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Name

 Heads Will Roll: Reforged 

 

Developer

 1917 Studios 

 

Publisher

 Valkyrie Initiative 

 

Tags

 

RPG 

 

Singleplayer 

Release

 2023-02-16 

 

Steam

News

 22 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/687800 

 


LINUX STREAMERS (0)




A grim tale about a village inhabited only by children!



Friends!
Greetings from the Valkyrie Initiative team.

We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.

https://store.steampowered.com/app/2420350/_/

This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.

Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.

To celebrate the release, please watch the trailer before taking part in the Great ritual!

[previewyoutube=hRA90YG1FtM;full][/previewyoutube]

This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.

[h3]Feel free to ask questions[/h3]
Feel free to share your impressions and thoughts about the game on the Discord server.


[ 2024-04-17 22:28:22 CET ] [ Original post ]

Heads Will Roll: Reforged Not a Hero. New DLC announcement and release date.


Hello guys!

We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC Not a Hero. It is scheduled to release on May 31st and together with accompanying major patch will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/

So, what to expect?

[h3]1. New story content[/h3]
First of all, the DLC will introduce several new full story branches that will allow the player to take their character's life and career in various alternative directions after the ending of the Cambrai campaign. You will encounter many new friends and foes, go on new adventures, survive new challenges and, of course, face new tough moral choices.



2. Squad system rework
Then there is a much-awaited squad system rework which includes lots of new visual models, free customization of squadmates' war gear and expanded in-battle controls with all of that ultimately allowing to perfectly tailor your allies equipment and behavior to suit your desired playstyle.



3. Civil talents
Heads Will Roll's RPG elements are too going to get an expansion in the form of civil talents various non-combat skills and abilities that will allow the player to make their character even more unique. The update will introduce about two dozens of civil talents of ranging magnitude with some of them acting like small pleasant bonuses while others being character-defining traits enabling for a whole playstyle to be built around.



4. Prestige mode
In order to freshen up the game experience for the seasoned veterans we will be introducing a Prestige mode a difficulty modifier that will considerably harden the game: weapons will now also lose durability and eventually break, combat will be much more fast and deadly, injuries - more frequent, time - less plentiful and some of the skill checks - way tougher. Completing the game in this mode will undoubtedly prove to be the toughest challenge yet and will require the player to truly value the character's life.

5. Trinket presets
Considering the major importance of trinkets it is only natural for the player to be in need of oftenly replacing them, swapping around crafting, scavenging, combat and other sets. The upcoming update will finally address this by introducing trinket presets feature that allows to save several desired trinket combinations and then quickly swap between them, removing a lot of unnecessary actions. Together with that, there are also going to be dedicated buttons for instantly unequipping all the trinkets and placing them into inventory or chest.



6. Interface improvements
Another issue that the upcoming update will be addressing is the cumbersomeness of many of the game's item interaction menus. In order to fix this, the update will be adding quick action buttons allowing to move items between chest and inventory, as well as acquire items from loot in one click.

7. New gameplay balance
The overall gameplay balance is too going to get a shakeup buy and sell prices, skill check thresholds, time limits in chapters, item parameters and various other things are going to be updated to freshen up the game and correct some of the existing balancing issues.

8. Bugfixes
And, of course, last but not least bugfixing. The patch accompanying the DLC will contain a long list of fixes for many of the reported bugs (a detailed list will be provided with the release notes).

As you can see, the scope of the upcoming update is going to be absolutely massive with pretty much all of the game's aspects getting expansions, improvements and overhauls. We are very much looking forward to release and hope that you are too!
For more information on all things Heads Will Roll or to get in touch with us head over to our Discord.

Stay tuned!
1917 Studios



[ 2024-03-29 17:30:44 CET ] [ Original post ]

Sea Dogs are back!


[h2]Ahoy![/h2]

There is not much to say - buy it now on Steam while it's 25% off. Limited time offeronly two weeks and the next big discount will only be available in October.

https://store.steampowered.com/app/2230980/Caribbean_Legend/

Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.

If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.

