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Technical patch 2.03

Hello guys! I'm happy to inform you that the game has been updated to the version 2.03. This is a technical update that is aimed primarily at fixing bugs and dealing with some balancing issues. Changelog: 1. Fixed the buggy interaction with the wandring knight\crusader when they attempt to join your party. 2. Fixed the issue with Virtue not falling lower than -10 (now it should go down to -200). 3. Fixed a rare bug in the Maidstone tavern brawler fights where the enemies sometimes became invisible. 4. Lowered the stats of assassins in Rouen (kept them as they are in Prestige mode though). This even will be further updated in the future content patches. 5. Fixed the issues with Knights Last Hope and Justice Sword incorrectly applying bonus damage from player's virtue. 6. Fixed the broken travelling cloak DIY craft. 7. Ending 26 should now correctly trigger Eva's marriage achievement for those who have the first DLC. 8. Fixed a lot of issues with Burgundian polehammer's incorrect moveset, missing tooltips etc. 9. Maces' Batter and Overhead strike attacks now ignore a percentage of target's armor equal to the third of attacker's strength. Smite attack also ignores armor but equal to the half of attacker's strength. Maces now longer have an increased injury chance. 10. Fixed the issue with 'Back' button in Character tab in the Kingdom fo London section sometimes breaking the game. 11. Fixed the issue with the 'lifetime_killed_enemies' error message popping up for some players. 12. Fixed the issue with the player still being able to treat injuries for free in the first chapter of the French campaign. 13. Updated the formula for enemies' armor bypass calculation which should result in player's armor working more reliably and blocking more attacks. 14. Fixed a bunch of issues with inconsistent visual numbers for prices with the Haggler talent and economic zones enabled. 15. Fixed the bug with the wolf's teeth necklace prolonging bleeds by 9 turns instead of 0. 16. Battle blessings no longer reset after the first combat encounter and instead only disappear when the player is back in camp. 17. Lowered the threshold for low virtue punishment for the Man of God civic talent. 18. Fixed the issue that allowed the player to keep assembling forces in Windsor even after the earl relieved him of command. 19. Reworked Parrying dagger trinket. It now provides guaranteed evasion charges based on players' coordination. 20. Attempted for fix the issue with Wallace's claymore unlock not working for some players. 21. Added automatic enemy model update in case of accidental shield drop injury triggering. 22. Fixed the issue with enemies who were not supposed to have poison shield on spawning with it anyway. 23. Updated injury application mechanic in camp. Now there should no longer be situations where two events that apply penalties for untreated injuries trigger simultaneously one after another. Same with toxicity penalty for searching too many bodies - the penalty-applying even should only trigger right after it if there's no more time left in chapter. Otherwise it should automatically be postponed, giving the player a chance to heal themselves. 24. Fixed the issue with the wanted poster losing its value due to new economic zones mechanic. Now it should always sell for full price. 25. Community-made characters will now start with level 5 and should level up on par with other recruitable characters. Their equipment, however, will not update automatically. 26. Fixed a lot of other smaller issues and incorrect interactions. *Keep in mind that some of the item\mechanics changes will take effect at the start of a new playthrough

What's next?


As previously promised, my next goal is to release a couple of content updates for the Threads of Destiny DLC that will make its scope even bigger. Most likely there will be three updates in total, each dedicated to its own story branch. The first update should be arriving sometime around the end of January. As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can. Cheers! 1917 Studios


[ 2025-01-10 13:10:19 CET ] [ Original post ]

Heads Will Roll: Reforged
1917 Studios Developer
Valkyrie Initiative Publisher
2023-02-16 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Very Positive (769 reviews)


Heads Will Roll: Reforged lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.

This game is a unique type of RPG with survival mechanics and turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.


The game offers more than 200 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.


All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.


Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.


Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.


The game has dozens of weapons ranging from swords, axes, maces and spears to throwing knives and crossbows. All of them have varying movesets that rely on and make use of different stats & skills (strength, agility etc.), while also having distinct features and countering each other in some way.


Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.


Choose from a wide array of authentic medieval defensive equipment: from all kinds of helmets and armor to gorgets, bracers, greaves and chainmail stockings. All with varying qualities and characteristics.


Game features a complete Roguelike mode where player can level his profile with each death, unlocking new starting items and improving character's base characteristics allowing to progress further and take on even harder challenges.


There is a special story mode for those who are after the thrills and twists of the story rather than hardcore survival. It offers just enough of a challenge to keep you engaged as well as quick save and quick load options that can be accessed at any time.

MINIMAL SETUP
  • Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Any graphics card that is not completely obsolete
  • Storage: 1 GB available space
GAMEBILLET

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1.63$ (18%)
15.11$ (16%)
2.60$ (80%)
GAMERSGATE

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1.11$ (91%)
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0.9$ (92%)
6.8$ (66%)
1.7$ (83%)
2.55$ (79%)
0.56$ (81%)
1.91$ (79%)
2.97$ (40%)
0.56$ (81%)
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1.5$ (85%)
0.34$ (91%)
3.4$ (83%)
0.6$ (91%)
0.51$ (83%)

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