




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Client] - Fixed bullet casings floating on fences/ladders - Total score for player is now taken from steam leaderboards instead of rank file - Fixed favorite servers were appearing back after removing [Game] - Fixed wrong weapon bodygroups appeared on viewmodels for a split second when deploying - Fixed deploy animation could play for holstering weapon while switching weapons on servers with high ping - Fixed holster animation didnt play sometimes - Fixed revolver fire modes were breaking on pickup after player changed fire mode on primary weapon - Added trigger_spawnroom entity to define spawn rooms for a team -- Airstrikes cannot be dispatched inside this zone, and enemies will be highlighted inside this zone - Players can now pick up weapons by walking over them rather than +use - Changed default vote pass percentage to 60% -- Kick votes require 75% vote pass, and requires minimum 4 players present in the server -- Controlled by sv_vote_kick_quorum_ratio and sv_vote_kick_min_players - Bullets now pass through ladders - Bleed damage is now capped at 25, and health does not regenerate while bleeding - Raised sniper class limit to 3 - Fixed shotguns not distributing first 2 pellets correctly - Fixed gas mask applying at delayed time in the animation [Server] - Shake from explosions reduced by 50% and duration of shake by 50% - Medic bot heals himself more often if his morale is low or if he is hiding [Maps] - Added spawn trigger protection to all maps - Added map "3rd Field Hospital"
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