
Familiar controls and fluid movement allow you to jump right in.
MULTIPLAYER THE CLASSIC WAY

Fight as one of six distinct classes and obliterate your enemies using an arsenal of over 100 weapons. Compete against your friends in classic and new game modes, visiting iconic battlefields of the Vietnam War.
CUSTOMIZE AND PROGRESS

Stand out with historically accurate skins and cosmetics. Earn ribbons and get promoted to the next rank.
ALWAYS SOMETHING NEW

Weekly and monthly updates with new gear, game modes and maps. All future content is free of charge. No in-game purchases or microtransactions.
SOURCE WORKSHOP SUPPORT
Expand your gameplay experience with easy-to-use developer tools and share your creations on the Steam Workshop.OLD SCHOOL SERVER BROWSER
Play on the server of your choice or host one with your own rules.[Game]\n\n- New Zombie map \"Wat Phou Temple\"\n- Reworked all player cosmetics like hats and camouflages (historically accurate and with higher resolutions)\n- Added new zombie type \"Elephant and Rat\"\n- New weapon PK & PK Belt\n- New weapon M7188 Shotgun (Zombie)\n- Added new grass with shadows, grass no longer always faces the player\n- New Gamemode system now supports gametypes \n- TDM mode now uses mp_winlimit instead of mp_fraglimit for score limit, deathmatch continues to use mp_fraglimit\n- Added ability to select gametype in offline play menu\n- Servers are now globally visible in Steam Game Server Window\n- Added P2P feature:\n\nconnect [steamid3] (ex: connect [U:1:13211225])\nAdded convar net_p2p_mode which restricts p2p connections (0 - p2p connections are not allowed, 1 - only friends can join, 2 - anyone can join (even not from friend list))\nPerson, who is going to be the host must specify desired value before expecting p2p connections\nIf net_p2p_mode is non zero then friends will be able to join your game by right clicking on your profile on Steam and pressing Join Game\n\n[Client]\n\n- Added zombie music to audio options\n- Stamina bar now depletes\n- Sniper hold breath fixed\n- Added \"toggle 3rd Person\" which can be set in the keybindings menu or by running [bind \"h\" \"toggle_thirdpersonshoulder\"]\n- Fixed main menu on 21x9\n\n[Server]\n\n- Added quick class selection to main menu loadout\n- Can now set # of bots per side [bot_quota_us] & [bot_quota_vc]\n- Displayed difficulty on scoreboard is now correct\n- Fixed poker symbols stacking on scoreboard\n- Fixed \"Good Conduct\" ribbon not awarded\n- Fixed Gyrojet pistol and rifle poseparam animation reload bug\n- Game servers now report their game type along with game mode. Server browser may display some gamemodes incorrectly until servers are updated\n- Server browser: added ability to filter servers by their gametype. This feature will start working after servers are updated\n\n\n[Weapons]\n\n- Allowed to pickup empty weapons\n- Fixed various case ejections including all dual weapons\n- Dual Fusil Robust fires 6 pellets again\n- Fixed Dual Fusil Robust muzzle flash\n- Revolvers now display correct firerate\n- Melee now only displays damage and firerate\n- Fixed crossbow can\'t break some glass entities \n- Added shell eject particles and sounds for DSHK and M2 Browning\n- Fixed dual m1895 double mode not working\n- Fixed thirdperson anims bugs for dual weapons \n- Allowed to select empty weapons if row has non-empty guns as well\n- Reduced sound spam/crackling noise when you hit a target with multi shot weapons (shotguns, qspr, ...)\n- Melee weapons now deal double the damage in Zombie\n- Fixed varous weapon sound related issues\n\n[Workshop]\n\n- Workshop uploader now can auto detected zombie mode entities and sets zombie gametype by default if found them\n- Reworked workshop map uploading for different gametypes. Now workshop menu will show all supported gamemodes from all gametypes and user is able to select any(all) of them\n\nIf gamemode exist in multiple gametypes then Playmenu will show this map in all those gametypes.\n\n- added workshop tags for new gamemodes (steamworks was not updated)\n- workshop menu: fixed bug when map file was never unloaded from memory after determinig gamemodes\n- workshop menu: workshop_mounted_addons.txt file is now updated everytime user refreshes list in My Addons page, allowing map to appear in Playmenu if user subscribed to it on Steam while game is running\n\n[Tools]\n\n- hammer: fixed snap to grid issues\n- hammer: fixed some crashes\n- hammer: fixed undefined behaviour when creating map window\n- hammer: added detailorienation support\n\n[Zombie]\n\n- Added personal menu to Zombie Mode\n- Added MVP screen to Zombie Mode\n- Added support to control round limit and win conditions for Zombie Mode\n- Added new Ribbons for Zombie Mode \n- Added mp_round_restart_delay to zombie.cfg as it now controls restart delay\n- Added workshop tab for Zombie Mode\n- Added cl_zombiemusicvolume command to control zombie music \n- Doubled melee weapons damage in zombie mode\n- Disabled damage done to props by yourself, unless it is the Explosive Barrel or by using melee weapons\n- Friendly fire (as in actual fire from flamethrower, molotov, flare or napalm) does not damage or light friendlies or props\n- Kills made in Zombie Mode now counts in stats/achievements\n- Flying Zombies will now continue chasing victim if victim went off the navmesh but still remains visible to the zombie\n- Zombies now continue to attack nearby victim even if they got stuck\n- Fixed bug when newly spawned zombie was not highlighted if it spawned when remaining zombies count was already below 4\n- Fixed bug when popups in zombie shop menu were not closed when shop window gets closed\n- Havok sound and coice pass\n\nShop\n\n- Changed price of M1928 Thompson from 3975 to 4775\n- Changed price of PPSh-41 Drum from 3950 to 4750\n- Changed price of Stoner 63A Carbine Drum from 8950 to 9950\n- Changed price of Stoner 63A Rifle Drum 9050 to 10050\n- Changed price of RPK from 6975 to 7475\n- Changed price of RPD SOG from 8300 to 9300\n- Changed price of RPD from 8550 to 9550\n- Changed price of Stoner 63A LMG from 8700 to 9700\n- Changed price of M60 from 8800 to 9800\n- Changed price of MG-34 Double Drum from 8875 to 9250\n- Changed price of RP-46 from 10375 to 11375\n- Changed price of Stoner 63A Commando from 10650 to 12650\n- Changed price of M60 Belt from 10650 to 12650\n- Changed price of M1919A6 from 11075 to 13075\n- Remove weight from binoculars\n- Reduced prices of binoculars by 1000\n\nProps\n\n- Increased overheating rate of M50 Browning and DSKh by 30%\n- Increased price of M50 Browning and DSKh from 7500 to 8900\n- Increased reload time of SPG and M40RR by 30%\n- Increased price of SPG and M40RR from 8500 to 9900
Minimum Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i5-4440 (3.10GHz) / AMD FX-6300 (3.50GHz)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760 (2GB) / AMD Radeon HD 7970 (3GB)
- Storage: 13 GB available space
Recommended Setup
- OS: Ununtu 20.04 LTS
- Processor: Intel Core i7-8700 (3.20GHz) / AMD Ryzen 7 2700 (3.20GHz)Memory: 6 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (3GB) / AMD Radeon RX 480 (4GB)
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