




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Server] - Fixed issue when some of think functions had too long names which might cause inconsistecy in their work - Fixed spawn exploits [Client] - Fixed issue with rank data which caused crash for people with specific rank on map load or shortly after map was loaded - Added launch option -norankfile to test for people if they still have the issue for some reason - Added launch option -norank which disables interaction Steam Leaderboards - Fixed z-fighting issues when game is running in 21:9 aspect ratio - Fixed 21/9 option did not disappear on monitors which do not support it [Materialsystem] - Fixed game crash on exit if masked occlusion culling debug view was activated before - If game is freshly installed on a system with 21:9 monitor it will detect native resolution properly now - Reworked buffer rendering for masked occlusion culling which randomly caused silent stack buffer overruns before, which did not lead to immediate crashes for some reason - mat_texture_list_exclude is now cheat-protected [Engine] - Engine can now utilize up to 15 threads if supported by hardware - Increased thread stack size (experimental feature) [Miscellaneous] - Fixed various memory related or other minor fixes across the project - Map voting menu is now disabled on servers which turned off mp_endmatch_votenextmap
[ 6078 ]
[ 2083 ]
[ 4223 ]