If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?


  • Combat at sea.
  • Land combat.
  • Exploration on land.
  • Global map.
  • RPG system.
  • Dialogues.
  • Companions and love interests.
  • Linear and generated quests.
  • A deep narrative with choices and consequences.
  • Loot, collectibles, and crafting.
  • Building and management.


That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.

:jollyr:


[ 2024-02-15 20:40:00 CET ] [ Original post ]

Happily Ever After DLC is out now + Patch 1.09

Hello, everyone!
We are very happy to announce that the first DLC for Heads Will Roll: Reforged Happily Ever After is out and is available for purchase!

https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/

The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!
Complete feature list of the DLC can be viewed on its Steam page.



Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.

1.09 FIxes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.

1.09 Reworks and additions
1. Added a new ally class crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.

Like I said this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.

The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!

As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios


[ 2024-01-18 18:00:59 CET ] [ Original post ]

Patch 1.08 Last Fixes Before New Content

Patch 1.08 is live!

This is a smaller patch that is intended to fix a bunch of lesser technical issues.

Changelog
1. Fixed an issue with player's squad members being able to reload and use crossbows without actually having one in their equipment.
2. Added an automatic crossbow reload in between battles for those player's squad members who have crossbows.
3. Fixed a series of bugs related to armor crafting, including a rare occurance when crafting a new armor piece made it replace the one that you had on right now (same thing with helmets).
4. Reworked Olifant - now it recovers 100% of stamina for the user and his allies instead of a fixed value.
5. Fixed a bunch of various localization issues and several smaller bugs\incorrect interactions.

As you might have noticed this time the changelog is rather small and this is because we're already working on the new content update which should be coming very soon. We are not ready to announce a date yet but if everything goes well you might in for some very pleasant surprise.

Our next stop after that will be the much anticipated squad members rework that will introduce:
-new visual models for the squad members that reflect the character's class and level;
-new in-battle control mechanics that will allow the player to have more control over the ally's behavior in combat;
-new interactions with allies' equipment, allowing the player to give an ally specific weapons\gear to use.

As always a big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

If you want to report bugs, discuss the game or ask any question - head over to our Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

Thank you very much for playing!
1917 Studios


[ 2023-11-23 10:09:49 CET ] [ Original post ]

Heads Will Roll: Reforged "Best Game You Suck At" Nomination

Greetings, dear players!!

We hope that you enjoyed the highest difficulty level, which literally is titled "Heads Will Roll".
This roguelike mode is definitely the most important part of the whole game, so if you haven't tried it yet, you should definitely give it a try.

You're in for a real challenge, where each enemy death will boost your game profile level depending on how far you've progressed. Each level gives you additional character creation points, which means you'll be able to create a stronger character and try to survive again.

So if you liked this particular aspect of the game, we humbly ask you to support us in the "Best Game You Suck At" nomination - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.

Thank you!

Our Discord: https://discord.gg/xndPrtZMeT
1917 Studios


[ 2023-11-21 19:02:17 CET ] [ Original post ]

Heads Will Roll: Reforged at the Turn-Based Carnival!

Hello everyone,

Exciting news! We're part of the Turn-Based Carnival happening from November 14 to 21, where you can enjoy a whole week of turn-based strategy games.

Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 16% off!

Join us for the Turn-Based Carnival!

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss the game in more depth.


[ 2023-11-15 15:54:10 CET ] [ Original post ]

Patch 1.07 New Hardcore Achievements and Balance Changes

Patch 1.07 is live!

