




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Weapons] Additions - P38 pistol for Viet Cong - Mosin-Nagant M91/30 bolt-action for assault and sniper Changes - Mosin-Nagant M38 carbine has now less range but is more accurate in hip fire - Kar98k carbine has now less range but is more accurate in hip fire [Client] - Depth of Field is not reacting to glass while ironsighting - Fixed potential buffer overruns in server browser, workshop menu and various other places - Fixed issue when change class events were still sent to loadout menu in game modes where class selection is disabled causing JS errors - Fixed blacklisted servers list was not saved in cloud [Server] - Allowed players to change loadout as long as they did not take any damage, or use any equipment, fire shots - Players no longer suicide when changing team in deathmatch - Players can no longer defuse friendly mines in team game modes - Fixed players getting too many grenade - Fixed killing with deployed non-ironsighted weapon did trigger hipfire award [Panorama] - Added js assessor for ui-scale property: uiscalejs [Engine] - Fixed mat_motion_blur_enabled was sometimes reverting to defaults - Replaced csm_quality_level with mat_monitorgamma_tv_enabled value in crash report [Materialsystem] - materialsystem is now able to load DX11 shader api (if present) using launch option -dx11 [Miscellaneous] - Fixed scoreboard was spamming with flag logo setup events leading to perf degradation - Scoreboard minor styling fixes - Fixed map list in play menu and in end of match screen was getting too big on low resolutions - Deleted some extra 32bit leftovers, fixed vpk generation script - Fixed issue when map voting panel in end of match screen was not centered on ultrawide resolutions
[ 6078 ]
[ 2083 ]
[ 4223 ]