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Shapez 2 will have a booth at PAX East in the Boston Convention & Exhibition Center from May 8 - 11. Come check us out at booth 19098.
You'll be able to try the game (if you haven't already) and get your hands on some exclusive merch!
As a little teaser, here is what we have cooking for you. These magnet fidget toys will be available on a pre-order basis after PAX East, once we've had time to refine the design and logistics. More details to come soon!
See you there :)
Hey there! We can finally reveal what we've been working on these past few months! Because we've partnered exclusively with Triple-i to bring you this news, we couldn't share it in advance as we usually do.
Hey everyone! Big news - shapez 2 will be part of the Triple-i Initiative on April 10th, at 6pm CEST / 9am PDT. Be sure to save the date! It'll be 45 ad-free minutes of announcements from 30+ games from other studios like us - with world premieres, gameplay reveals, launch dates, and more. Check out the Triple-i website for more information. We are revealing the contents of the first major update for shapez 2, which is really MASSIVE. Prepare for a full new playthrough with all the new stuff - we can't spoil it yet unfortunately, but I guarantee you that it'll be worth the wait :) I also wanted to use the opportunity to apologize that it took us so long to come up with the update. We suffered massive scope creep, had to refactor a lot of technical debt and our own high quality standards definitely didn't help either. We hadn't really adjusted to the fact that it's a released game now, so we used to plan "We want feature X, Y, and Z and how long will it take us?" whereas now we are shifting more into a "The next update should be in 6 months, what can we achieve in that time?". With that shift in mindset and improved processes, as well as a bigger team - we hope that we can ship updates at least a bit more often :) Thank you for your continued support and see you on April 10 for the reveal! It'll be streamed on YouTube, Twitch and right here on Steam. Check out the trailer to get a taste of what's coming: [previewyoutube=zWldd4HloWk;full][/previewyoutube] See you there :) ~Tobias
Hey everyone! Development on Shapez 2 is moving forward, and today we're excited to share a little progress update on what the team has been working on. Bear in mind, that this is a work in progress, and nothing below has been released yet. While we have some huge changes planned for the next Update, we can't spoil those yet, however, there are a few other improvements we already wanted to show you. Lets dive in!
Hey everyone! We're still working on the first major update for shapez 2, Update 0.1.0. While development is going ahead just fine, we're not quite ready to show what exactly we're working on. Though if you haven't already, be sure to check out the devlog about the new game mode planned for this update: https://store.steampowered.com/news/app/2162800/view/4520017657931497493 Today, Max will take you through the process of the Space Belt redesign of Update 0.0.9. Space Belts became quite a visual highlight in shapez 2, so let's have a look at how the new design came to be!
Hello everyone! Update 0.0.9 is now available, which introduces a lot of the improvements and changes we mentioned in the past couple months! Most of you will see some major performance improvements, especially if the reason for poor performance was the game only using a single core of your many-core AMD processor. Our focus now shifts to the first major update of shapez 2: Update 0.1.0, set for early 2025. While 0.0.9 already includes a fair amount of the feedback you gave us, we have big plans for 0.1.0. This will be an update you'll want to come back for! If Update 0.0.9 doesn't download automatically, be sure to restart Steam. It should show '0.0.9-rc6' in the lower right of the main menu.
Hey everyone! We got a lot of feedback on the performance on of shapez 2 since the Early Access launch. There are a couple of areas where significant improvements could be made. A portion of these including multithreading will arrive with Update 0.0.9, which is set to go live after a short period on the experimental branch. If you're interesting in being part of this process, be sure to join our Discord to try it right now! For today, Nicko will walk you through how the simulation in shapez 2 currently works and some of the improvements we're working on! It's quite a technical blog, but hopefully the images will help you visualize everything. But first, some news!
Done building your space factory and looking to harness the power of the stars? Need a break from spoiling resources? Well, we may have a deal for you!
We've partnered up with Youthcat Studio and Gamirror Games to bring you the Automation Pipeline Master bundle, giving you a 10% discount on shapez 2 and Dyson Sphere Program! Whether you already own one of the games or still have both of them on your wishlist, you can expand your library and try two different takes on factory building in space.
Keep in mind, the 10% bundle discount stacks with any other discounts! During the Autumn Sale, shapez 2 is 25% off, Dyson Sphere Program is 20% off and you get an additional 10% off through the bundle, marking the lowest price yet for both games.
Been meaning to pick up shapez 2, or just missed out on the launch discount? You can now pick up the game with 25% off, the deepest discount so far!
