▶
Shapez 2 Demo New Content Update & How to install it
The new update brings pins to the game. These pins arent a shape, but do occupy the space theyre placed in. This allows you to put shapes on top of the pins and create so-called floating layers. You can gain access to pins by unlocking the new Pin Pusher milestone in the research menu, situated between Space Platforms and Demo Challenges.
It may not sound like much at first, but it adds a lot of new challenges and possibilities. The challenge goals at the end of the demo have been updated to require the use of pins, so be sure to give this new mechanic a go and let us know what you think! If you're ever unsure on whether or not a shape is using a pin, remember to click on the shape you need to make to see a 3D view!
Now, this addition required us to make some changes to the research unlocks. As to not erase your research progress, this update has been added as a separate game branch. Youll need to manually opt in for this branch. You can still load your existing savegame in the Pins branch, however you will lose all progress past the space platform unlock. If youre planning to do this, please make sure to make a backup of your savegame before you overwrite it in the new branch. A savegame from the Pins branch is incompatible with the main demo.
[olist]Go to your Steam library.
Right click shapez 2 Demo.
Click on Properties (the last option in the menu).
Click on Betas in the new menu (fourth option in the list on the left).
To the right of Beta Participation, click on the dropdown menu.
In the dropdown menu, click on pins - New Pin Pusher Content. If you do not see the option, you may have to restart Steam.
The shapez 2 Demo should now automatically begin updating. You can close the properties window.
Wait for the game to fully update and play the game!
[/olist]
Please keep in mind that this update does not fix the known issues of the demo. We are actively working on fixing these, but this most likely wont be ready before the end of the demo period. Additionally, the new pin branch hasnt been tested as much as the main branch, so please report any bugs you may find! We recommend you play the base version of the update first before diving into the update, though theres nothing stopping you from going with the pins version immediately. Hope you enjoy the update! ~ Tobias & the shapez 2 team
X / Twitter YouTube Discord Reddit TikTok Patreon
[ 2024-02-07 15:02:04 CET ] [ Original post ]
Hello everyone! Thank you all for playing the shapez 2 Demo! As a little thank you gift, we have a small content update for you. This update adds pins to the game alongside some new demo challenges to go with it! Be sure to read on, as the update wont automatically install.
New content
The new update brings pins to the game. These pins arent a shape, but do occupy the space theyre placed in. This allows you to put shapes on top of the pins and create so-called floating layers. You can gain access to pins by unlocking the new Pin Pusher milestone in the research menu, situated between Space Platforms and Demo Challenges.
It may not sound like much at first, but it adds a lot of new challenges and possibilities. The challenge goals at the end of the demo have been updated to require the use of pins, so be sure to give this new mechanic a go and let us know what you think! If you're ever unsure on whether or not a shape is using a pin, remember to click on the shape you need to make to see a 3D view!
How to install
Now, this addition required us to make some changes to the research unlocks. As to not erase your research progress, this update has been added as a separate game branch. Youll need to manually opt in for this branch. You can still load your existing savegame in the Pins branch, however you will lose all progress past the space platform unlock. If youre planning to do this, please make sure to make a backup of your savegame before you overwrite it in the new branch. A savegame from the Pins branch is incompatible with the main demo.
To install the new update, follow these steps:
[olist]
Please keep in mind that this update does not fix the known issues of the demo. We are actively working on fixing these, but this most likely wont be ready before the end of the demo period. Additionally, the new pin branch hasnt been tested as much as the main branch, so please report any bugs you may find! We recommend you play the base version of the update first before diving into the update, though theres nothing stopping you from going with the pins version immediately. Hope you enjoy the update! ~ Tobias & the shapez 2 team
Join the community:
X / Twitter YouTube Discord Reddit TikTok Patreon
[ 2024-02-07 15:02:04 CET ] [ Original post ]
shapez 2
tobspr Games
Developer
tobspr Games
Publisher
Coming soon
Release
GameBillet:
19.99 €
Game News Posts:
46
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(7837 reviews)
Public Linux Depots:
- [0 B]
shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.
Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!
Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.
Gameplay Overview
The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.
2D + 3D
shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!Layers
Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are completely optional!)View into the machines
Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!New engine, better performance, better accuracy
We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)Islands
shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!This feature works well with our next one… Mass Transport!
Mass Transport
With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)Whilst these may not look exactly like trains, they'll behave in a very similar way!
Pipes & Fluids
Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)Research Tree
On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)Blueprint Library
This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!... and more:
- Modding support
- New shape mechanics
- Multiple game modes
- Customizable game creation
- All-new soundtrack
MINIMAL SETUP
- Processor: 3Ghz+ dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
- Storage: 2000 MB available space
- Processor: 3Ghz+ quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: DirectX 11 capable GPU with 2048 MB VRAM
- Storage: 2000 MB available space
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB