The Chaotic Evil bundle is officially live and ready for you to dive into! Featuring two adrenaline-pumping games, Maniac and Fatal Zone, this bundle is a must-have for fans of chaos and destruction. Fatal Zone: Step into a brutal world overrun by zombies in Fatal Zone, an auto shooter infused with roguelike and RPG elements. Exterminate zombie hordes, gather resources, upgrade your camp, and level up your mercenaries. The fate of humanity hangs in the balancesurvival is in your hands! Maniac: Ready to unleash your inner chaos? Maniac throws you into a rogue-lite crime action game where the world is against you, and your insanity drives the mayhem. Embrace the chaos, bet it all on destruction, and watch the world unravel in your wake! The Chaotic Evil bundle is now available on both our pages. Dont miss outgrab your copys and get ready to wreak havoc!
Happy Christmas again!!
I've got a new patch and some goodies for you kids!
First of all there's some new achievements some of you begged for. You wanted milestones for kills.
I made them for people kills and for car kills.
Some people haven't noticed it but Maniac is STEAM DECK VERIFIED!
It works great and is a lot of fun on your handheld device!
Third big thing are new Steam Trading Cards with beautiful mugshot faces of our beloved characters:
We've got new Maniac Profile Backgrounds, Maniac Badges:
and Maniac Emoticons:
There are some new awesome cities created by our community with the in-game level editor.
Be sure to check them out!
Subscrive to the maps to play them
If you haven't checked out the last patch, be sure to read about all the new stuff it brought:
[url=https://steamcommunity.com/games/1482380/partnerevents/preview/6534240634804128525]
LAST PATCH NEWS
- new hard game mode
- new score attack game mode
- floating points
- playable moments
- speedometer
- 57 achievements
(we've got 65 now!)
Patch notes - 1.0.4-1.0.8:
added people kills milestones achievements
added car kills milestones achievements
fixed forklift never appearing in newcity
console appears in menu if there are any errors
gameplay cursor visible at all time
renamed "easy car controls" to "directional car controls"
fixed achievements unlocking during playable moments
0.9.28-1.0.4
added custom maps menu
added Steam workshop integration for custom maps
added speedometer item
added playable moments - custom challenges
added score attack game mode
added hard difficulty
added 57 Steam achievements
added floating score points and money
wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt)
a bit less frequent character voices
added hobo menu selection cursor
fixed sound volume ramp too steep
fixed fullscreen exclusive not being exclusive often
editor: better menu arrangement
editor: added pop ups asking to confirm exit/play
editor: added steam workshop upload
fixed achievements unlocking during playable moments
MERRY CHRISTMAS EVERYBODY!
I"VE GOT A LOT OF PRESENTS FOR YOU GOOD BOYS AND GIRLS!
57 ACHIEVEMENTS!
Check them all out in the Steam's library page. Thanks to Banzai and neuralcrayon512 from the community for giving a lot of fun ideas!
CUSTOM MAPS
You can create your own maps with the level editor and load them from this menu. Or subscribe to Steam workshop items and see them listed here: LINK TO MANIAC WORKSHOP
UPLOAD YOUR OWN CITY TO STEAM LIKE THIS
FLOATING POINTS!
Floating points help you see what you've picked up and how much damage you have dealt (useful for score attack mode!) DAMAGE - white MONEY - green AMMO - yellow HEALTH -red Floating points are optional and can be disabled in the game settings (they can affect performance).
Do you wanna nuke the city on hard mode!? I tried to keep the normal game balanced for all. But for the hard core players I've made a special HARD mode. Changes in hard mode: * More pursuit vehicles * Faster and more frequent enemy bullets * Higher max damage (less health) * Limited ammo * Higher shop prices Hard mode is unlocked if you complete/nuke the city with all 6 characters.
Feel like going for an endless run? Do you want to compete against your highest score? In the top right corner you'll find the new damage score indicator (only in Score Attack mode). The bar shows how much you have left until the next pursuit level.
Score attack doesn't have a time limit. Instead wanted levels come in based on the damage you've made to the city, cars and people (just like good old GTA 1). Score attack is unlocked if you complete/nuke the city with one character.
PLAYABLE MOMENTS
Last but not least. Playable moments allow you to play player created challenges. It works like a replay of a moment of gameplay. You can play the same moment and try to beat somebodies score. For instance, a playable moment objective might be to run over 20 policemen within a 15-second timeframe. You can do the same or out-do the creators score. You can also sign-up, create and upload your own moments for others to play. If for whatever reason you decide to not use this feature, you can easily disable it in the Playable Moments settings.