Fixes
1. Fixed a bug with weapon skill not properly levelling up in Survival mode.
2. Fixed a bug with negative number of squad members and with some of the squad members going missing.
3. Fixed a bug with weaponsmith in Hereford being inaccessible.
4. Fixed an exploit with Eva's shop having an infinite amount of wine.
5. Fixed a bug during 'Man of God' quest that sometimes did not count golden cross as a cross.
6. Fixed a bug with equipped weapon morphing into another (halberd into axe, spear into sword etc.).
7. Fixed a bug with Rennes' healing discount from character's high virtue not applying to the healing cost.
8. Fixed a bug with negative inventory size during manual character creation.
9. Fixed a healing bug that sometimes resulted in player receiving additional stats after healing instead of simply recovering the lost ones.
10. Fixed several situations where player's low activity in combat resulted in an inactivity penalty despite it making little logical sense (situations where nobody is watching the fight or enemy being too high level).
11. Fixed an issue with incorrect calculations of whether a character is stunned after a shield bash (high strength characters now will be significatly more resistant to shield bash stuns).
12. Fixed a rare issue of enemies' poison shield disappearing.
13. Fixed a bunch of other smaller bugs and issues.

Added and changed
1. Added increased gold rewards for kills in Survival mode.
2. Made Plackart accessbile way earlier in the game, added it to various spawns.
3. Increased the number of trinkets available to enemies. Tweaked spawn chances for some of the trinkets.
4. Reworked and buffed some of the bosses (Landsknecht Mercenary, Goliath, Plague Knight, Wallace).
5. Player's amount of money is now displayed in squad management menu.
6. Reworked Tarot Card: Death now it will not only allow you to survive death but also recover half of your max HP and remove all active bleedings, poisonings, blinds and stuns.
7. Rebalanced the stats of some of the helmets and body armor, adding some more neck coverage.
8. Increased the stamina cost of attacks of flail and three-tailed flail. Decreased stamina cost for Knight's Last Hope's attacks.
9. Reworked the stats of the tower shield making it way more durable and heavy.
10. Added a new even in Outremer after participating in several battles the player will partly acclimatize to the new weather conditions, lowering the heat fatigue gain by 25%.
11. Added two new achievements: Solo (for capturing Windsor in a single battle without retreating) and Heads Will Roll (for beating the game on HWR difficulty with a random character).
12. Various other minor balance tweaks.

The next patch will most likely be a smaller one and will primarily be dedicated to fixing the issues with localization and text translation.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

1917 Studios


[ 2023-10-25 13:34:52 CET ] [ Original post ]

Patch 1.06 Bugfixes, Rebalancing Trinkets and Some New Stuff

Patch 1.06 is live!

Fixes
1. Fixed a series of bugs with scavenge events that led to incorrect loot spawns.
2. Fixed a bug that sometimes caused a softlock in London if player failed both the Lindisfarne quest and Alyssa's questline.
3. Fixed the Load button in pause menu disappearing on Sory Mode difficulty.
4. Fixed a bug that caused London quests to sometimes be available in later chapters.
5. Fixed a bug that allowed Lindisfarne quest to be started mulriple times.
6. Fixed a visual issue with player character's hair clipping through some helmets.
7. Fixed an issue with incorrect hit\bypass armor chances on 'Coup de Grace' and 'Pierce' attacks (hopefully for good this time).
8. Fixed several smaller bugs and localization issues.

Added and changed
1. Added an option to pay for indulgence in Lindisfarne, exchanging money for virtue.
2. Added some virtue as a reward for completing Cecilia's Pharmacist quest.
3. Added some new trinkets into the random character generation item pool at the start of the game.
4. Added some new trinkets into shops in the second half of the game.
5. Added a possibility to ransom your way out of French captivity after the final battle of Cambrai and not miss your chance to go to England (still requires high rep. with Northampton).
6. Reworked the mechanics and stats bonuses of various trinkets (berserker's talisman, cultist's claws, leather gloves, knight's chain, medical treatise) keep in mind that item changes take full effect on new playthroughs only.
7. Added another fight if the player decides to hold their ground instead of retreating during the final battle of Cambrai.
8. Increased the enemy count in some of the battles in and around Rennes. Made some of Rennes' enemies a little bit tougher.
9. Increased gold rewards in Survival mode.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios


[ 2023-10-19 02:13:05 CET ] [ Original post ]

Patch 1.05 More Bugfixes and UX improvements

Patch 1.05 is live!

