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[Game] Demolition - Added progression system: Only one target can be planted at a time. Target Alpha must be detonated first before Target Bravo, etc - Fixed Commander using wrong voiceline when a target is blown up Gun Game - Added T223 for U.S. Army in Gun Game rotation - Added VZ58 for Viet Cong in Gun Game rotation [Client] - Fixed accessories not saving in the loadout - Fixed certain rifles appearing under "Sniper Rifle" category in Loadout menu Demoltion - Fixed Demolition explosive marker appearing for teams that don't own it - Changed objective targets to not use command menu coloring - Changed destroyed targets to be fully gray rather than translucent on the HUD in Demolition - Weapon firemode is now saved after respawning from warmup - Explosive indicator is now hidden if player already has explosive - Fixed overlapping bomb supply icons on radar - Fixed indicators sometimes not disappearing from blown up targets [Server] - Improved Bot CTF game mode competency - Fixed bots could sometimes get stuck when trying to find each other - Bots used to group up and take a similar route, this behavior is not welcome as there are many routes on every map. - Bots now have the ability to walk and shoot, and use hipfire in certain situations - Bots now do not stop moving while reloading - Fixed bots were not affected by weapon view slide recoil - Bots continue to move when attacking - Gunner bots are now firing more than single bursting targets. - Bots now go crouch, prone or move around when they are reloading. - Bots are allowed to continue to fire even if the target disappears [Maps] Port of Qui Nhon - Added third target, explosive train Khe Sanh Depot - Fixed overly bright lights in small house 3rd Field Hospital - Recompiled map due to black rail prop
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