Discount is available until November 25th.
https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! It's been quite a while since the last proper devlog! We haven't been sitting idle though [spoiler](we've been playing Factorio)[/spoiler] and we want to show you what we're currently working on. While we're preparing Update 0.0.9 which will introduce new Space Belt visuals, multithreading and more later this year we're also working on Update 1 (0.1.0) for early next year already. We want this first big update to be meaningful and improve a few fundamental areas of the game based on the feedback you gave us since the Early Access launch of shapez 2.
Hello everyone! The Early Access launch of shapez 2 went exceedingly well, so to celebrate the first month we thought it'd be fun to share some stats and share what we are already working on behind the scenes! PS: Be sure to also check out the new content at the bottom of this post!
Hello everyone, We just released update 0.0.8, which includes a bunch of improvements and fixes based on your initial feedback already. Thank you for taking the time to help us out! This does not yet include anything from the Roadmap Survey. We just started going over the 13,000 responses (!) so that will take a while .. If the update doesn't automatically download, be sure to restart steam. It should show '0.0.8-rc3' in lower right of the main menu.
Hello everyone! As we mentioned before, we didn't want to start Early Access with a static roadmap. As a developer, it can be easy to focus on things that we think might be super important, but are actually minor while there might be other severe topics that we should look into first! While we are still overwhelmed with the reception of the game as well as the amount of feedback we got (Around 1.700 feedback form responses, 10.000 new discord members, 600 bug reports and over 1000 Suggestions), we thought it would be a good time to now ask what we should prioritize for the next major update!
Hello everyone! Weve shared a lot of information the last couple months, so wed like to recap everything you should know for the Early Access release of shapez 2 tomorrow.
Hey guys! Before shapez 2 releases on August 15 (thats less than a week!) I wanted to do a personal post about the history of shapez 2 and what to expect during early access. Weve been super transparent in the development process so far, and thus I thought it would be a great opportunity! This post is a bit longer, but I tried to include a bunch of images and interesting insights! If you'd like to skip to the Early Access expectations part, click here.
Hello everyone!
Hello everyone! Were getting very close to wrapping up development on the shapez 2 Early Access release build. At the end of last week we released Alpha 23 with 23.1 and 23.2 the last Patreon-exclusive Alpha build following shortly after. Were moving to Beta builds where Patreons can test the release candidate and report any remaining issues they find. In two weeks, well officially reveal the exact release date (which is set in August) of shapez 2. If you dont want to miss out, be sure to follow and wishlist the game here on Steam and join the Discord! https://store.steampowered.com/app/2162800/shapez_2/ If you really want to get your hands on this build before the release, be sure to check out our Patreon! Youll also get access to the betas to help us iron out the last couple bugs, the first of which released today! Your savegame will be compatible with the Early Access build from Alpha 23.2 onward, barring any unforeseen issues. This devlog will be a bit shorter as were currently very busy, but lets walk you through what Alpha 23 brought to the game. Final note, even at this stage everything is technically still subject to change. [hr][/hr]
Hello everyone! With the Early Access release of shapez 2 set for August, were creeping ever closer to finishing development. Our current focus lies on remaining visuals and polish, especially when it comes to the UI. However, we still have some exciting new content additions to show you, so today well walk you through what weve been working on lately. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! Put it in your calendar, our Early Access release should be in Mid-August! Were 97% sure well make that, so while the odds are very good its not completely impossible that well still need to reschedule. https://store.steampowered.com/app/2162800/shapez_2/ What can you expect from the Early Access version of the game? Were glad you asked!
Hello everyone! We got quite a few requests in our devlog feedback survey to talk about Fluids! It's a subject we haven't really talked about much before, mostly in passing and progress. So, let's have a look through what we're working with right now! As always, a lot youll see in the devlog is work in progress. The mechanics are there and almost at 100%, but the visuals are in various stages of development. https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hello everyone! It's been a little while since we've done a progress devlog! We have a couple of bigger changes and various small improvements across the game, so let's take a look. As a side note, thank you to everyone who filled in the devlog survey! Based on the responses, we've made two changes to this devlog. First up, more images! We'll try to show off as much of the game as we can in blog format, though gifs didn't make much sense for today's topics. Secondly, we've tried to keep our writing a bit more to-the-point. Let us know what you think! https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hello everyone! Last devlog we talked about trains, so let's look at your other option today: Space Belts. You'll likely be using these a lot, so let's take a look at what we're working with. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! It's finally time to talk about possibly the most anticipated feature of shapez 2: Trains! We'll keep the intro short, but please remember to wishlist shapez 2! There's a high chance you already have (in which case, thank you very much!), but every single wishlist helps out! https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! We have something a little bit different for you today! Our topic for this devlog is the future more specifically, where we are with the development of shapez 2, what still needs to be done and how were looking at the Early Access release. In general, it should give you a better insight of how we work. You could technically call it a roadmap, though all the information wed like to be included is a bit too wordy to be put into a single fancy image. Youll have to do with a 5-page devlog again. Sorry!