Fixes
1. Fixed several bugs that made 'Proceed' button inactive in the earlier chapters, softlocking players.
2. Fixed a bug that occured when the player ettempted to fix mechanical drum magazine.
3. Fixed a bug that forced the marauder leader to spawn with incorrect visual model and led to game crash.
4. Fixed a bug that allowed some non-boss enemies to spawn with two-handed weapon and a shield simultaneously.
5. Fixed a bug the showed incorrect names for special items sets in inventory.
6. Fixed a bug that prevented some players from unlocking the Fall of Goliath achievement despite defeating him.
7. Fixed a bug that allowed to infinitely start Olivia's pixel huntung section.
8. Fixed a bug that broke the AI of computer characters during the 'knight v bandits' scavenge event forcing them to skip their turns.
9. Fixed some incorrect interactions with the luck stat in combat.
10. Fixed several smaller bugs and glitches.

Added and changed
1. Added a confirmation screen for 'Reset profile' action.
2. Added new visual model for Estoc.
3. Reworked torture mask item (the vitality bonus is now only applied while the item is equipped).
4. Increased craftsmaship requirements for repairing mechanical drum magazine.
5. Added a forced save when the player quits an HWR playthrough through the main menu button instead of 'Save & Quit' option in game. This should prevent players from losing their progress if they quit the game that way.
6. Added an increased base armor break chance for wo handed axes and one handed axes (to a lesser extent).
7. Lowered chance of low-level enemies spawning with poison (primarily relates to the first couple of militiamen encounters).

A big thank you to everyone who helps me with finding and fixing bugs!


HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios


[ 2023-10-12 14:35:41 CET ] [ Original post ]

Patch 1.04 Bugfixes, Balance and More

Hey guys,

Patch 1.04 is live!

Fixes
1. Fixed a bug that made the 4th governor's quest in Damietta zero your reputation with him, preventing you from marrying Emma.
2. Fixed a bug that sometimes caused an error when the player tried to hand over custom armor to the blacksmith.
3. Fixed a bug that made Leper Crusaders have very low HP and also gave them incorrect visual models.
4. Fixed a bug that allowed to infinitely receive an abduction quest in Damietta.
5. Fixed a bug that prevented access to the final quest of Bartholomew's storyline (and thus blocked the related achievement).
6. Fixed a bug that prevented the player from gaining access to the survival mode after completing the game.
7. Fixed a bug that prevented the player from receiving the 'Sword of Justice' achievement.
8. Fixed a bug that allowed gravely wounded enemies to infinitely drop their helmets and receive bonus stats.
9. Fixed rare situations when the lucky coin did not increse the reward for killed enemies.
10. Fixed a bug that made the combat interface glitch out and merge with camp interface preventing the player from progressing.
11. Fixed an error that appeared after the player escaped from Rennes' prison after previously finding Olivia's dagger.
12. Fixed an exploit that allowed to find Olivia's dagger multiple times.
13. Fixed an error that appeared when the player attempted to unjam a mechanical drum with durability below zero.
14. Fixed a bug that sometimes appeared when the player tried to complete Useful Hobby quest.
15. Fixed a bug that made El Mansur tavel menu to give an incorrect fatigue icon.
16. Fixed incorrect visual hit chances for Estoc's Pierce attack.
17. Fixed a bug that prevented the player from gaining access to a trinket for creating all possible bolt types.
18. Fixed inconsistencies with various trinkets' mechanics (torture mask, black stone ring, tarot cards).
19. Fixed a bug that made Anna's shop replace every other shop in the game except for the main one.
20. Fixed a lot (A LOT) of smaller bugs, glitches and localization issues.

