- Survive as long as possible
- Increasing law enforcement with each wanted level - police, FBI, military...
- Steal or shop for weapons and bonuses
- Enhance your cars attributes with each level up

Dear computer video gamer,
I have worked hard to achieve a masterful game, both deep and fun, satisfying the most demanding action desires. The idea came years ago when I vigurously played the demo of GTA 1 after school. I was addicted to killing as many pedestrians, cops and doing as much damage as possible within the 6 minutes time constraint of the demo. I also liked the original top view experience most and not finding a game like that on the market I decided to make one myself. But with additional twists to make it more interesting and emphasize strategies and unique ways of achieving total destruction.

What makes a good GTA car chase game?
- demanding police chase AI
- tricking AI into blowing each other up
- strategies / levelling up (eg. more speed? or more armor?)
- constant bar up with each gained point (more chase vehicles and types)
- slick feel-just-right driving
- satisfying physics leading to emergent situations (eg. explosions!)
- satisfaction and flow from avoiding the most dangerous situations
Have fun,MM - the developer

You\'re a drug-enhanced hitman with the moral compass of a broken slot machine, turning iconic Vegas hotels into impromptu abattoirs. Every table, chair, and kitchen utensil becomes a weapon in your hands because apparently, even the cutlery wants in on the action.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/15964a8069976d29ebb5576f35eb85abf11974cb.png\"][/img]
WATCH THE TRAILER:
[dynamiclink href=\"https://youtu.be/HKKExRvpKMY\"][/dynamiclink]
Welcome to the demo of the definitive top-down murder simulator where mobsters become meat puppets and physics is just another drug.
PLAY THE DEMO & WISHLIST:
[dynamiclink href=\"https://store.steampowered.com/app/3133310/Jackal_Demo/\"][/dynamiclink]
Why it Hurts So Good:
Ultra-violent room redecoration
[/*]Rooms shift. Layouts change. No run is ever safe.
[/*]Chemical superpowers: faster, stronger, higher until you crash.
[/*]Brutal finishers: not just endings, but punchlines.
[/*]Inspired by the sickest, bleediest pop-culture nightmares: Hotline Miami, Pulp Fiction, Fear & Loathing in Vegas.\n\n
[/*]
Created by Micha Marcinkowski the madman who gave us Soldat and clearly never learned when to stop. \"Jackal combines my love of John Wick fight scenes, Scorsese\'s mobsters, Tarantino\'s storytelling, and the soul of the 1970s,\" says Marcinkowski, presumably while cackling maniacally.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45421829/a845cf7b4a9ab41feece115f7cab8ceacb3d9c93.png\"][/img]
Release Info:\nPlay the demo now!\n(A taste of the full massacre launching January 2026)
Warning: Side effects may include uncontrollable urges to redecorate with viscera, sudden appreciation for 1970s interior design, and the inexplicable need to wear sunglasses indoors.
\n
Minimum Setup
- OS: Ubuntu 16.04 and Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
Recommended Setup
- OS: Ubuntu/SteamOS
- Processor: Quad Core CPUMemory: 8 GB RAM
- Graphics: Dedicated GPU
- Storage: 2 GB available spaceAdditional Notes: Up to date OS version
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