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Added achievements, new cities, new game modes, hard difficulty and more

MERRY CHRISTMAS EVERYBODY!
I"VE GOT A LOT OF PRESENTS FOR YOU GOOD BOYS AND GIRLS!

57 ACHIEVEMENTS!


Check them all out in the Steam's library page. Thanks to Banzai and neuralcrayon512 from the community for giving a lot of fun ideas!

CUSTOM MAPS


You can create your own maps with the level editor and load them from this menu. Or subscribe to Steam workshop items and see them listed here: LINK TO MANIAC WORKSHOP
UPLOAD YOUR OWN CITY TO STEAM LIKE THIS

FLOATING POINTS!



Floating points help you see what you've picked up and how much damage you have dealt (useful for score attack mode!) DAMAGE - white MONEY - green AMMO - yellow HEALTH -red Floating points are optional and can be disabled in the game settings (they can affect performance).
Do you wanna nuke the city on hard mode!? I tried to keep the normal game balanced for all. But for the hard core players I've made a special HARD mode. Changes in hard mode: * More pursuit vehicles * Faster and more frequent enemy bullets * Higher max damage (less health) * Limited ammo * Higher shop prices Hard mode is unlocked if you complete/nuke the city with all 6 characters.
Feel like going for an endless run? Do you want to compete against your highest score? In the top right corner you'll find the new damage score indicator (only in Score Attack mode). The bar shows how much you have left until the next pursuit level.
Score attack doesn't have a time limit. Instead wanted levels come in based on the damage you've made to the city, cars and people (just like good old GTA 1). Score attack is unlocked if you complete/nuke the city with one character.

PLAYABLE MOMENTS



Last but not least. Playable moments allow you to play player created challenges. It works like a replay of a moment of gameplay. You can play the same moment and try to beat somebodies score. For instance, a playable moment objective might be to run over 20 policemen within a 15-second timeframe. You can do the same or out-do the creators score. You can also sign-up, create and upload your own moments for others to play. If for whatever reason you decide to not use this feature, you can easily disable it in the Playable Moments settings.
(top-right corner) Changes 0.9.28-1.0.4 added custom maps menu added Steam workshop integration for custom maps added speedometer item added playable moments - custom challenges added score attack game mode added hard difficulty added 57 Steam achievements added floating score points and money wanted levels are moddable (loaded from Maniac/Maniac_Data/StreamingAssets/wanted.txt) a bit less frequent character voices added hobo menu selection cursor fixed sound volume ramp too steep fixed fullscreen exclusive not being exclusive often editor: better menu arrangement editor: added pop ups asking to confirm exit/play editor: added steam workshop upload Have fun! MM


[ 2024-06-27 12:53:13 CET ] [ Original post ]



Maniac
Transhuman Design
  • Developer

  • Transhuman Design
  • Publisher

  • Coming soon
  • Release

  • Indie Racing Singleplayer
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (1118 reviews)


  • Review Score

  • https://www.uncured.net
  • Website

  • https://store.steampowered.com/app/1482380 
  • Steam Store



  • [0 B]

  • Public Linux depots

    • Survive as long as possible
    • Increasing law enforcement with each wanted level - police, FBI, military...
    • Steal or shop for weapons and bonuses
    • Enhance your cars attributes with each level up



    Dear computer video gamer,
    I have worked hard to achieve a masterful game, both deep and fun, satisfying the most demanding action desires. The idea came years ago when I vigurously played the demo of GTA 1 after school. I was addicted to killing as many pedestrians, cops and doing as much damage as possible within the 6 minutes time constraint of the demo. I also liked the original top view experience most and not finding a game like that on the market I decided to make one myself. But with additional twists to make it more interesting and emphasize strategies and unique ways of achieving total destruction.



    What makes a good GTA car chase game?

    • demanding police chase AI
    • tricking AI into blowing each other up
    • strategies / levelling up (eg. more speed? or more armor?)
    • constant bar up with each gained point (more chase vehicles and types)
    • slick feel-just-right driving
    • satisfying physics leading to emergent situations (eg. explosions!)
    • satisfaction and flow from avoiding the most dangerous situations


    Have fun,
    MM - the developer

    MINIMAL SETUP
    • OS: Ubuntu 16.04 and Ubuntu 18.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu/SteamOS
    • Processor: Quad Core CPUMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU
    • Storage: 2 GB available spaceAdditional Notes: Up to date OS version
    GAMEBILLET

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    26.09$ (13%)
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    3.00$ (80%)
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    3.86$ (81%)
    10.17$ (15%)
    5.70$ (70%)
    21.24$ (15%)
    12.74$ (-28%)
    5.94$ (15%)
    39.99$ (20%)
    1.06$ (65%)
    25.48$ (15%)
    12.59$ (16%)
    8.47$ (15%)
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    4.19$ (16%)
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    0.75$ (92%)
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    19.99$ (20%)
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    0.9$ (85%)
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    1.2$ (85%)
    2.5$ (75%)
    1.13$ (92%)
    16.0$ (60%)
    1.69$ (89%)
    6.0$ (85%)
    3.0$ (70%)
    0.9$ (92%)
    11.99$ (52%)
    2.55$ (83%)
    11.52$ (62%)
    7.5$ (70%)
    11.99$ (40%)
    5.64$ (53%)
    6.37$ (63%)
    7.88$ (74%)
    8.24$ (59%)
    8.24$ (59%)
    4.5$ (62%)
    1.13$ (92%)

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