
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY

Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS

Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW

Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.
\n
\n
\n
\n\n[Game]\n\n- Official release of MC:V Rainbow Herbicides \n- Enhanced graphics on all maps\n- Added better lightmaps resulting in shadows in indoor areas and improving outdoor areas\n- Added colorcorrection to all maps\n- More stable performance\n\n[Client]\n\n- Ragdoll impact effects are now limited to only one per frame, fixes hitch when shooting ragdoll with a shotgun-like weapon\n\n[Engine]\n\n- Fixed \"too many indices for index buffer\" crashes\n\n[Zombie]\n\n- Moved zombie blood effects to client side, removed duplicating blood spawning code that caused blood decals spam\n- Made projectiles pass through players in zombie mode (flares, underbarrel grenades, rockets, etc.)\n- Fixed prediction issue when clipping into other players in zombie mode\n- Player inventory in zombie mode is now updated more reliably when playing on remote server\n- Fixed bug when zombies could climb over player\n- Fixed bug when prop health that is set in spawnableprops.txt didnt work for props with propdata\n- Increase shoving efficiency\n- Fixed crows sometimes getting stuck\n- Fixed bloat and orange used older animation code\n- Fixed bug when zombies could remain stuck inside each other if they are not moving\n- Disabled option to change to Zombie game mode on normal servers\n- Zombies use slightly different pathing method when chasing player, also zombies now prefer flatter paths with less jumps even if such paths are longer\n- Dog and similar zombies do not use moveattack when player is above/under them\n- Dog, bloat and buffalo now use hitboxes for more precise bullet impact detection\n- Added barbwire with 100HP and 150$ cost
Minimum Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
Recommended Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
[ 6175 ]
[ 5746 ]
[ 1265 ]
[ 2018 ]
[ 986 ]















