




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Game] - Additional Score Feed possibilities (extra score for various things) - Fixed deploy animation glitch for a split second on servers with high ping - Smoothness of iron sight transition is not affected by server ping anymore [Server] - Fixed physics of Medic Kits and Ammo Boxes, can now be thrown further when sprinting or jumping - Fixed weapons being swallowed by player on Training Map - Fixed rpg7 reload glitch which happens when gamemode finishes - Medic Kits and Ammo Boxes give +100 Heal/Refill score (no matter how they are given) +25 Teamplay score - Napalm Strike area increased from 768x384 to 1024x512 - Phosphorus Strike projectile damage increased from 65 to 85 - Fixed non-deathmatch spawn areas being protected from airstrikes in deathmatch style game modes - Spawn protection (trigger_spawnroom) now cuts off airstrikes that continue within its borders [Client] - Added radius to the weapon specification section of the Class Loadout - Gas Mask is now in slot 6 and is available to all classes - Added "Accessory 1" and "Accessory 2" to the Loadout - Volumetric Lighting is no longer turned off completely to have a consistent map lighting on all graphic settings, instead it is now using the lowest sample possible - Fixed bug when player view or viewmodel could jump at random position under rare conditions - Fixed Alpha of HUD not being changeable on time [Miscellaneous] - Added weapons category color for better differentiation - Expanded User Interface in the main menu to allow for vertical scrolling - End of Match screen now has vertical scrolling too - End of Match screen, maps with votes move to the top left - Fixed bug where scrolling in the singleplayer menu could cause the UI to glitch out - Added "Personal" and "Credits" to main menu [Maps] - Updated grass sprites Siege of Hue - Updated lighting
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