[Game] - Added new server command "sv_lean_enabled 0/1 " - Added new server command "sv_prone_enabled 0/1 " - Fixed exploit where player could spawn with opposite team equipment - Fixed grenade spamming fuse bug - Fixed sv_infinite_ammo 1/2 and its related bugs - Fixed vote to restrict explosives did not restrict all of them [Server] - Fixed grenade abuse where play could kill enemies in their base by switching team - Fixed flare gun particles not disappearing when fired at high velocity - Reduced perf overhead when playing with a lot of bots - Reduced perf overhead on maps with a lot of chickens [Client] - Removed loading screen tips - Removed annoying bot chat clicking noises (more of these will follow in future updates) - Red now default color for Viet Cong - Yellow now default color for Deathmatch - Fixed issue when usa/vietcong colors didnt switch correctly for player names if they were switched midgame - Fixed issue when player icons on radar could jump out of bounds when switching usa/vietcong colors midgame - Fixed glow from shooting same spot for too long - Fixed ragdolls disappearing too fast, if Ragdoll Limit option was disabled - Reduced perf overhead when there are a lot of friendly/spotted players on screen - Fixed bug when collision test against scaled props on client was always failing - Fixed bug when demolition target was scaled on server but not on client - Fixed bug when spectators could see respawn timer in certain gamemodes - Fixed bug when remaining time was not shown to spectator if they are alone on server - Fixed bug when stats earned in offline game were not shown in end of match screen - Fixed issue when spectators saw Defeat or Victory at the end of match instead of which team won - Fixed issue when demolition targets were all highlighted if player joined team after warmup has ended [Bots] - Slightly improved mine planting behaviour for engineer bot - Fixed issue when bots didnt hold USE key properly when planting or defusing explosive - Fixed issue when last use entity was not reported properly on server - Fixed issue when bots could get stuck when trying to get on ladder if someone already using it - Fixed issue when engineer bot never planted mines in non-objective gamemodes - Bots are more defensive with their flags in Conquest, fixed issues when they could get distracted from capturing a flag bots now split up if there are multiple neutral flags to capture in Conquest - Bots are not shaking with rage when match ends - If bot run into bad nav mesh area in Conquest then it will avoid doing objective for a while - Reduced chances for bots to explode on their own mines increased heal and resupply delays for bots a little bit - Fixed bug when playtime was counted incorrectly for player who spent some time being spectator - Fixed bug when bot could be distacted from planting or defusing the bomb in Demolition - Fixed issue when bots could be distracted from escaping airstrike, bomb or flames - Reduced changes of bots failing to find path to bomb zone - Fixed bug when player who plants or defuses the bomb was not treated as important enemy - Fixed bug when bots could start healing/refilling someone while defusing the bomb, adjusted refill/heal timers for bots in general [Miscellaneous] - Fixed bug in Conquest when score counter could slide left-right if one team has more digits in their score than the other - Fixed bug with player scorefeed at certain resolutions when last row of score feed could be cropped out - Fixed bug when White and Bright White were the same on radar and for player names [Weapons] - RP-46 inceased ammo from 71/X to 125/250 - M1928 decreased reserve ammo ratio to 1/2 instead of 1/3 - PPSh-41 Drum decreased reserve ammo ratio to 1/2 instead of 1/3
[ 2024-02-03 18:15:50 CET ] [ Original post ]
🎮 Full Controller Support
- [13.19 G]
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY
Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS
Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW
Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.
OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
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