🎮 Full Controller Support
- [13.19 G]
🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Game]
- Fixed chicken not taking damage from unexploded projectiles
- Various animation fixes in both 1st and 3rd person
[Server]
- Fixed "mp_damage_headshot_only"
- Fixed loadout issues with "mp_pistols_only"
- Fixed "mp_pickup_allowall" to allow equipment to be picked up
- Fixed "mp_random_class_and_loadout"
[Client]
- Fixed bug when workshop addons could not be unmounted after mounting if game install path is not default
- Fixed issue when workshop map image, name and description were not displayed/were bugged in play menu
- List of workshop maps in play menu is now updated immediately after user mounts/unmounts map addon
[Bots]
- Fixed gunner bots will try to give you ammo if you have no ammo or medical kits left
- Fixed bots sometimes getting stuck at their own flag in CTF
[Materialsystem]
- Created a dedicated error-cubemap texture which is now loaded instead of missing cubemap files and rendered properly on any hardware
[Studiorender]
- Disabled some unused functions which were adding small perf overhead
[Shaders]
- Fixed blocky CSM shadows artifact on parallaxed materials with phong enabled
- Parallax: added support for envmapmask2
- Parallax: fixed difference in lighting while phong is enabled compared to lightmappedgeneric
- Parallax: fixed bug when having envmap set without FRESNELREFLECTION setting could result in darker specular reflections compared to lightmapedgeneric
- Lightmappedgeneric: while phong and CSM are enabled, dynamic lights do not contribute to phong lighting anymore since it didnt work out well
[Miscellaneous]
- Styling fixes for workshop section of playmenu
[ 6014 ]
[ 3502 ]
[ 3995 ]