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In today's preview, I want to look closer at the improvements to crafting in the upcoming Space Exploration update. Crafting will be key to surviving the void of space and rebuilding your ship's system to escape the collapsing galaxy. Crafting is currently available at the three crafting stations, the Crafter, Smelter and Crusher. As we expanded the technology and resources in the game, it felt natural to introduce new ways to process these materials. Well, one thing led to another and we are adding 10 new crafting machines in the Space Exploration update. I've grabbed some of my favorites to talk about today.
This small update focuses on UI issues and small quality of life changes.
As we continue to work toward a closed beta for the Space Exploration update, I'd like to dive a little deeper into the exploration changes coming in this new version.
It's time to check in on the highly anticipated Space Exploration update! In development since early January, this update is the largest ever for Drift. In many ways, it will make the game feel entirely new while retaining the same chill ship-building vibe that players have loved over the past year. One of the most requested features from our community has been the ability to fly your ship. With the upcoming update, we're making that dream a reality! You'll have more ways than ever to explore, giving you complete control over your journey through the stars.
This update brings a few new building pieces requested by the community and fixes a handful of bugs and crashes. In addition, I back-ported a number of quality of life changes from the upcoming Space Exploration Update as we continue to work on wrapping that up. More to come on that in the next few days.
Thanks to the support by this community, I've been able to put my head down and work on the largest update to Drift yet. The Space Exploration update will improve every aspect of the game and open new ways to explore. Today, I'll take a look at two exciting new features coming with this update. In future posts, I'll go into the new gameplay systems, progression and more.
In what will be the biggest update yet, I've recently started sharing details about what I'm calling the Space Exploration update on the Drift Discord. There are still a lot of unknowns as this update will have cascade effects on the entire game - but I'm excited to say the ship will FLYYYYYY.
Join us in Discord or follow Drift on Steam to hear about future playtests for this update.
This update addresses a few minor issues with the latest Community Update.
Community Update 2 is here! In addition to working on the next major update to Drift, I've been collecting quality of life updates, bug fixes, new ship pieces and a new visual style into a new massive update. I'm excited to finally have it in your hands and look forward to your feedback!
Since the release of the Sand Update, I've been working on the next Community Update. Like most updates, I've let it get away from me and I've grabbed a few line items from future updates in addition to adding a few unplanned ones. But I'm excited to share with you what you can expect in the next update, which should be ready first thing in 2024.
Fixes a crash that could happen on game load or while exploring the field. Big thanks to everyone who reported and helped test - this was tough to track down and get right!
A quick follow up solving some crashes.
The last update introduced some edge cases I'm not happy with so this solves the same problems in a new way. In addition:
This update includes two fixes that I don't want to hold back until Community Update 2 due out later this month. Large Bases As we start to see larger builds, performance and life support have both dropped. This update includes fixes for both, though more improvements are planned. At a minimum, you can now Borg Cube an entire Asteroid Cave and still get breathable air. Tech Tree Changes An oversight or typo in a previous update had some crystal research showing up before key exploration technology. This has now been changed and will work with existing saves. If you've been stuck on crystals and don't have launchpads, this is for you. We continue to work on engine updates and even have some pretty great visual updates for Community Update 2. Thanks for playing!
We're continuing our largest ever discount to officially celebrate our first major content update. Enjoy 30% off Drift for the next two weeks as we finish up the last pieces of the next Community Update. If you have any feedback you'd like to see addressed in this update, join us on the Steam Disccusion Board or Discord! What's all new in the Sand Update?
This is a small patch to fix the crafting recipes for Crystal Processor and Crystal Circuits. This decrease the total crafting time of the crystal processor by about 40%.
With our first major update behind us, this felt like a great time to re-visit the roadmap and adapt it to what I learned during the last five months. You'll see the size of content updates has increased with smaller community quality of life updates planned between.
Feel free to join us in Steam Discussions or Discord to talk about what you would like to see in future updates as well!
Fixes some alien shipwrecks being unsearchable when found via the Long Range Scanner.
The first major content update for Drift is now live! If you haven't seen what's in store, be sure to read the patch notes below.
I'm looking forward to hearing your feedback as it will shape what Update 2 and beyond will look like.
Thank you playing and see you in the field!
