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[Game] - Added new server command "sv_lean_enabled 0/1 " - Added new server command "sv_prone_enabled 0/1 " - Fixed exploit where player could spawn with opposite team equipment - Fixed grenade spamming fuse bug - Fixed sv_infinite_ammo 1/2 and its related bugs - Fixed vote to restrict explosives did not restrict all of them [Server] - Fixed grenade abuse where play could kill enemies in their base by switching team - Fixed flare gun particles not disappearing when fired at high velocity - Reduced perf overhead when playing with a lot of bots - Reduced perf overhead on maps with a lot of chickens [Client] - Removed loading screen tips - Removed annoying bot chat clicking noises (more of these will follow in future updates) - Red now default color for Viet Cong - Yellow now default color for Deathmatch - Fixed issue when usa/vietcong colors didnt switch correctly for player names if they were switched midgame - Fixed issue when player icons on radar could jump out of bounds when switching usa/vietcong colors midgame - Fixed glow from shooting same spot for too long - Fixed ragdolls disappearing too fast, if Ragdoll Limit option was disabled - Reduced perf overhead when there are a lot of friendly/spotted players on screen - Fixed bug when collision test against scaled props on client was always failing - Fixed bug when demolition target was scaled on server but not on client - Fixed bug when spectators could see respawn timer in certain gamemodes - Fixed bug when remaining time was not shown to spectator if they are alone on server - Fixed bug when stats earned in offline game were not shown in end of match screen - Fixed issue when spectators saw Defeat or Victory at the end of match instead of which team won - Fixed issue when demolition targets were all highlighted if player joined team after warmup has ended [Bots] - Slightly improved mine planting behaviour for engineer bot - Fixed issue when bots didnt hold USE key properly when planting or defusing explosive - Fixed issue when last use entity was not reported properly on server - Fixed issue when bots could get stuck when trying to get on ladder if someone already using it - Fixed issue when engineer bot never planted mines in non-objective gamemodes - Bots are more defensive with their flags in Conquest, fixed issues when they could get distracted from capturing a flag bots now split up if there are multiple neutral flags to capture in Conquest - Bots are not shaking with rage when match ends - If bot run into bad nav mesh area in Conquest then it will avoid doing objective for a while - Reduced chances for bots to explode on their own mines increased heal and resupply delays for bots a little bit - Fixed bug when playtime was counted incorrectly for player who spent some time being spectator - Fixed bug when bot could be distacted from planting or defusing the bomb in Demolition - Fixed issue when bots could be distracted from escaping airstrike, bomb or flames - Reduced changes of bots failing to find path to bomb zone - Fixed bug when player who plants or defuses the bomb was not treated as important enemy - Fixed bug when bots could start healing/refilling someone while defusing the bomb, adjusted refill/heal timers for bots in general [Miscellaneous] - Fixed bug in Conquest when score counter could slide left-right if one team has more digits in their score than the other - Fixed bug with player scorefeed at certain resolutions when last row of score feed could be cropped out - Fixed bug when White and Bright White were the same on radar and for player names [Weapons] - RP-46 inceased ammo from 71/X to 125/250 - M1928 decreased reserve ammo ratio to 1/2 instead of 1/3 - PPSh-41 Drum decreased reserve ammo ratio to 1/2 instead of 1/3
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