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shapez 2
tobspr Games Developer
tobspr Games Publisher
Coming soon Release
GameBillet: 17.49 €
Game News Posts: 54
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (10105 reviews)
Public Linux Depots:
  • [0 B]
Dimension Update Patch 1 (0.1.1)

This is a small patch to fix some of the issues that slipped through, as well as some missing QoL features for the Dimension Update.

The Dimension Update was very well received, and it was great to hear all of your questions in the AMA and your feedback. Thanks for your continued support!

We are also working on some big things for shapez 2, but it's too early too announce those just yet - keep an eye out for future devlogs if you're interested in finding out more!

Changelog


Summary


  • Global signal receivers/transmitters now support any wire signals (used to be only shapes)

  • Trains are now 36% faster (them being slower than in 0.0.9 was a bug and not intentional)

  • Lots of bugfixes! (see below)

Interface


  • Fixed: Blueprint icons reset when using "Replace" button

  • Fixed: Red 'X' shown on catcher placement area when placing launcher while overlapping a belt

  • Fixed: No incorrect placement coloring when placing 2x1 buildings on level 2 with level 3 not unlocked

  • Fixed: Blueprint toolbar overlaps everything after saving a Blueprint into a folder on the toolbar

  • Fixed: Train spawn from space view has its connection point one square away from it

  • Fixed: Train's content icons are all placed at the same level in all 3 levels

  • Fixed: Toolbar resets to first option in after right clicking to delete

  • Fixed: Opening Blueprint library does not cancel placement

Gameplay


  • Fixed: Pin Pushers are faster than expected

  • Fixed: No 'Research complete' sound effect played when upgrading speed unlocks

  • Fixed: Controlled channel for global signal can only be shapes

  • Fixed: Launcher and catchers placed on notches do not automatically place their counterpart

  • Fixed: Launchers do not assume the direction over the belt its built

  • Fixed: Building launcher/catcher over belts no longer deletes the intervening pieces

  • Fixed: Revert to old placement sound effects

  • Fixed: Disable vortex 'auto-attract' for space belts

  • Fixed: Train speed has dropped by 36% compared to 0.0.9

  • Fixed: Cutting and copying platforms have different functionality when placing the elevation on different levels

  • Fixed: Cannot build Shape or Paint Miner on 1x1 challenge

  • Fixed: 2nd and 3rd building levels not defaulting to catchers on notches in experimental

  • Fixed: Train is randomly skipping third stop in configuration

  • Fixed: Train stuck on a return trip

  • Fixed: Deleting train launcher and one tracks attached to spawner will cause the train to keep spinning in place after jumping back

Visuals


  • Fixed: Wrong meshes are shown on belts and pipes from far away

  • Fixed: Cover belts for wagon transfer stations look stretched

  • Fixed: Train route colors on vertical elevations are switched

  • Fixed: Trains spinning when returning to base

  • Fixed: Fix accent color shader

  • Fixed: Trash showing up differently from space view

Other


  • Fixed: Incorrect statistics numbers for mixed shapes on same delivery launcher

  • Fixed: PlacementData.AddBuildingPlacement exception when building a Stacker next to a Conveyor Lift

  • Fixed: HUDBuildingBlueprintPlacement - Exception

  • Fixed: SuperChunkSerializer - Exception "No definition available for SandboxItemProducerDefaultInternalVariant"

  • Fixed: Exception: Shape UID never registered

Localization


  • Fixed: No Milestone number present on the Milestone Screen in Japanese & Chinese (Simp/Trad)

  • Fixed: Bring in additional translation fixes from localization team

With all these fixes, the update should be quite stable and we are mostly focusing on the next update now. Should something have slipped through, please report it either on the official discord or the steam forums!

Have a great start into the week!

~Tobias


Join the community:


Discord Reddit Suggestions Portal X / Twitter YouTube TikTok shapez 2 on Steam


[ 2025-06-23 16:16:18 CET ] [ Original post ]



shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.

Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!

Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.

Gameplay Overview

The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.

All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.

2D + 3D

shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!

Layers

Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are completely optional!)

View into the machines

Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!

New engine, better performance, better accuracy

We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)

Islands

shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!

This feature works well with our next one… Mass Transport!

Mass Transport

With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)

Whilst these may not look exactly like trains, they'll behave in a very similar way!

Pipes & Fluids

Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)

Research Tree

On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)

Blueprint Library

This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!

... and more:

  • Modding support
  • New shape mechanics
  • Multiple game modes
  • Customizable game creation
  • All-new soundtrack

MINIMAL SETUP
  • Processor: 3Ghz+ dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
  • Storage: 2000 MB available space
RECOMMENDED SETUP
  • Processor: 3Ghz+ quad coreMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 capable GPU with 2048 MB VRAM
  • Storage: 2000 MB available space

GAMEBILLET

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MacGamestore

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