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shapez 2
tobspr Games Developer
tobspr Games Publisher
Coming soon Release
GameBillet: 16.29 €
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (9695 reviews)
Public Linux Depots:
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Dimension Update Reveal

Hey there! We can finally reveal what we've been working on these past few months! Because we've partnered exclusively with Triple-i to bring you this news, we couldn't share it in advance as we usually do.

TL;DR: The next BIG shapez 2 update will be released on June 2nd. Save the date!


(Challenge: Can you spot the 22 new features/changes we've hidden in this trailer? Let us know in the comments!) [previewyoutube=MsshYSelka8;full][/previewyoutube] On the bad side, we suffered from massive scope creep for this update, which caused it to take much longer than originally expected. On the good side, it means this update is HUGE. Let's take a look at what's coming :)

Dimension Update Contents


3D Platform Building


This one's a biggie. You will be able to build platforms, rails, space belts, and space pipes on multiple levels, just like buildings! This means that our already infinite game is (somehow) getting even bigger. We thought it made a lot of sense, as you learn 3D construction with normal buildings, then move on to platforms and suddenly it's 2D again. This way, there's a whole new axis to play with, allowing you to build bigger, more compact, and more efficient factories.
The controls work similarly to normal buildings - in fact, we refactored the placement so that the building and platform placement share almost the same code. This means that Q/E works just as expected in platform mode, and so on.
We can't wait to see what kind of spaghetti you will make with this (although we can't condone inefficiency...).

Trains Rework


We have reworked the trains, both functionally and visually! Here are some of the changes we've made.

Visual Rework


Trains and rails have been completely redesigned visually!

Transfer Stations


This new buidling will allow you to transfer shapes and fluids from one wagon to another almost instantly, without having to unload and reload them!

Quick and Wait Stops


There are now two types of train stop that allow you to customise the behaviour of your trains. A quick stop will only stop a train if it can load or unload something immediately. At a wait stop, a train will wait for up to 30 seconds. Trains are also much smarter now, so they will not stop or continue waiting at stop if, for example, they are already full.

Unloader Configuration


You can now configure which layers a train unloader should unload. This also works well with the new quick/wait station logic.

Smaller Packages


Instead of having one package per layer, which gets larger as you upgrade your research (and therefore takes longer to accumulate and load, slowing throughput), you can now have multiple packets per wagon layer. These packs have a fixed size (currently 180 shapes / 1800 Liters) and instead you upgrade "Packages per layer".

More Train Colors


We have added 3 new train colours to unlock, bringing the total to 7.

Variable Belt Launchers (+ Pipes & Wires)


Belt launchers, fluid launchers, and wire transmitters now have a variable range, allowing you to densify your layouts even more!
This also means you can now much more easily cross a belt (in fact, it happens automatically if you drag 'over' it):

Faster Space Belts


Right now, many of the advanced factories look like this:
However, this is not what we intended. We wanted the platforms to feel more like buildings - i.e. 4-6 per space belt. With these highly condensed platforms, processing 12 belts at a time, it ended up being more like a 1:1 ratio in the late game. We've increased the throughput (not the speed!) of the space belts by 400%, which means you can now carry 4 times as many forms on them as before, building more like this:

Overflow Splitter


We have added a new version of the splitter that prioritises one output, and only outputs to the other side if the output stalls.

Searching Shapes


You can now search for specific shapes on the map! No more searching endlessly in infinite space.

New Platform Layouts


We have added the old T, Cross and L platform layouts along with some new ones!

UI Improvements


You can now see the operator shapes on the main screen:
We have also reorganised the shop into categories:
You can now also see the contents of a wire under your cursor:
And we have made the throughput of buildings such as the cutter and stacker clearer:
Also global wire transmitters / receivers now have 2 inputs - one for the ID, one for the signal, so you have almost unlimited channels now. In addition, you can now use the TAB key to toggle buttons under the cursor, and speaking of the cursor, there is now a 'Zoom to Cursor' setting (disabled by default).

Other


The above are just the big changes. There are so many smaller changes, fixes, and improvements that it would be impossible to list them all here. Please also note that we are still finalising this update, so some things might still change.

Note on savegame and blueprint compatibility


Savegames from 0.0.9-rc7 (the current version) are partially compatible, but might load with issues (i.e. Tunnels will be gone etc.). Savegames from previous versions (i.e. if you played on 0.0.8) are unfortunately not compatible, but we will make the current version of the game available as a branch on steam, so you can continue playing. Loading an old game into 0.0.9 and then into this update should make it load (with issues). However, I strongly recommend that you consider starting a new playthrough with all these changes to get the most out of this update (have you tried hexagonal yet?), rather than fixing your existing factories. There are so many new ways to be efficient now! Thank you for your continued support (and patience), and see you on June 2nd! ~Tobias

Join the community:


Discord Reddit Suggestions Portal X / Twitter YouTube TikTok https://store.steampowered.com/app/2162800/shapez_2/


[ 2025-04-10 16:10:56 CET ] [ Original post ]



shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.

Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!

Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.

Gameplay Overview

The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.

All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.

2D + 3D

shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!

Layers

Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are completely optional!)

View into the machines

Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!

New engine, better performance, better accuracy

We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)

Islands

shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!

This feature works well with our next one… Mass Transport!

Mass Transport

With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)

Whilst these may not look exactly like trains, they'll behave in a very similar way!

Pipes & Fluids

Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)

Research Tree

On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)

Blueprint Library

This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!

... and more:

  • Modding support
  • New shape mechanics
  • Multiple game modes
  • Customizable game creation
  • All-new soundtrack

MINIMAL SETUP
  • Processor: 3Ghz+ dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
  • Storage: 2000 MB available space
RECOMMENDED SETUP
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  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 2048 MB VRAM
  • Storage: 2000 MB available space

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MacGamestore

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