Added and changed
1. Lowered max possbile starting level for recruitable allies.
2. Added a more detailed explaination for Heat mechanic in the desert.
3. Increased Estoc's stats requirements, lowered damage.
4. Increased flail's stats requirements.
5. Increased the amount of items available for sale in Rennes (added more high level armor, shields and weapons).
6. Added medical treatise to the list of items that can help in Hadley quest.
7. Mortifying flesh and playing lute camp actions no longer require player to equip the necessary trinkets (they can work in inventory without being put on).
8. Playing dice will give the gambling bonus without necessarily being equipped (can work from inventory).
9. Lucky coin will give more gold for selling items without being equipped (can work from inventory).
10. Cross pendant and small golden cross now both offer protection from bleedings and poisonings if the player's virtue is high enough.
11. Tainted chalice's effect (prolonging poisonings) increased by 1 turn.
12. Poison dart's effect (increasing the damage of poisonings) increased by 1.
13. Added another resolution to the first Ruffin encounter in case of player's victory.



What's next?
in the coming weeks I will continue to work on various bugfixes and once most of the bugs are out of the way will announce the news regarding content updates. The things you can definitely look forward to first are dedicated endings for all the girls (allowing to marry not only Olivia and Emma but all the rest too) and big improvements to the squad mechanics.



If you liked the game then please consider leaving a review on Steam - this really helps! HWR is a very unusual game and if you enjoy this type of content then please let it be known!

We also have a Boosty page (a Patreon alternative) for those who are interested in supporting us directly. We have not been that active there lately but we'll begin posting again very soon.

HWR's Discord: https://discord.gg/xndPrtZMeT

Sincirely yours,
1917 Studios


P.S. Here's a very nice waifu tier list by one of the players https://steamcommunity.com/sharedfiles/filedetails/?id=3047392740
Check it out if you want to find out which of the HWR's girls is the best one.


[ 2023-10-10 12:50:48 CET ] [ Original post ]

Patch 1.03, OST and Trading Cards

Hi everyone,

The release of Heads Will Roll: Reforged is booming: we are proud to hold the line on the Steam Popular & Trending tab, boasting an impressive 90% Positive Review Score!

If you haven't already, now is the perfect time to grab your copy. We're offering a fantastic 15% discount on the game, exclusively on Steam.

PURCHASE NOW
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

But that's not all! We have some exciting news that we can't wait to share with you:

Patch 1.03 is live!


  • Fixed a bug that occurred if you sided with bandits against the knight in a random encounter and prevented the battle from ending.
  • Fixed a bug that made some of the cambrai quests accessible from rennes.
  • Fixed a bug that prevented vettori from crafting a crossbow string from belts.
  • Fixed a bug that made various rennes quests to be available in the following chapters.
  • Fixed a bug that prevented the player from receiving new weapons talent points after training sessions.
  • Fixed some incorrect images of various poisons and faulty interactions with them.
  • Fixed a bug with enemies spawning endlessly if the player has a torture mask equipped.
  • Fixed some errors in russian and english localizations.
  • Fixed some other various minor bugs and issues.

OST is live!

Now available on Steam: Original 11 soundtracks composed by super talented Mikhail Kazakov (KMS). Grab the Deluxe edition to get the OST and the Artbook.

Steam Trading Cards unlocked!

This is a big milestone for us, and we can't wait for you to dive into the world of collecting badges, cards, and other exciting goodies.


[ 2023-10-06 13:17:15 CET ] [ Original post ]

Heads Will Roll: Reforged is live!

Hello everyone!

We're incredibly happy to announce that Heads Will Roll: Reforged has now officially been released. We have been working on the project for an unbelieveably long time and poured all of our heart and soul into it. The original HWR had a very unique vision behind it, a vision that for a variety of reasons we were not able to fully accomplish at the time. Reforged is everything that we envisioned the original HWR to be. Hopefully you will enjoy playing this game just as much as we've enjoyed making it.

Sincerely yours,
Nikita Rusakov and Christina Khalmuratova
aka 1917 Studios


Our Discord: https://discord.gg/V8WHnQSq2m
Our Boosty: https://boosty.to/1917studios

https://store.steampowered.com/bundle/33756/Loyal_Veteran_Bundle/


[ 2023-10-04 19:08:43 CET ] [ Original post ]

New release date announcement

Greetings Veterans,

As you know, our main focus for Heads Will Roll Reforged is to create a game that is worthy of being a true reimagining of the original. While we're nearly there, we've come to realize that we need to spend more time on tweaks, changes and updates, as well as distance ourselves from the release of Baldur's Gate 3.