Hello everyone! Its been a while since you last had a look into our progress. In fact, we havent really updated you since the release of the demo! While we already did a deep dive into the evolution of the Research System (which you can read here), its time we show you what other parts of the game weve been working on and what will be available in Alpha 18.
Hello everyone! A popular point of feedback on the demo was the research system. It's kinda a hassle to navigate and you couldn't really play how you want to play, unlock what you want to unlock. We went back to the drawing board and took another look at the research system, There's a new system now, and we'd like to explain it to you! However, we think it would be interesting to walk you through the history of the research system. If you'd just like to read about the newest system, feel free to skip to design #4. So to get where we are now, we had to make a number of iterations of the research system, see what elements worked and which didnt and then improve upon that iteration by making a new, hopefully better one. Lets walk you through these iterations, so you have a good idea of our progress!
Hello everyone! The demo period has been very insightful for us, so today wed like to talk you through some of our learnings from the demo and our plans leading up to the Early Access release. Though, theres something else wed like to tell you first!
Hello everyone! Thank you all for playing the shapez 2 Demo! As a little thank you gift, we have a small content update for you. This update adds pins to the game alongside some new demo challenges to go with it! Be sure to read on, as the update wont automatically install.
Hello everyone! Today wed like to officially announce that the shapez 2 Demo is now officially taking part in the Steam Next Fest. If youve already played the demo, the following segment may not be too interesting for you. Feel free to skip to Initial Feedback!
Hello everyone!
Today is the day! You can officially play the shapez 2 Demo, right now! We wont keep you any longer, you can download the Demo straight away below:
https://store.steampowered.com/app/2162800/shapez_2/
The Demo is available for Windows, Mac and Linux systems and requires a 2-button mouse with scroll wheel to play. Controllers are not supported right now, but will be in the future.
Please note that Demo save files will not be compatible with the Early Access version of the game, planned for later this year. Blueprint save file compatibility is likely but not guaranteed.
Got a question for us? Be sure to check out the FAQ below in case we already answered it:
https://steamcommunity.com/app/2162800/discussions/0/4148445959734030278/
Want to get in touch with us about your feedback or a bug you encountered? The best way is to join the shapez 2 Discord server, and head over to the dedicated Demo feedback channels. You can join here.
If you're not on Discord, you can instead head over to the Steam forums and make a topic on your issue. Well check the forums regularly, but support can be slower than through Discord. Additionally, well keep an eye on the shapez subreddit and our X (Twitter) mentions, but the two ways we mentioned above are much preferred.
Get a first look at the factory-builder game shapez 2 with the official livestream of the shapez 2 Demo, available from January 25th to February 26th. Find the Shapez 2 demo here: https://store.steampowered.com/app/2162800/shapez_2/
Get a first look at the factory-builder game shapez 2 with the official livestream of the shapez 2 Demo, available from January 25th to February 26th. Find the Shapez 2 demo here: https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! Were incredibly excited and proud to finally announce that the shapez 2 Demo will become available this very month! Starting from January 25th, youll finally be able to play shapez 2 to your hearts content. The demo will be part of Februarys Steam Next Fest and will run until February 26th. In case you need a refresher, check out the shapez 2 Reveal Trailer here: [previewyoutube=0VO_52LJ268;full][/previewyoutube] https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Before we get into this progress devlog, I, the tobspr team and everyone else involved with Shapez 2 would like to wish everyone a merry Christmas and an amazing 2024. It's been a wild year and were super proud of what we have achieved so far. We can't wait to show parts of it to you with the upcoming demo! We will be taking some time off these holidays, but well be back next year to deliver you the Shapez 2 Demo to everyone in February. More news on this next year! If youd like to stay up to date with all the news and development of Shapez 2, be sure to wishlist and follow the game here on Steam! It helps us out a ton. Click the button below or click here. https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Its time for another progress devlog! Last month weve been hard at work nailing down the details of the upcoming Shapez 2 demo. To get into the upcoming Steam Next Fest, we have to submit the demo early January. With the holidays coming up, that means theres a lot to do! We would like to humbly request you to add Shapez 2 to your Steam wishlist. It helps you, it helps us, and its completely free. Sounds like a fair deal! Just press the blue button below, or click this bit of text. https://store.steampowered.com/app/2162800/shapez_2/
