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Difficulty adjustments: - One Shift More: nerf - 6 mistakes -> 8 [max 8 mistakes] - Super Battleworn Insomniac: nerf - 7 mistakes -> 8 [lose at 8 mistakes] - Helping Hands: nerf - no double-row part during the scrolling credits (removed one samurai beat) - Rollerdisco: buff - Miner's mistakes weighted x1 instead of x0.5 - Unreachable: buff - missing every single Samurai beat can no longer give you a B - Distant Duet: buff - ~4 less misses required for each rank - Puff Piece: nerf (extra slow beats now weighted 1.5x instead of 2x, B rank +1) - Invisible: nerf VFX (no screen flipping) QoL: - "Press esc then S to skip tutorial" prompt now appears at the start of tutorials of levels you've played before - Level select: golden rank text when perfect - Level select: "Perfect" text on Boss levels if perfected Fixes: - corrected SVT tutorial "oh dear" threshold to be more than 10 misses (out of 38 hits) - Doublespeed/Halfspeed: fix Puff Piece and 'care less' play sound events not following level speed by setting them to Music type - Fixed chilli icon appearing in the heart monitor when changing to double speed - Main menu uses monitor's ratio for animations - Apostrophe bug fix in Normal (non-pixel) text mode in English 2P: - Insomniac: Added new Insomniac sprites. Added 2P Insomniac sprites and implemented into 2P Insomniac levels. - Super Insomniac: Both Insomniacs turn their heads in 2P now - Know You: new 2P version (thanks lugi!) - Training Doctor's Train Ride: new 2P level design + VFX Polish: - Added screen crack and glitch for heart monitor when selecting boss levels - Slightly different battle transition for boss levels when entering the level Editor: - Play Sound events can now choose a sound type, which sets the volume control it obeys. The 'Music' sound types will also speed up/slow down the sound with level speed - bugfix: float variables (f1-f9) work now - added squareshot 'tonk' sound to Play Sound dropdown - fix editor SetBackgroundColor scroll speed field for tiled images not hiding when switching to Color mode - Change Player Row event now supports tags and conditions - new mod gentleBassDrop, used in Distant Duet (too much motion before) - new custom methods: DamageHeart(int row, float weight) and HealHeart(int row, float weight), MistakeOrHeal(float weight) and MistakeOrHealSilent(float weight)
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