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shapez 2 - Roadmap Survey #1

Hello everyone! As we mentioned before, we didn't want to start Early Access with a static roadmap. As a developer, it can be easy to focus on things that we think might be super important, but are actually minor while there might be other severe topics that we should look into first! While we are still overwhelmed with the reception of the game as well as the amount of feedback we got (Around 1.700 feedback form responses, 10.000 new discord members, 600 bug reports and over 1000 Suggestions), we thought it would be a good time to now ask what we should prioritize for the next major update!

Roadmap Survey


So, please fill out our first Roadmap Survey:

Fill out the survey here!


The next steps


Currently we are finalizing 0.0.8 and we are aiming for roughly this Thursday or next Tuesday if everything goes as planned (fingers crossed!). It improves blueprint editing, adds auto-tunnel-placement for space belts & rails, marker visualizations & much more! You can already give it a try on the experimental 0.0.8 branch on Steam (although please backup your savegames!).
Automatic Tunnel Placement coming in Update 0.0.8 For the first major update, we want to introduce some bigger changes & content, so it's unlikely we'll finish it this year. Our current prediction would be Q1 2025, so 0.0.8 would probably stay around for a while (unless severe issues arise). We want every major update to make it worth picking up the game again. You can expect every major update to include new content, quality of life improvements as well as bug fixes & performance improvements. We also want to make sure it's exciting enough to pick up the game again; while we plan to add more endgame content, we are also aiming to add new scenarios that let you experience the game in a different way again or new mechanics that add a twist to the game. We are aware that the current shapez 2 experience might be shorter (50-150 hours depending on your playstyle) compared to other long-established factory games. In order to create shapez 2, I had to cut one of these: content, quality or time. To launch shapez 2 within a reasonable time into early access, we decided it's better to focus on creating a very solid baseline for the game that we can then expand for many years. Over the course of time, our goals is to increase the amount of content within the game, until we reach the point were you can just constantly keep playing between the updates. That's it! Thank you for taking the time to fill out the survey - We're very excited to see what exactly the roadmap will end up looking like! ~ Tobias & the shapez 2 Team

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[ 2024-08-27 15:54:16 CET ] [ Original post ]

shapez 2
tobspr Games Developer
tobspr Games Publisher
Coming soon Release
GameBillet: 19.99 €
Game News Posts: 46
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (7837 reviews)
Public Linux Depots:
  • [0 B]


shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.

Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!

Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.

Gameplay Overview

The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.

All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.

2D + 3D

shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!

Layers

Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are completely optional!)

View into the machines

Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!

New engine, better performance, better accuracy

We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)

Islands

shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!

This feature works well with our next one… Mass Transport!

Mass Transport

With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)

Whilst these may not look exactly like trains, they'll behave in a very similar way!

Pipes & Fluids

Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)

Research Tree

On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)

Blueprint Library

This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!

... and more:

  • Modding support
  • New shape mechanics
  • Multiple game modes
  • Customizable game creation
  • All-new soundtrack

MINIMAL SETUP
  • Processor: 3Ghz+ dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
  • Storage: 2000 MB available space
RECOMMENDED SETUP
  • Processor: 3Ghz+ quad coreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 2048 MB VRAM
  • Storage: 2000 MB available space
GAMEBILLET

[ 6089 ]

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GAMERSGATE

[ 3241 ]

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