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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
[Game] - Added new loadout menu style (WiP) - Fixed melee weapon preventing pickup of other items - Various weapon animation fixes - End of map vote is now randomized - Fixed dynamic crosshair [Client] - Feature of dropping magazine on reload is now disabled because model is missing and it was only generating error messages - Fixed dying zoomed in with binoculars removed viewmodel if taking over teammate [Server] - Fixed bot balancing issues - Bots are no longer balanced in offline games, player will now get exact amount of bots selected from playmenu, added convar mp_autoteambalance_bot_offline to control this [Zombies] - Shop: Players can now buy extra magazine and extra weight (will add more stuff in future) - Shop: Multiple players can now buy without money interference - Added all zombie animations and effects - Heads now explode for more feedback - Zombies have now their own color (Orange), outline and icons are displayed as such, can be changed in Settings - Fixed ammo and health kits, now work as 1 unit - Fixed airstrike is now limited per to 1 per wave - Added vomit decal for Bloat and Orange - Fixed issue when jumping sequence could be interrupted leaving zombie permanently stuck - Fixed bug when ranged zombie could stop playing animations after being stunned - Rifle grenades are not resupplied on phase change in zombie mode zombies can burst through func_breakable as well - Fixed broken walls on mcv_tower - Fixed bug when akimbo revolvers with segmented reload played their reload animation incorrectly after ammo resupply in zombie mode, - Fixed left and right animations were mixed up - Fixed bug when attached bayonet could be invisible if player has more than one melee weapon
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