(top-right corner) Changes 0.9.28-1.0.4 added custom maps menu added Steam workshop integration for custom maps added speedometer item added playable moments - custom challenges added score attack game mode added hard difficulty added 57 Steam achievements added floating score points and money wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt) a bit less frequent character voices added hobo menu selection cursor fixed sound volume ramp too steep fixed fullscreen exclusive not being exclusive often editor: better menu arrangement editor: added pop ups asking to confirm exit/play editor: added steam workshop upload Have fun! MM
Changes 0.9.28-1.0.4 added 57 Steam achievements added custom maps menu added Steam workshop integration for custom maps added speedometer item added playable moments - custom challenges added score attack game mode added hard difficulty added floating score points and money wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt) a bit less frequent character voices added hobo menu selection cursor fixed sound volume ramp too steep fixed fullscreen exclusive not being exclusive often editor: better menu arrangement editor: added pop ups asking to confirm exit/play editor: added steam workshop upload Have fun! MM
Maniac officially plays GREAT on Steam Deck! In other news: I'm working on Steam achievements, workshop, "playable moments" and new game modes. A big update is coming in May!
I fixed a bunch of issues for Steam Deck. We are also waiting for Valve's verification to give us that nice green checkmark icon! Also a bunch of other QoS and gameplay fixes - especially aiming. 0.9.28 [gameplay] auto-aim gun aim faster lowered auto-aim override time [bugs] fixed remote detonated bombs persisting through games fixed giant cursor on mac & linux fixed max 1 joystick detected [UI] twinstick/gamepad cursor closer any small fonts made bigger fixed stats button key icon stats button will vanish forever is used twice proper button glyphs for Deck fixed keyboard glyphs appearing on Deck fixed stats menu font scales added HUD scale slider larger HUD on Deck by default [other] law enforcement voices are louder adjusted flamethrower and sniper sound volume equipment button toggles console in main menu
A bunch of fixes & improvements for all my good and bad girls and boys. Merry Christmas! version 0.9.22 [auto-aim/auto-fire] auto-aim gets temporary disabled if mouse or right stick moved added auto-fire stop if Fire pressed [balance] item prices over level 5 increased more significantly lasers are a bit tougher [gameplay] followers shoot more inteligently less vertical gun fire spread improved flyable vehicles controls [UI/QoS] added loadout menu refund button help game pauses if window out of focus (Alt+Tab) rearranged game settings changed console button from F12 to [Right Shift + Home] [fixes] fixed physics issues with street lights fixed game not ending on time with Most Wanted upgrade fixed item description not refreshing after refund fixed no button focused on return to loadout menu (with gamepad) fixed issue with blue screen appearing fixed upgrade icons overlapping money in character selection screen flyable vehicle UI shows fly up icon instead of hand brake fixed missing vehicle gun icons
I've planned 2 content updates for Maniac in the upcoming few weeks: UPDATE 1 (this week or next week)
- Playable Moments - a new feature which enables anyone to replay anyone's moment during gameplay. This means you can save a highlight of your gameplay and then share that moment with the community. For example you destroyed 5 tanks in 30 seconds with Santa. You can let others replay that moment and let them beat your score - to destroy 7 tanks in 20 seconds - for example. More on this in the update!
- Most critical bug fixes - auto-aim issues, controller issues, menus and upgrade issues.
- Steam Achievements - a lot of new stuff to do!
- Steam Workshop - [olist]
- an easy way to play new maps created with the editor
- ability to play modified pursuit levels (order and amount of pursuit vehicles) [/olist]
- Steam Trading Cards
- New game modes [olist]
- Hard Mode - available after beating the game with all characters
- Score Attack - pursuit levels come in based on damage not time [/olist]
- Auto-fire and auto-aim fixes
- Menu bugs with controller
- Blue screen / tank physics bugs
- Most Wanted upgrade breaking the end game
- Auto-pickup issues
- Upgrades with high level of upgrade issues
Hello Maniacs, Can't get enough of Vehicular violence and Manic Combat? Well, these bundles are perfect for you! With "Unalive Em All" and "Guns vs. Artifacts" you will be able to enjoy Maniac how you want to. https://store.steampowered.com/bundle/40394/Unalive_Em_All/ https://store.steampowered.com/bundle/40259/Guns_vs_Artifacts/
Followers (which you get with the Leader upgrade) can now enter cars and shoot the law enforcement from your vehicle. How popular can you get? :)
Other than that a bunch of important bug fixes.
