[Game] - Fixed RPG-7 not having firstdraw animation, added safety cap, charge, and stabilization wings on the grenade - Fixed ammo boxes on the ground refilling rocket propelled grenades, rifle grenades and grenade launchers - Airstrike timer increased from 45 to 60 seconds - Fixed mine wire being darker on some maps - Fixed points wrongfully awarded for enemies picking up ammo or medic - Reduced medic self-heal to 50 instead of 70 - Fixed napalm explosion making a bottle crack sound - Command Menu chat now shows "Thank You!" message when appropriate - Revolver single action fire mode sped up by 33% - Decreased weight slightly of flamethrowers - Equipped bayonets will stay after respawn - Fixed moment of blackness from zooming in with binoculars - Fixed binocular distance marker - Fixed that suicide gave -200 score instead of -100 score - Fixed bug with FOV clipping first person models - Fixed scope rendering bug - Fixed using a bayonet during full empty reload would cause it to act like a welding tool - Fixed flamethrower ammo showing with infinity symbol while being finite - Removed assault rifles from medic class - Ribbon Legion of Merit (Heal 5 Friendlies) is now using ARVN Life Saving Medal instead Demolition - 1 minute gets removed from time when bomb is defused - Fixed issue where time would not add 1 minute, when second last bomb exploded - Added new bomb icon - Fixed bug where new players could not see progress on flags - Killfeed now shows who exploded the bomb - Additional score for player that detonated the bomb [Server] - Afterburn of all fire weapons will deal more damage - Fixed engineer class not being restricted - Demolition and Conquest respawn timers are continuously running, allowing a group respawn - Fixed player unable to change team in deathmatch style game modes in the last 2 minutes - Fixed players being able to pickup friendly mines - Fixed M72 LAW not being restricted by vote - Fixed bots cycling through spawns, lagging the server [Client] - Fixed rank order and rank symbols, now everything according to the Vietnam War - Weapon info box is now read for better visibility - Disabled collision when player did not move after spawning - Deployed player can no longer be moved by collision (maybe will disable collision for them in future, needs testing) [Weapons] - Added PTRD-41 for Engineer class equipment - New models for ammo and medic kits - Fixed Carl Gustav M/45 being too accurate and origin - Fixed M/45 SOG being too accurate and origin - Increased MAC-10 spread slightly - Increased MAC-10 spread slightly - Increased MAC-10 SOG spread slightly - Increased Type 64 spread slightly
[ 2023-03-17 00:08:14 CET ] [ Original post ]
🎮 Full Controller Support
- [13.19 G]
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY
Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS
Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW
Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.
OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
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