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MANIAC - DEVELOPMENT ROADMAP

I've planned 2 content updates for Maniac in the upcoming few weeks: UPDATE 1 (this week or next week)

  • Playable Moments - a new feature which enables anyone to replay anyone's moment during gameplay. This means you can save a highlight of your gameplay and then share that moment with the community. For example you destroyed 5 tanks in 30 seconds with Santa. You can let others replay that moment and let them beat your score - to destroy 7 tanks in 20 seconds - for example. More on this in the update!
  • Most critical bug fixes - auto-aim issues, controller issues, menus and upgrade issues.
UPDATE 2 (in about 4-5 weeks) This update will focus on the much missing Steam features content:
  • Steam Achievements - a lot of new stuff to do!
  • Steam Workshop - [olist]
  • an easy way to play new maps created with the editor
  • ability to play modified pursuit levels (order and amount of pursuit vehicles) [/olist]
  • Steam Trading Cards
  • New game modes [olist]
  • Hard Mode - available after beating the game with all characters
  • Score Attack - pursuit levels come in based on damage not time [/olist]
MOST IMPORTANT UPCOMING BUG FIXES:
  • Auto-fire and auto-aim fixes
  • Menu bugs with controller
  • Blue screen / tank physics bugs
  • Most Wanted upgrade breaking the end game
  • Auto-pickup issues
  • Upgrades with high level of upgrade issues
As far as the future goes... it depends on you! I'm open to suggestions. Please be vocal on Discord and Steam forums. I'm reading and taking notes on what's coming next for Maniac! Have fun! MM


[ 2024-04-09 08:58:54 CET ] [ Original post ]



Maniac
Transhuman Design
  • Developer

  • Transhuman Design
  • Publisher

  • Coming soon
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1118 reviews)


  • Review Score

  • https://www.uncured.net
  • Website

  • https://store.steampowered.com/app/1482380 
  • Steam Store



  • [0 B]

  • Public Linux depots

    • Survive as long as possible
    • Increasing law enforcement with each wanted level - police, FBI, military...
    • Steal or shop for weapons and bonuses
    • Enhance your cars attributes with each level up



    Dear computer video gamer,
    I have worked hard to achieve a masterful game, both deep and fun, satisfying the most demanding action desires. The idea came years ago when I vigurously played the demo of GTA 1 after school. I was addicted to killing as many pedestrians, cops and doing as much damage as possible within the 6 minutes time constraint of the demo. I also liked the original top view experience most and not finding a game like that on the market I decided to make one myself. But with additional twists to make it more interesting and emphasize strategies and unique ways of achieving total destruction.



    What makes a good GTA car chase game?

    • demanding police chase AI
    • tricking AI into blowing each other up
    • strategies / levelling up (eg. more speed? or more armor?)
    • constant bar up with each gained point (more chase vehicles and types)
    • slick feel-just-right driving
    • satisfying physics leading to emergent situations (eg. explosions!)
    • satisfaction and flow from avoiding the most dangerous situations


    Have fun,
    MM - the developer

    MINIMAL SETUP
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu/SteamOS
    • Processor: Quad Core CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 2 GB available spaceAdditional Notes: Up to date OS version
    GAMEBILLET

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