player after levelling up (their armor and weapons are still changed when they level up - that too is going to be fixed but the fix would require some time). 9. Various bugs with completing Maidstone's blacksmith quest line. 10. Inventory space decreasing instead of increasing when handing over quest items. 11. Several other minor incorrect interactions and localization issues. I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord. Thank you all for playing! Cheers! 1917 Studios
Hello, everyone! We are very happy to announce that the second DLC for Heads Will Roll: Reforged Not a Hero is out and is available for purchase with 15% discount! This DLC brings three additional story branches with a total of 7 brand new chapters that will see the player go on all kinds of unexpected adventures. On top of that the DLC also contains the much-awaited squad system rework that includes new visual models for allies, full customization of their equipment as well as an ability to give them orders in battle. The DLC includes 8 new endings and 14 new achievements. Complete feature list of the DLC can be viewed on its Steam page or here. https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/ To celebrate the release of the DLC, the base game - Heads Will Roll: Reforged - will also be available for purchase with a 50% discount for a limited time. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ In order to complete your bundle you can also purchase "Happily Ever After" DLC with a 35% discount. https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged/ Together with the second DLC we are releasing patch 1.5 with a major gameplay update that, among other things, includes a number of UI/UX improvements. That patch will be avilable for free for all the players.
Friends!
Greetings from the Valkyrie Initiative team.
We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.
https://store.steampowered.com/app/2420350/_/
This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.
Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.
To celebrate the release, please watch the trailer before taking part in the Great ritual!
[previewyoutube=hRA90YG1FtM;full][/previewyoutube]
This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.
Hello guys!
We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC Not a Hero. It is scheduled to release on May 31st and together with accompanying major patch will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.
https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/
So, what to expect?
Hello, everyone!
We are very happy to announce that the first DLC for Heads Will Roll: Reforged Happily Ever After is out and is available for purchase!
https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/
The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!
Complete feature list of the DLC can be viewed on its Steam page.
Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.
1.09 FIxes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.
1.09 Reworks and additions
1. Added a new ally class crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.
Like I said this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.
The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!
As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.
HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios
Greetings, dear players!! We hope that you enjoyed the highest difficulty level, which literally is titled "Heads Will Roll". This roguelike mode is definitely the most important part of the whole game, so if you haven't tried it yet, you should definitely give it a try. You're in for a real challenge, where each enemy death will boost your game profile level depending on how far you've progressed. Each level gives you additional character creation points, which means you'll be able to create a stronger character and try to survive again. So if you liked this particular aspect of the game, we humbly ask you to support us in the "Best Game You Suck At" nomination - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved. Thank you! Our Discord: https://discord.gg/xndPrtZMeT 1917 Studios
Hello everyone, Exciting news! We're part of the Turn-Based Carnival happening from November 14 to 21, where you can enjoy a whole week of turn-based strategy games. Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 16% off! Join us for the Turn-Based Carnival! https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/
Hello everyone! We're incredibly happy to announce that Heads Will Roll: Reforged has now officially been released. We have been working on the project for an unbelieveably long time and poured all of our heart and soul into it. The original HWR had a very unique vision behind it, a vision that for a variety of reasons we were not able to fully accomplish at the time. Reforged is everything that we envisioned the original HWR to be. Hopefully you will enjoy playing this game just as much as we've enjoyed making it. Sincerely yours, Nikita Rusakov and Christina Khalmuratova aka 1917 Studios Our Discord: https://discord.gg/V8WHnQSq2m Our Boosty: https://boosty.to/1917studios https://store.steampowered.com/bundle/33756/Loyal_Veteran_Bundle/
Greetings Veterans, As you know, our main focus for Heads Will Roll Reforged is to create a game that is worthy of being a true reimagining of the original. While we're nearly there, we've come to realize that we need to spend more time on tweaks, changes and updates, as well as distance ourselves from the release of Baldur's Gate 3. To ensure that everyone has the best possible experience, we have decided to postpone the launch, so that all preparations can be made and a release can be planned across multiple platforms. A definitive release date for the game has been set - October 4, 2023. Featuring more than 40 hours of gameplay on each playthrough, and no two playthroughs ever the same, with new features and new characters, it will definitely be worth the wait! Thank you very much for your patience! It will certainly be worth the wait, and we are excited to present you with the finest version of the game we could produce very soon!
Greetings, fellow adventurers!
We are super excited to let you know that Heads Will Roll: Reforged is a part of the Steam Next Fest!