To ensure that everyone has the best possible experience, we have decided to postpone the launch, so that all preparations can be made and a release can be planned across multiple platforms. A definitive release date for the game has been set - October 4, 2023.

Featuring more than 40 hours of gameplay on each playthrough, and no two playthroughs ever the same, with new features and new characters, it will definitely be worth the wait!
Thank you very much for your patience!
It will certainly be worth the wait, and we are excited to present you with the finest version of the game we could produce very soon!

[h3]Feel free to join our Discord server and share your thoughts with us and other players![/h3]


[ 2023-08-17 22:43:50 CET ] [ Original post ]

Join us in celebrating Steam's Visual Novel Fest!


[h3]Greetings medieval soldiers![/h3]

The Visual Novel Fest is around the corner!
And it is our pleasure to announce that the HEADS WILL ROLL: REFORGED demo will once again be available during the event.

Feel free to add the game to your wishlist after playing the demo, especially if you enjoyed it so you won't miss any updates.

This demo is essentially Heads Will Roll: Downfall (which in turn is the prologue for the full version of the game - Heads Will Roll: Reforged) that you are most probably already are familiar with.

It's available on Steam for free and you can add it to your library in order to permanently keep it, or leave a feedback review.

On August 7th at 10am PT until August 14th, you can dive deep into the story of a young soldier who joins the war in order to escape "justice" for a crime he did not commit.

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss the game in more depth.

[h3]Are you a big fan of visual novels?[/h3]
Learn more about The Mildew Children.
https://store.steampowered.com/app/2420350/The_Mildew_Children/


[ 2023-08-07 13:50:08 CET ] [ Original post ]

Welcome to the Steam Next Fest - February 2023 Edition. Part 2


[h3]Join us at the Steam Next Fest Event as we're playing through the HEADS WILL ROLL: REFORGED Demo.[/h3]

The Demo will be available from 6th to 13th of February!

The Demo tells the story of an ordinary medieval soldier fighting in a war between England ans Scotland. Taking on his role, the player will begin the adventure as a peasant with no military experience and will have to work hard to survive as danger will be waiting around every corner. The story will face you with a lot of difficult choices that will test your moral principles and make you suffer the consequences of your actions.

[h3]Wishlist and Follow. The launch is just around the corner![/h3]
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss more about the game.


[ 2023-02-03 19:04:02 CET ] [ Original post ]

Welcome to the Steam Next Fest - February 2023 Edition. Part 1


Greetings, fellow adventurers!

We are super excited to let you know that Heads Will Roll: Reforged is a part of the Steam Next Fest!

The Demo will be available from 6th to 13th of February!

Join us for the Broadcast and get ready to take on a role of a medieval soldier, make many difficult decisions and, if you're lucky, meet a beautiful lady.

The Demo acts as a Heads Will Roll: Downfall (which is the prologue for the full version of the game Heads Will Roll: Reforged)

If you've already played Downfall, this is a great opportunity to go through the adventure one more time with all fixes and changes that we've made.

For thos who are new to the series:

The Demo tells the story of an ordinary medieval soldier fighting in a war between England ans Scotland. Taking on his role, the player will begin the adventure as a peasant with no military experience and will have to work hard to survive as danger will be waiting around every corner. The story will face you with a lot of difficult choices that will test your moral principles and make you suffer the consequences of your actions.

[previewyoutube=q1bpwhkTmpo;full][/previewyoutube]

A brief feature overview:
- Story-driven RPG with survival mechanics
- A lot of non-linear quests with various outcomes
- Over 100 authentic medieval weapons and armor pieces
- Complex combat system
- Crafting (Blacksmithing, Alchemy etc.)
- Social interactions system (reputation, virtue, prestige)

[h3]Wishlist and Follow. The launch is just around the corner![/h3]
https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss more about the game.