0.9.18
- followers can enter cars
- higher Leader upgrade level gives better guns for followers
- fixed immediate first wanted level on second and later runs
- fixed mafia from mafia house not counting to stats
- fixed issues causing levelup hobo to not spawn
- fixed NPC gun jitters
- worse gun pickups don't drop or spawn
- nerfed money gained from money maker upgrade
- upgrade prices slightly adjusted
I'm happy for everyone enjoying the game so far. If you decide to use twin-stick controls you might need to change Special to maybe Left Shoulder instead of B. 0.9.14b
- added twin-stick support
- fixed steam cloud not working
- moved configs to steam app directory
- modified nitro has a bit stronger vertical force
- modified if on foot chase cars come in at lower velocities
- fixed camera getting off player
- fixed car hit body damage wrong calculation
- added new first time setup window
- added end cutscene is skippable
- fixed end stats audio stacking
- fixed point in map where player might get stuck
Hey there, folks! It's been a long road and we are finally releasing MANIAC. There is just one thing we wanted to say: Just have fun! Oh, and don't get busted! Give the clown a *boop* on the nose for us! Ah, and also do join us on Maniac Discord! Let's discuss ideas for future updates together! That's four things, but we are crazy enough to do that. Right?
Got a case of the Mondays? Well, this should perk you right up. MANIAC launches on Steam in just THREE DAYS! Get ready to let lose and go on a rampage by checking out our release date trailer! [previewyoutube=6MadZypz6BE;full][/previewyoutube] Join us on Discord & Twitter: https://discord.gg/77XQETj2AF https://twitter.com/THDtweet
Hey fellow Maniacs! Wanting to try out the latest version of Maniac, the wacky old-school GTA meets Vampire Survivors indie darling? Well good news, until February 12th you can try Maniac's Demo! https://store.steampowered.com/app/1482380/Maniac/ Also don't forget to join our Discord to talk with the dev team and keep up to date with everything that's going on, including some cool news and game info dropping soon! Plus, you can drop your feedback for us to help make Maniac the best it can be. https://discord.gg/77XQETj2AF Don't get busted!
Hey fellow Maniacs! Wanting to try out the latest version of Maniac, the wacky old-school GTA meets Vampire Survivors indie darling? Well good news, until February 12th you can try Maniac's Demo! https://store.steampowered.com/app/1482380/Maniac/ Also don't forget to join our Discord to talk with the dev team and keep up to date with everything that's going on, including some cool news and game info dropping soon! Plus, you can drop your feedback for us to help make Maniac the best it can be. https://discord.gg/77XQETj2AF Don't get busted!
Watch Mekkuworld play Maniac's SNF Demo and create utter mayhem as he does so! Enjoy the vibes of everyone's favourite old school GTA titles when they meet Vampire Survivors! Follow Mekku! https://www.twitch.tv/mekkuworld
Maniac
Transhuman Design
Transhuman Design
Coming soon
Indie Racing Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(1118 reviews)
https://www.uncured.net
https://store.steampowered.com/app/1482380 
[0 B]
- Survive as long as possible
- Increasing law enforcement with each wanted level - police, FBI, military...
- Steal or shop for weapons and bonuses
- Enhance your cars attributes with each level up
Dear computer video gamer,
I have worked hard to achieve a masterful game, both deep and fun, satisfying the most demanding action desires. The idea came years ago when I vigurously played the demo of GTA 1 after school. I was addicted to killing as many pedestrians, cops and doing as much damage as possible within the 6 minutes time constraint of the demo. I also liked the original top view experience most and not finding a game like that on the market I decided to make one myself. But with additional twists to make it more interesting and emphasize strategies and unique ways of achieving total destruction.
What makes a good GTA car chase game?
- demanding police chase AI
- tricking AI into blowing each other up
- strategies / levelling up (eg. more speed? or more armor?)
- constant bar up with each gained point (more chase vehicles and types)
- slick feel-just-right driving
- satisfying physics leading to emergent situations (eg. explosions!)
- satisfaction and flow from avoiding the most dangerous situations
Have fun,
MM - the developer
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
- OS: Ubuntu/SteamOS
- Processor: Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Dedicated GPU
- Storage: 2 GB available spaceAdditional Notes: Up to date OS version
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