Difficulty adjustments: - One Shift More: nerf - 6 mistakes -> 8 [max 8 mistakes] - Super Battleworn Insomniac: nerf - 7 mistakes -> 8 [lose at 8 mistakes] - Helping Hands: nerf - no double-row part during the scrolling credits (removed one samurai beat) - Rollerdisco: buff - Miner's mistakes weighted x1 instead of x0.5 - Unreachable: buff - missing every single Samurai beat can no longer give you a B - Distant Duet: buff - ~4 less misses required for each rank - Puff Piece: nerf (extra slow beats now weighted 1.5x instead of 2x, B rank +1) - Invisible: nerf VFX (no screen flipping) QoL: - "Press esc then S to skip tutorial" prompt now appears at the start of tutorials of levels you've played before - Level select: golden rank text when perfect - Level select: "Perfect" text on Boss levels if perfected Fixes: - corrected SVT tutorial "oh dear" threshold to be more than 10 misses (out of 38 hits) - Doublespeed/Halfspeed: fix Puff Piece and 'care less' play sound events not following level speed by setting them to Music type - Fixed chilli icon appearing in the heart monitor when changing to double speed - Main menu uses monitor's ratio for animations - Apostrophe bug fix in Normal (non-pixel) text mode in English 2P: - Insomniac: Added new Insomniac sprites. Added 2P Insomniac sprites and implemented into 2P Insomniac levels. - Super Insomniac: Both Insomniacs turn their heads in 2P now - Know You: new 2P version (thanks lugi!) - Training Doctor's Train Ride: new 2P level design + VFX Polish: - Added screen crack and glitch for heart monitor when selecting boss levels - Slightly different battle transition for boss levels when entering the level Editor: - Play Sound events can now choose a sound type, which sets the volume control it obeys. The 'Music' sound types will also speed up/slow down the sound with level speed - bugfix: float variables (f1-f9) work now - added squareshot 'tonk' sound to Play Sound dropdown - fix editor SetBackgroundColor scroll speed field for tiled images not hiding when switching to Color mode - Change Player Row event now supports tags and conditions - new mod gentleBassDrop, used in Distant Duet (too much motion before) - new custom methods: DamageHeart(int row, float weight) and HealHeart(int row, float weight), MistakeOrHeal(float weight) and MistakeOrHealSilent(float weight)
Rhythm Doctor
7th Beat Games
7th Beat Games
2021-02-26
Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(18787 reviews)
https://rhythmdr.com/
https://store.steampowered.com/app/774181 
Rhythm Doctor Linux [744.86 M]
Save lives with your spacebar!
Rhythm Doctor is a rhythm game in a world where defibrillating patients' hearts in sync with their heartbeats has healing properties. Slam your spacebar in perfect time on the 7th beat, and they might just come out okay. But beware - every patient has unique illnesses based on complex music theory: polyrhythms, hemiolas, irregular time signatures...if you don't know what they mean, don't worry. Rhythm Doctor is designed to make you learn music and rhythm theory without even realising it!
- 20+ handmade levels, each with their own story.
- Every level introduces a different concept of rhythm theory in an accessible way
- A large cast of doctors and patients feature in an overarching, character-centric storyline
- Play the story solo or grab a friend for drop-in drop-out local multiplayer throughout the whole campaign!
- Robust level editor to make, share, and play community levels! Use your own music, place notes snapped to the beat, and use 50+ different visual effects and backgrounds
- Challenging "Night Shift" versions of each level for the brave
(Note: 2P mode only works locally. Online 2P via Remote Play is enabled for this game, but it does not work that well right now due to varying latency)
Rhythm Doctor features flashing lights and colors. Please use caution if you have experience with epilepsy or any of its symptoms.
- OS: Linux 4.15+ (e.g. Ubuntu 18.04+)Memory: 2 GB RAMGraphics: Intel Graphics 4000. 2GB VRAMStorage: 1 GB available space
- Memory: 2 GB RAM
- Graphics: Intel Graphics 4000. 2GB VRAM
- Storage: 1 GB available space
[ 5951 ]
[ 3154 ]