[ 2023-02-03 19:03:57 CET ] [ Original post ]

HWR News: Downfall's release, upcoming patch and crowdfunding campaign

Hello guys!
I wanted to do a quick announcement in case some of you missed our latest news. Heads Will Roll: Downfall a free-to-play prologue for HWR: Reforged is already out and you can play it right now!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

At the moment we're working on a big patch for the game that is going to add a bunch of QoL features and also do a major balance shift. You can read more about the upcoming patch here:
https://steamcommunity.com/games/1903060/announcements/detail/3409813763404182281

And last but not least we wanted to announce that we're lauching a Boosty page (an equivalent of Patreon since Patreon doesn't work with Russian citizens) where anyone (from any country), who has a desire to do so, can offer us some financial support for a bunch of rewards. This is strictly voluntarily so please don't feel pressured to do so. But, if you want to show your appreciation or to support the ongoing development of HWR: Reforged you're welcome to do so.
Here's the link: https://boosty.to/1917studios
But, let me be maximum clear, HWR: Reforged will be properly finished and released no matter how successful or unsuccessful this Boosty campaign will turn out to be.

That's it for today. Take care and, if you want some more HWR news, make sure to join our Discord.
Cheers,
1917 Studios



[ 2022-10-27 05:25:39 CET ] [ Original post ]

Heads Will Roll: Downfall is OUT NOW!

Hello everyone!

The time has come! We are super excited to announce that Heads Will Roll: Downfall is now available on Steam!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

The team has been working hard on the game, eagerly awaiting today's release! We want to share our sincere gratitude for supporting the game and being part of the community!

We have poured our soul and heart into the game, and hope you will enjoy it!

First of all, let's check out the launch trailer:

[previewyoutube=q1bpwhkTmpo;full][/previewyoutube]

Let's talk a bit about game content and our plans going forward.

[Game Content]

Even though it's only a prologue, the small part of the whole story, we wanted this to be something you could play over and over again. That is what we feel we have achieved, 100%.

The game has three difficulty levels: Easy, Normal, and Heads Will Roll.

We recommend choosing "Heads Will Roll" difficulty for the most authentic experience.

Think of it as "New Game Plus", each death will increase your in-game profile depending on how far you have progressed. As you progress through the levels, you gain more character generation points, which enables you to create stronger characters and try to survive again.

Good luck!

[Communication and QoL Improvements]

After the game is released, we will continue to communicate with you to get feedback on the game and will continue to make improvements! All bugs will be fixed, balance issues will be investigated, and most importantly--we will evaluate all feedback on quality-of-life issues to make gradual improvements.

So, please join our Discord to chat with us about the game.

[h3]Wishlist and Follow the Full Game![/h3]

This will greatly help us and provide invaluable support for the project on release!

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/


[ 2022-10-21 00:07:17 CET ] [ Original post ]

Heads Will Roll: Downfall is coming out on October 20!



Hey everyone,

We are excited to announce that everything is on schedule and Heads Will Roll: Downfall is going to be released on October 20th, 2022.

We've put a tremendous amount of effort into the game and hope that you will not be disappointed. We also are very much looking forward to receiving your comments and feedback.

[h2]MORE ABOUT DOWNFALL and THE RELEASE[/h2]

Downfall acts as a Prologue for Heads Will Roll: Reforged and sheds light on the backstory of several important characters of the main game. It also will showcase the improved gameplay mechanics and new character artsyle.

Downfall turned out to be a pretty much full-legth game and thus will be available for free up until the release of Heads Will Roll: Reforged in winter of 2023. After that it will be repackaged as a part of HWR: Reforged. So hurry up and grab it!


For thos who are new to the series here's a brief feature overview of Heads Will Roll: Downfall:

- Story-driven RPG with survival mechanics
- A lot of non-linear quests with various outcomes
- Over 100 authentic medieval weapons and armor pieces
- Complex combat system
- Crafting (Blacksmithing, Alchemy etc.)
- Social interactions system (reputation, virtue, prestige)

Don't miss the release!

Still not added to your wishlist?
Well, it's time to do it!
This will greatly help us and provide invaluable support for the project on release!

