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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Game] - Fixed bullet penetration not working since last update [Server] - Reduced aimpunch by 50% - Flinch is now primarily a feedback mechanism to help player understand they are taking damage, without affecting the aim position of the weapon (The weapon will move with your screen to stay on target) - Fixed score would be before kills in deahtmatch MVP [Client] - Reduced Concussion effect by 50% - Changed default viewmodel_fov to 64 - Changed default HUD scale to 0.75 - Changed default HUD background alpha to 0 [Shaders] - Fixed color correction resetting after map change - Fixed burned grass not showing when alpha smoothing was disabled [Miscellaneous] - Players on MVP screen that got placed in Deathmatch now will have the usual idle animation of the loadout when they did not get a special MVP feature [Weapons] - Updated textures and models: AN-M8 Smoke M26 Grenade - Added new weapons to the game: S&W M76 SOG M1A1 Thompson (Shorty) SOG - Fixed M79 and M203 ignored bulletspread -Updated a couple of weapon names with their specific nickname - Fixed extra delay before reloading for m38 after firing last bullet - Removed sniper hold breath delay [Maps] Quang Tri Citadel - Added proper NAV Mesh - Fixed missing APC turret - Fixed exploits
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