Hello everyone! One of the biggest differences between Shapez 1 and Shapez 2 is, of course, the visual upgrade. The transition from 2D to 3D is an enormous task, and we spare no effort to guarantee we will ace this step forward. For this devlog, we asked Nils, our 3D artist at tobspr Games to take you through the process of how we settled on the design philosophy of Shapez 2 and what we have to keep in mind whenever we design something. Before we get started, please make sure you have Shapez 2 wishlisted! We have some exciting times ahead of us, and it would be a shame if you were to miss out on future updates! :) https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Happy progress blog day! Weve been working a lot on the visual presentation of Shapez 2. This includes everything from making the game easier to navigate, as well as making the whole factory-building aspect (which is quite important in Shapez 2, Id say) smoother and a bit faster. As always, these blogs are bi-weekly! One week, it's all about the progress we made developing the game. Two weeks later, we do a deep dive into one specific mechanic or feature that warrants some explaining. We plan to keep this cadence going until the full release of the game, and probably even after! While youre here, make sure you have Shapez 2 wishlisted! Not only does it allow you to stay up to date with the latest know-how on the game, it also gives Shapez 2 a better shot at getting featured by Steam. It would help us out a ton, thanks! https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! We get a lot of questions about performance, so we thought it would be a good idea to take you through our progress of optimizing Shapez 2 to run as smoothly as possible. We asked Lorenzo, one of our developers, to take you through everything. This is a very technical blog, so if you're not experienced with this stuff, feel free to skip this one. Before you dive in, be sure to wishlist Shapez 2 if you haven't already! It helps us out massively. Thanks! https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hey everyone! Its time for another progression blog. These past two weeks were all about visual improvements to the shapes, building and various menus & UI! As per usual, make sure you wishlist shapez 2 here on Steam to support the development of the game! Following the game will also make sure you stay up to date with the latest news. Thanks! https://store.steampowered.com/app/2162800/shapez_2/
Hey everyone! Were working on a new shape type thats coming to shapez 2: Crystals. These crystals will massively shake up the endgame and come with a couple of handling instructions. Before we get into it, be sure to wishlist shapez 2 if you havent already! It really helps us out with the release of the game. https://store.steampowered.com/app/2162800/shapez_2/ [hr][/hr]
Hey everyone! Its been a little while since the last devlog. Weve been very busy with the Gameplay Reveal trailer from two weeks ago, which was then followed up by Gamescom. However, were back now! So lets discuss what weve been working on since devlog 007.
Hey everyone! Its been a long time coming, but its finally here: we now have a Reveal Trailer for shapez 2!
Hey guys! First of all, I apologize for the short break on devlogs. We are super busy working on the reveal trailer right now (which we want to showcase somewhere in August) which is why I simply lacked the time to do those detailed devlogs!
Hey everyone! Today I wanted to give you some insights about the fluids in Shapez 2! As always, be sure to wishlist & follow Shapez 2 to get a notification on important updates: https://store.steampowered.com/app/2162800/shapez_2/ Alright, so let's dive into the devlog!
Hey everyone! First of all, I want to apologize for the late devlog. A lot of stuff is happening right now, and it's hard to find time in between!
Hey guys!
In this devlog I wanted to share some insights how the map in shapez 2 works, which is mainly based around the concept of building space stations platforms.
Here's a quick screenshot of how the islands look like, although it is already outdated:
However, to understand why the concept ended up the way it is, we need to look at how shapez 2 evolved:
IMPORTANT NOTICE: This devlog includes a lot of old screenshots, alpha footage and placeholders. The final game will look very different!
Hey everyone! As promised in the last devlog, I wanted to cover the changes and new mechanics regarding item stacking in Shapez 2! However, I wanted to also quickly mention that we have a new logo for Shapez 2:
Hey everyone again! The response to the latest devlog was super positive, so I thought I'd try to give you more regular updates now! This devlog is covering the topic of cutters, rotationally dependent shapes and much more. Enjoy the read!
Hey everyone! I wanted to give you an update on the development of Shapez 2, our current plans and more!
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