The Demo will be available from 6th to 13th of February!
Join us for the Broadcast and get ready to take on a role of a medieval soldier, make many difficult decisions and, if you're lucky, meet a beautiful lady.
The Demo acts as a Heads Will Roll: Downfall (which is the prologue for the full version of the game Heads Will Roll: Reforged)
If you've already played Downfall, this is a great opportunity to go through the adventure one more time with all fixes and changes that we've made.
For thos who are new to the series:
The Demo tells the story of an ordinary medieval soldier fighting in a war between England ans Scotland. Taking on his role, the player will begin the adventure as a peasant with no military experience and will have to work hard to survive as danger will be waiting around every corner. The story will face you with a lot of difficult choices that will test your moral principles and make you suffer the consequences of your actions.
[previewyoutube=q1bpwhkTmpo;full][/previewyoutube]
A brief feature overview:
- Story-driven RPG with survival mechanics
- A lot of non-linear quests with various outcomes
- Over 100 authentic medieval weapons and armor pieces
- Complex combat system
- Crafting (Blacksmithing, Alchemy etc.)
- Social interactions system (reputation, virtue, prestige)
Hello guys! I wanted to do a quick announcement in case some of you missed our latest news. Heads Will Roll: Downfall a free-to-play prologue for HWR: Reforged is already out and you can play it right now! https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/ At the moment we're working on a big patch for the game that is going to add a bunch of QoL features and also do a major balance shift. You can read more about the upcoming patch here: https://steamcommunity.com/games/1903060/announcements/detail/3409813763404182281 And last but not least we wanted to announce that we're lauching a Boosty page (an equivalent of Patreon since Patreon doesn't work with Russian citizens) where anyone (from any country), who has a desire to do so, can offer us some financial support for a bunch of rewards. This is strictly voluntarily so please don't feel pressured to do so. But, if you want to show your appreciation or to support the ongoing development of HWR: Reforged you're welcome to do so. Here's the link: https://boosty.to/1917studios But, let me be maximum clear, HWR: Reforged will be properly finished and released no matter how successful or unsuccessful this Boosty campaign will turn out to be. That's it for today. Take care and, if you want some more HWR news, make sure to join our Discord. Cheers, 1917 Studios
Hello everyone! The time has come! We are super excited to announce that Heads Will Roll: Downfall is now available on Steam! https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/ The team has been working hard on the game, eagerly awaiting today's release! We want to share our sincere gratitude for supporting the game and being part of the community! We have poured our soul and heart into the game, and hope you will enjoy it! First of all, let's check out the launch trailer: [previewyoutube=q1bpwhkTmpo;full][/previewyoutube] Let's talk a bit about game content and our plans going forward. [Game Content] Even though it's only a prologue, the small part of the whole story, we wanted this to be something you could play over and over again. That is what we feel we have achieved, 100%. The game has three difficulty levels: Easy, Normal, and Heads Will Roll. We recommend choosing "Heads Will Roll" difficulty for the most authentic experience. Think of it as "New Game Plus", each death will increase your in-game profile depending on how far you have progressed. As you progress through the levels, you gain more character generation points, which enables you to create stronger characters and try to survive again. Good luck! [Communication and QoL Improvements] After the game is released, we will continue to communicate with you to get feedback on the game and will continue to make improvements! All bugs will be fixed, balance issues will be investigated, and most importantly--we will evaluate all feedback on quality-of-life issues to make gradual improvements. So, please join our Discord to chat with us about the game.
Hey everyone,
We are excited to announce that everything is on schedule and Heads Will Roll: Downfall is going to be released on October 20th, 2022.
We've put a tremendous amount of effort into the game and hope that you will not be disappointed. We also are very much looking forward to receiving your comments and feedback.
Hello.
In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall.
In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon.
At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles.
So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision.
The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.
Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare.
But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.
On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc.
And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion.
If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.
https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/
Hello. As was promised, today I'm bringing you another blogpost with more information about new features that will be introduced in Reforged and Downfall. This time we will discuss armor. First of all, let's talk numbers. The overall amount of available armor items has been increased dramatically. At this point the work-in-progress build of the game has 21 body armors, 21 helmets, 20 gorgets\bracers\greaves and several helmet attachments. This is a considerable improvement over the original game and this number is very likely to increase even more as the work is not yet done. Having this many types of defensive equipment will allow the player to deeply customize his character's loadout in order to suit the chosen playstyle or address any particular issue.
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