I'm really excited to share The Sand Update, the first major content update to Drift. This free update will be released on October 7.
Update 1 from the Early Access Roadmap is wrapping up initial development and we'll be moving into playtesting soon. If you're interested in helping out, check out our Discord - otherwise look for Update 1 next month!
Let's play a game of "I Spy" - what all can you find?
- Fixes tractor beams failing to work further in the field when view distance is low. - Allows caves to "re-roll" their cave color, which should help existing worlds have a better crystal balance.
Many early players encountered world seeds where crystals were frustratingly rare - or could not find a single crystal of one color or another. This obviously wasn't the intended design but unfortunately there wasn't one simple fix. I'm finally pleased to release an update that will level the playing field across seeds. And in celebration of Steam Summer Sale, I pulled in a few surprises for the existing biomes from the upcoming Content Update 1. That's slated for later this summer and we'll start posting some teasers soon. On to the changes! Improved Asteroid Field Generation In the new asteroid field chunks (you'll need to travel somewhere new), you'll find crystal biomes are larger in size and more likely to have points of interest. You'll also find improved field visuals everywhere, including existing chunks. New Points of Interest We've added 8 new points of interest to find in the field, many which have their own crystal sources and a rare one with a pleasant surprise. You'll find these in all biomes and many are easy to spot on the horizon. Speaking of the horizon, we've made POIs visible from a much further distance which can help you navigate the field. "We have Outposts at home" While proper asteroid Outposts are coming in a future update, we don't want to limit your ability to spread out over the field. You can now place containers, benches and lights on asteroids to help on those long trips. This update includes some visual polish around destroying asteroids with your pickaxe or drill and particle improvements all around. A few notable bug fixes: - Fixed falling through asteroids in rare cases - Fixed invisible walls near some large asteroids - Fixed worm not leaving for all players correctly - Fixed a crash when quitting the game - Fixed the shelf clipping with the wall As always, join us on the discussion boards or Discord to discuss the new update, report bugs, suggest improvements or post pictures of cats. Until then, we'll get back to work!
I wanted to take a break from our first content update to address some of the biggest requests we're seeing in Discord and on the Discussion Board. Thank you to everyone who has reported or helped identify issues! I know there are those who are still finding worlds lacking crystals of a certain color even after previous updates. There hasn't been one quick fix for this but I'm going to be testing a new build as soon as this weekend focused on crystal generation. I will announce the details in Discord when the time arrives. Crush Hot Key By far the number one complaint in the early game is lack of a hot key for the crushing mechanic. You can now press and hold "C" (customizable) to crush the currently selected item in your inventory. Remember: the Crusher is more efficient at getting materials out once unlocked! Life Support Re-work This new life support system is much more reliable at filling out rooms than the old. You will now only need one system per room, and moving between life support rooms will work as expected! Building Snaps New improvements to the build system for floors and walls now let your mouse influence how they snap together rather than relying on hitting the rotate key or worse, not snapping at all. Building second floors is now less frustrating and it is now possible to build down with walls. Bug fixes galore We've fixed shadows, falling through asteroids, lamps not placing, hard to grab shipwrecks and the last instances of strangely colored flora or rocks. Thank you all for your continued reports and support! Join us on Discord to talk about the game and hear first when new features are coming.
While many details will of course change as development progresses, I wanted to share high level plans for our time in Early Access and what you can expect from each major content update. Bug Fixes, Performance Updates and current content updates will in most cases be released separately from the content updates.
This hotfix fixes a case where a player would be unable to collect bones.
Thank you all for supporting us this week and joining us on this journey through Early Access. Seeing the community that has formed around the game is so heartwarming and I can't wait to work with all of you over the next months. And for those of you who haven't yet jumped into the asteroid field, our launch discount ends in just about 12 hours! Come join us, we have a friendly - if not over eager robot friend.
Previous patches helped our cave problem and the sources of some crashes. Today we have three focuses: Memory leaks? In some conditions, Drift would eat all of the memory in your computer. All of it. We've identified the problem and now Drift is leaner than ever! In our extended testing, we rarely see it go over 1GB. Sorry to all of your computers. Mysterious Signals Mysterious signals will now persist through saving and loading if you have yet to visit the POI it is trying to lead you to. We will continue to evolve this system to help you discover more interesting things in the field. Multiplayer Updates We've solved a couple of multiplayer focused bugs, including tutorials showing up every time a client joins, scan bubbles not showing from clients and other smaller issues. Thanks for your continue reports and an amazing launch week. We're going to slow down our patch cadence as we work on larger issues around world generation and discoverability and edge cases of life support. Hope to have more for you on those front next week!