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/

[h3]Ask The Dev[/h3]
You are very welcome to join our Discord server to discuss more about the game.


[ 2022-10-13 19:00:10 CET ] [ Original post ]

Weapons and Combat Mechanics

Hello.

In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall.

In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon.

At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles.
So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision.

The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.



Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare.

But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.



On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc.

And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion.

If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/


[ 2022-05-11 20:03:12 CET ] [ Original post ]

HWR News New armor system overview

Hello.

As was promised, today I'm bringing you another blogpost with more information about new features that will be introduced in Reforged and Downfall.
This time we will discuss armor.

First of all, let's talk numbers. The overall amount of available armor items has been increased dramatically. At this point the work-in-progress build of the game has 21 body armors, 21 helmets, 20 gorgets\bracers\greaves and several helmet attachments. This is a considerable improvement over the original game and this number is very likely to increase even more as the work is not yet done. Having this many types of defensive equipment will allow the player to deeply customize his character's loadout in order to suit the chosen playstyle or address any particular issue.

[h3]New slots[/h3]
This is also helped by the fact that there will be 3 new equipment slots for gorgets (neck armor), bracers and greaves (limbs armor). Thus, even at the earlier stages of the game, the player can obtain a very respectable level of protection. But most of the armor, obviously, comes with various debuffs so it will always be a trade-off between better protection or better combat stats.

[h3]Prestige[/h3]
New equipment slots and new armor pieces are also going to have more significance due to the introduction of the Prestige mechanic. The better equipment you've got on - the higher is your Prestige. This, in turn, means better chance to impress people and command their respect. So, if you find yourself doing some diplomatic mission or seeking to make an impression on a noble lady it may be wise to put aside your trusty but worn chainmail and suit up with something fancier (even if you're not intending to use it on a battlefield).

[h3]Combat mechanics[/h3]
When it comes to combat mechanics there's news too. Limbs armor is now a fully separate value; all armor items can now receive separate damage to diffetent armor zones (so, for example, a body armor with limbs protection after absorbing blows to the limbs can lose several points of 'limbs armor' value while 'torso armor' value will remain as it was). The same applies to allies and enemies whose equipment too can take damage to a particular zone.

[h3]Manual armor repair[/h3]
During repair the item can lose some stats as well. For example, armor, cover and prestige values will lower when the player attempts to manually repair the item while not being that skilled at craftsmanship. Obviously, the more you level the skill - the fewer stat losses your items will take. Same thing will happen if the player does cheap partial repair through blacksmith. Full repair, on the other hand, might cost a lot higher but will return your item back with pristine stats.

[h3]Armor crafting[/h3]
And now for the most interesting part armor crafting and custom armor. Yes, both Downfall and Reforged will have armor crafting: player will be able to combine different armor items in order to get an item with higher stats. Unlike consumable crafting system, armor crafting WILL NOT be giving you a predetermined item with a prethough list of parameters but rather will produce you a completely new item with dynamic stats. This means that combining two damaged or two pristine items will not give you the same result. The outcome will also be influenced by your craftsmanship skill. The higher it is the more bonuses the item will receive (i.e. more armor, more cover, higher sell price, more prestige, fewer debuffs etc.).



Same goes for the head armor items. Some of helmets too will be able to be combined with each other (bascinet + mail coif, for example) or will take on attachments, like visor or face protection chops.



The player won't, of course, be able to combine ANY items heavy armor (plate mails, full helmets etc.) is not going to be usable in crafting. The crafting system will remain more reasonable and revolve around combining things like a padded jacket and a chainmail or a chainmail and a cuirass or a demi-cuirass and a plackart etc.

So these are the main points when it comes to the new armor system. It took a lot of work to implement and I really hope that it will be a lot of fun for you to use.
In the next blogposts I'm going to do similar overviews for weapons, trinkets, ally-related mechanics and other stuff so stay tuned for more news.

Cheers,
1917 Studios

https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/


[ 2022-04-07 15:54:45 CET ] [ Original post ]