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[Game] - Arstrike cooldown is now controlled by convars vietnam_airstrike_cooldown and vietnam_airstrike_cooldown_gg for gungame - If player who is not a radioman still manages to pickup binoculars, he will not be able to call airstrike, but can still use binoculars as binoculars - Fixed bugs where mine was lost from loadout if planet wrongly - Fixed missing kill icons of certain grenades and flamethrowers [Server] - Increased the damage of burning by 33.3% - Fixed when mp_drop_grenade_enable 1 is enabled smoke grenades were not dropable - Fixed equipment abuse and weapon abuse in spawn areas - Fixed missing self inflicted damage from certain weapon types [Client] - Fixed perfomance degradation when looking at certain entities which were wrongly treated as enemy players - Removed some of csm-related debug convars from release build because their lookup for each frame for each cascade was causing small performance hit - Turned off render clip plane for weapons because calculating it for every player on screen was causing a performance hit - Removed radar spot function of smoke grenades, +25 Spot bonus remains - Fixed wrong team color for split second after death [Engine] - Fixed overlay artifact caused by several layers [Tools] - Hammer++: fixed issue related to texture editing [Bots] - Fixed various cases where bots could stuck in place cycling back and forth between two states. It might still happen in faulty areas of navmesh - Fixed bug when bot did not stop following the player after switching to other task - Fixed bug when bot tried to follow dead players
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