We've revamped the physics in all of our caves! You should notice a major, if not total, decrease in areas that you can get stuck. Please report any area you get stuck on via Discussion Boards or Discord. Thanks!
The largest source of crashes (especially on launch) have been fixed. Please check in if you were experiencing issues and report back!
Quick hotfix for tech asteroid icons not following their asteroid. Also fixes an edge case where tech asteroids would stop spawning in a longer game session.
Where are the crystals?! We hear you and we think the problem has been (at least!) two problems wrapped up into one outcome - no crystals. The first was limited exploration due to beacons being overly weak and hard to keep track of. We've address this with two changes:
This patch is aimed at removing all the broken rainbow asteroids. Thank you for your continued reports and save files!
This hotfix should fix crashing relating to saving, autosave and friends joining.
Thank you call for an incredible first day of Early Access. Your feedback and bug reporting are so appreciated and we have quite a few quick updates for you in the next couple of days. This first update addresses some of the biggest gameplay bugs. The next update will focus on performance - though we are looking for more information here so if you're having trouble be sure to join the Discord! Patch Notes:
I'm so excited to get the game in your hands and work with you all during Early Access to bring Drift to it's full potential. Thank you all for joining me on this journey!
Today's update will solve some of the progression issues with some world seeds, as well as add in new equipment to go along with the upgrades unlocked with research. In addition, there were a lot of balance changes to resources, research, beacons and survival. And of course dozens of bug fixes. Please continue to report any issues as we approach the final release build. Thanks!
The Drift demo has been updated to be compatible with the base game - so now you can start your adventure while you wait for the Early Access release on May 12! Compared to the previous demo build, the change log would be a hundred pages long, but here are some highlights:
Thank you for checking out a special closed beta of Drift! We're excited to see you check out the improvements we've made since Next Fest as well as the full content of the Early Access release. Multiplayer is fully active as well. Please report any issues you have to your Drift contact or on the Discord. Thanks!
We've been hard at work since Next Fest responding to your incredible feedback and support and are excited to announce we will be launching into Early Access on May 12, 2023.
We can't wait to show you more of the game.
The co-op playtest is here! If you're interested in joining the playtest, join the Discord for an invite. What's all in this new build?
One of the things I wanted people to experience in the demo was our building system - and balanced the research and costs in the demo to make that as approachable as possible. But one major piece was holding a lot of people back - lack of saving. This was due to a breaking change I knew would be coming but after lots of feedback from players, we re-prioritized making that change and now we're all set!
In exchange for not letting you duplicate entire stacks of items, I offer you snap to grid.
Our composer, Curtis Schweitzer, is doing a series of videos where he walks through some of the more iconic tracks in Drift and how they came to be. Check it out! 1. Main Menu: https://www.youtube.com/watch?v=0A-_XBhKnvE 2. "Ethereal Pulse": https://www.youtube.com/watch?v=ro83YzAZca8
Thank you to everyone who tried the demo and left feedback in Discord or the discussion boards here. It was incredibly valuable and this latest build is better for it. The full list of changes is too lengthy but here are the highlights:
Hey all! I'm excited to share a pre-alpha demo build with you for Next Fest February 2023. This demo is focused on sharing the world and early game with you and is limited only by the available research and technology. Special to this build, all props and decorations are built with common resources so you can make something pretty! What you should note is not enabled in the demo are saving and loading and the multiplayer functionality. If you're interested in these, we'll be running a true playtest this spring. Check out the Discord for more information. Discord link: https://discord.gg/6QjkSMTPbZ Thanks, and welcome!
Build, explore and survive the harshness of space with friends in the mysterious asteroid field that destroyed your ship. Join us as we explore the field and re-build our ship in an alpha build of Drift!
Build, explore and survive the harshness of space with friends in the mysterious asteroid field that destroyed your ship. Join us as we explore the field and re-build our ship in an alpha build of Drift!
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