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Military Conflict: Vietnam
Dustfade Developer
Dustfade Publisher
2022-11-25 Release
Game News Posts: 139
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1312 reviews)
Public Linux Depots:
  • [13.19 G]
Update Notes - 4th of April 2025

[Game] - Server no longer controls direction of eyes (and blinking) for player models, now its managed only by client - Fixed issue where sprint would no longer override crouch - Fixed revolvers, flare guns, and other displayed fire modes - Added Crossbow and Robust Sawed-off to regular Loadout - Alphabetized Loadout [Maps] - Retired non-period correct Viet Cong vehicles - Added for Viet Cong GAZ-69 and GAZ-69A jeep variations to all maps - Added for Viet Cong ZIL-157 and BTR-152 truck variations to all maps - Changes and fixes to overall art and performance - Improved grass on certain maps to match with ground - Improved water on all maps [Server] - Adjusted mp_allow_parachute now uses infinite parachute - Fixed bug whertr projectile duds could kill at a distance without exploding [Client] - Fixed the lean direction of hip fire and ADS sights being different (during scoping) [Zombie Alpha] - Zombie maps fixed art and collision - Reduced max prop to 7, more can prop space and more weight can be purchased in future - Players receive money for completing a zombie round, higher waves more money - Added hint for shop menu zone - Added rifle grenades to shop - Weapon list jumps to top on Weapon Category change - Added highlighted outline to remaining zombies when their count drops below 5 - Allow players to drop money using the B key in Zombie mode - 50 USD at a time - Added decapitation style headshot for zombies - Fixed bug when money of other players can appear at your shop screen - Double-layered moveattacks can now adjust zombie velocity like before they were added - Players get fists when dropping melee weapon - Enabled mp_drop_melee_enable and mp_drop_grenade_enabled to 1 by default - Fixed issues when flying zombies might fallback to unsupported ground zombies codepath - Fixed server crash that could be triggered by dropped explosive charge - Fixed bug when special attack animation for kamikaze and ranged zombies was not blended correctly - Fixed bug when kamikaze zombie sometimes did not die by his own explosive charge - Fixed bug when gunner/havoc zombies did not teleport to nearest path if they fell off navmes - Fixed bug where the shop did thought u are full after dropping weapons - Fixed bug where it was impossible to pickup a dropped pistol - Fixed bug where buying multiple gas masks and spamming "6" will loop the take on/take off animation that many times - Fixed selection hierarchy issues of weapons - Added missing mine thread - Fixed throwable bayonets not dealing any damage to zombies - Fixed bug when vomit effect for bloat/orange zombies sometimes played endlessly - Zombies that touch the smoke grenade go back into walking mode if they were running, until they get aggressive again by damage or distance to player - Wrench can no longer be dropped and is only available in interim phase - Zombies now look directly at player only during attacks, in other cases they look toward their move direction - All animation-related logic moved to zombie body interface - Implemented new direct climbing and jump animations with smoother transition using animevent and new act names, the animevent should be used when the zombie should start jump/climb towards the end climb point - Fixed zombie attack animation doesn't play when you bash zombies with weapon - Increased zombie step height from 14 to 18 zombies can now burst through func_breakable_surf - Fixed bug when horde could attack player only at distance of 40 units, but started playing attack animations at 60 units - Fixed dog zombie did not use double layered attack animations - Zombies no longer jump while walking upstairs - Zombie animation playback no longer scaled by their speed - Fixed issue when zombies may leak through spannable props in certain cases - Zombie gunner and havoc no longer use separate intention interface - Spawnable props are now translucent during interim phase, turn solid on round start - Fixed players not receiving credits for exploding props kills - Fixed bug when zombies tried to climb on projectiles - Cut down zombie melee attack animation timings by 0.5s - Increased max allowed weapons in loadout, this fixes the issue when players were not able to spawn with certain loadouts as medic/gunner - Limited usage of physics for spawnable props, they are not affected by physics by default - Zombies no longer attack nearby props if they are not blocking their path - Zombies now can be hurt by trigger_hurt if trigger_hurt has fAllow NPCs flag set - Fixed crow could dive into the ground when it cant see player - Fixed bug when gunner might stuck in player when doing melee attack - Increased range from which buffalo plays charge end animation - Moved zombieshop hint to client side in order to avoid perframe usermsg spam, and hint is not shown during combat phase - Crow now circles around prey only while preparing for the next attacks, crow turns are a bit more smoother slightly tweaked attack ranges for crow and dog


[ 2025-04-04 16:30:10 CET ] [ Original post ]

Military Conflict: Vietnam brings an intense, fast-paced and fun first-person shooter experience. Set in the heat of the Vietnam War, side with Viet Cong guerrillas or U.S. Army soldiers in fierce close quarters combat.

Familiar controls and fluid movement allow you to jump right in.

MULTIPLAYER THE CLASSIC WAY




Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.

CUSTOMIZE AND PROGRESS




Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.

ALWAYS SOMETHING NEW




Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.

SOURCE WORKSHOP SUPPORT


Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.

OLD SCHOOL SERVER BROWSER


Play on the server of your choice or host one with your own rules.

MINIMAL SETUP
  • OS: Ununtu 20.04 LTS
  • Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
  • Storage: 13 GB available space
RECOMMENDED SETUP
  • OS: Ununtu 20.04 LTS
  • Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)

GAMEBILLET

[ 6084 ]

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4.95$ (17%)
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3.75$ (75%)
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4.24$ (92%)
42.45$ (15%)
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16.96$ (15%)
7.50$ (75%)
24.87$ (17%)
12.44$ (17%)
10.99$ (45%)
4.24$ (92%)
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10.99$ (45%)
8.54$ (57%)
8.54$ (79%)
8.27$ (17%)
25.59$ (15%)
3.93$ (21%)
52.19$ (13%)
12.42$ (17%)
15.00$ (70%)
5.00$ (50%)
GAMERSGATE

[ 777 ]

0.42$ (79%)
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0.75$ (92%)
2.0$ (90%)
1.58$ (95%)
10.91$ (22%)
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0.75$ (92%)
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1.88$ (92%)
6.96$ (83%)
5.0$ (75%)
15.0$ (70%)
1.5$ (75%)
8.1$ (73%)
30.0$ (50%)
7.92$ (74%)
2.5$ (50%)
2.0$ (90%)
0.75$ (92%)
10.0$ (75%)
2.0$ (90%)
1.2$ (90%)
14.0$ (65%)
MacGamestore

[ 4040 ]

0.99$ (90%)
0.89$ (87%)
1.99$ (87%)
1.19$ (88%)
23.96$ (20%)
38.99$ (13%)
18.99$ (24%)
2.98$ (80%)
1.19$ (88%)
1.99$ (85%)
0.99$ (75%)
3.99$ (90%)
15.89$ (21%)
1.99$ (85%)
1.49$ (94%)
3.99$ (80%)
1.10$ (84%)
1.49$ (75%)
1.19$ (91%)
1.29$ (84%)
1.69$ (72%)
1.99$ (87%)
1.98$ (80%)
1.19$ (88%)
1.19$ (87%)
15.99$ (20%)
1.19$ (76%)
1.19$ (70%)
6.24$ (75%)
1.42$ (93%)

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