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[Game] - Added new weapon M1919A6 - Fixed possibility to sprint while being crouch - Fixed bug when viewmodel bodygroups were not reset after switching weapon so new weapon could appear with wrong bodygroups - Fixed skin of a thrown an-m8 smoke was incorrect, css thrown model doesn't have proper skin - Fixed bug when colorable smokes appeared with wrong initial skin [Workshop] - host_workshop_collection command renamed to workshop_start, host_workshop_collection now downloads items from a specified workshop collection [Server] - Reworked gas grenade damage, now it can hurt any allowed creature. Also damage radius now grows over time, more or less following particle. Player damage timing may be a little different now - Fixed bots not bringing the binoculars to their face when calling an airstrike [Client] - Fixed graphical glitch with 3d skybox on usns card map if r_3dsky_draw_last is enabled - Fixed mistake in viewmodel matrix which caused ssao or dof on viewmodels to flicker - Fixed rendering issue with skybox while watching death animation if r_3dsky_draw_last is enabled weapons with custom skin now appear correctly in loadout selection menu - Fixed bug when 21:9 aspect ratio was appearing in windowed mode on resolutions smaller than 1920x810 - If there is no supported resolutions for given aspect ratio then selecting None will set resolution to 1024x768 instead of triggering D3D9 error - Fixed getting stuck in holding breath after death [Shader] - Changed final blending mode for volumetric light to reduce amount of flickering pixels visible [Miscellaneous] - Reduced shimmering around sniper scope when dof is disabled by switching to different downsampling method which seems to not affect perfomance too much [Maps] - USNS Card improved performance - Cao Lang Rice Fields added more foliage and bug fixes [Weapons] - M1919A6 light machine gun added to the game - M656 sniper rifle increased accuracy - Fixed certain weapon particles rendering through the wall
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