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Military Conflict: Vietnam brings an intense, fast-paced and fun first-person shooter experience. Set in the heat of the Vietnam War, side with Viet Cong guerrillas or U.S. Army soldiers in fierce close quarters combat.
Familiar controls and fluid movement allow you to jump right in.

MULTIPLAYER THE CLASSIC WAY


Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.

CUSTOMIZE AND PROGRESS


Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.

ALWAYS SOMETHING NEW


Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.

SOURCE WORKSHOP SUPPORT

Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.

OLD SCHOOL SERVER BROWSER

Play on the server of your choice or host one with your own rules.
Military Conflict: Vietnam
DustfadeDeveloper
DustfadePublisher
2022-11-25Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1698 reviews)
Public Linux Depots:
  • [13.19 G]
Preparation for Halloween Update

[Game]\n\n- New scorefeed with kill icons being displayed\n- New poker card display - now displays like ribbons\n- Added damage numbers next to crosshair, can be disabled in Menu\n- Fixed shotgun projectile pattern\n- Added Zombie mode to Singleplayer menu, will get its own page in the next update\n- Enabled Zombie chickens\n\n[Client]\n\n- Fixed water effects and similar effects not displaying properly\n- Fixed shotgun static crosshair being too small\n- Fixed artifacts with motion blur after latest hdr changes\n- Workshop manager will erase workshop_mounted_addons.txt file on game load in case if it got corrupted\n\n[Server]\n\n- Fixed bots not moving sometimes when they pick up flages, needs further fixing of trigger origins not being centered on some maps \n\n[Shaders]\n\n- Added small bias to horizon cutoff line to procedural sky in order to remove black horizon line on open maps\n- Fixed bloom downsample shader mistakenly had alpha writes\n- Fixed issue when color correction was working in linear space instead of SRGB. This change applies to DX11 as well.\n- Restored separate colorcorrection shader and updated it to SM3.0 just in case\n\n[Miscellaneous]\n\n- Fixed prop_mountedgun_vietnam was added twice to client VPC\n- Added interface to get amount of MSAA samples for depth resolve\n- Fixed bug with demo recording\n\n[Zombie]\n\n- Disabled bots completly in Zombie Mode\n- Fixed picked up empty weapons still showing a red outline after being refilled\n- Fixed Havoc and Gunner anims for the 999th time, maybe it works now\n- Fixed ammo and medic boxes spilling over to other players inventories\n- Fixed muzzle tracer for gunner and havoc was not attached to the muzzle\n- Fixed killfeed display for certain weapon types and zombies

[ 2025-10-18 08:09:35 CET ] [Original Post]

Minimum Setup

  • OS: Ununtu 20.04 LTS
  • Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
  • Storage: 13 GB available space
  • Memory: 6 GB RAM
  • Recommended Setup

    • OS: Ununtu 20.04 LTS
    • Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
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