

shapez 2 is supposed to be the long-awaited sequel to the original shapez - an automation, management & factory-building game currently available on Steam - built for audiences both new and old.
Our aim with shapez 2 would be to create a worthy successor to our original title - one which has a much higher production value, more content, better replayability and, crucially, looks more visually pleasing - this means that we’d like to include many more features for you… And we’ve outlined some of our ideas below!
Though we're still working on the prototype, we've got a solid vision of how the game could look - one that we'd love to share with you and get your feedback on. We would also like to point out that funding for shapez 2 isn’t yet fully secured - so whilst we’ll do our best to see this project through to completion, the outline below is our vision for our ideal game, rather than a set of specific promises.
Gameplay Overview
The goal of shapez 2 is to build, automate, and scale your factory in order to process increasing numbers, types, and colours of shapes! You’d be building machines, placing conveyor belts, and designing vast networks in order to transport your goods. Whilst to begin with you’d be focused on extracting pure shapes from the ground, you would soon discover a vast array of colours - unlocking an even vaster number of combinations... And, well, then the fun begins.All sounding a bit familiar? Don’t worry, we plan to shake things up a bit this time… As you’ll see below.
2D + 3D
shapez 2 will, by default, have a 3D view. However - we know how crucial being able to build efficiently is, so you will be able to seamlessly toggle between 2D and 3D!Layers
Complementing our new 3D view, shapez 2 will also feature multiple layers! Whilst in shapez there was only one additional layer (the wires layer), shapez 2 will provide players with up to 3 layers to switch between. You'll be able to place buildings, conveyor belts, and wires on each of them! (And, don't worry if you like to keep things simple - the additional layers are completely optional!)View into the machines
Whilst shapez only had ‘closed' buildings (which could sometimes make it difficult to see what was going on!), in shapez 2, all buildings are ‘open' - allowing you to see exactly how your shapes are being processed! This is a big one for us - and we're hoping it'll make it easier for new players to get into the game. It'll be a much more visual process!New engine, better performance, better accuracy
We're writing shapez 2 completely from scratch in an entirely new engine! This'll allow us to maximise performance (using all available cores & GPU power), leading to vastly improved performance, even with our new 3D visuals. (It's actually insane to us how many different buildings shapez could handle, considering it's basically a website!)Islands
shapez had a very uniform map (which severely limited exploration) - and that's something that we wanted to change this time. In shapez 2 space will no longer be unlimited - instead you need to craft islands to expand your base!This feature works well with our next one… Mass Transport!
Mass Transport
With the addition of new biomes, you'll be needing new infrastructure to transport your resources over long distances! In shapez 2, there will be a mass transport feature unlockable through the research tree. (More on that later!)Whilst these may not look exactly like trains, they'll behave in a very similar way!
Pipes & Fluids
Another new addition for shapez 2 - pipes! Not only will there be a number of new fluids, but colors will be fluids rather than being transported on a belt. (Not to worry, though - you'll still be able to package them on belts with a new building that we're introducing!)Research Tree
On the topic of replayability, we're introducing a new research tree - featuring a number of branches designed to make progress less linear! Whilst there will still be a main branch (i.e. cutters, rotators, pipes, stackers), there will be additional sub-branches, allowing you to focus on each of the available buildings and unlock upgrades for them (for example, the 180-degrees rotator is an available upgrade after unlocking the default rotator. You don't have to unlock it, but if it looks useful to you, go for it!)Blueprint Library
This was a feature that was actually planned for shapez, but sadly never made it into the original game. We'll fix this in shapez 2 by adding a complete blueprint library, as well as the ability to load/share blueprints easily!... and more:
- Modding support
- New shape mechanics
- Multiple game modes
- Customizable game creation
- All-new soundtrack
Hey everyone!
It\'s been a few weeks, so here\'s another update on where we\'re at and what we\'re cooking up. If you\'re interested in how we work on and polish the art for shapez 2, this one\'s for you.
Improved visual fidelity
We are constantly working on improving the current state of the visuals of shapez 2. Often we go back to some of our oldest assets - we take a fresh look and think about how we can give them that extra bit of love and polish. Which sometimes requires new workflows and thinking outside the box.
New detail workflow
During development we invested some time to implement a technique often used in game art. It is a combination of floating geometry and an atlas normal map. This technique has helped us to efficiently add details to our models while reducing impact on performance. As an example, here\'s a peek at our atlas map a normal map texture that contains all the details we UV onto our models to add visual depth.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/e5e601d36657003730b25d6f573ed57100451b77.png\"][/img]
Here\'s another look into the workflow in Blender. As you can see, it is easy to iterate and detail our assets on the fly.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/c35e95e7c11c659a07dbb5f95320938834b83129.gif\"][/img]
Below you will see some examples of our results utilizing the technique.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/73b946056b56a2aa654ebb6e65089fa4d54b82b1.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/6a5d8f72063d9d470b289b4af1929f62169a83c6.png\"][/img][/carousel][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/bf550e11fd190085d488d08b72ee50e5a1bf9511.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/02c01f96286dac5ffacbc64e756a5bffd3fef33a.png\"][/img][/carousel]Fluid system visual rework
We continued using the previously mentioned workflow to revamp parts of the fluid system visuals. Our goal is to make the fluid-related structures and buildings easily distinguishable from the shape-related structures and buildings.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/2b6d44ad43d84b9890596e375a084615338dc628.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/6efdc201e9f2a6e512ce0265b55a625db77911d5.png\"][/img][/carousel][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/fbc47d254895f753059fc3812f34f15019532a63.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/5e6b1ba83e24200335eae8c9542ed9061526e284.png\"][/img][/carousel]Here\'s the difference between the shape transporter belt and the fluid transporter belt:
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/9b2fb6273eb38fe30106460ab8e7c5213948a370.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/780f8766b2d9bf2dc67c6b4f7d5ed3c873716425.png\"][/img][/carousel]And some before/after shots of the fluid belt lifts:
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/80d8ff7481f6df51923e80bd08bcb51de698ef8a.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/68705666a4cc3324cff275c60afc7681e5efa7e3.png\"][/img][/carousel][carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/1f5a624adb0d760f842da3adbd4c2cdbd65c0ee3.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/27eb16ec196c0dd4f69bb9f73d19594486464ff3.png\"][/img][/carousel]We also took the time to redo the fluid launcher / catcher to give them a unique appeal.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/d7e064377dab0c374b814c06c2b1fbcdd55648ea.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/432b2906f9521b32cf5c168c4abfcd7864084b0d.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/8cc96bbce025af1551c26657ff9cdd786736a5c8.png\"][/img][/carousel]We are still working on aspects of the fluid system like the space pipes visuals and we are looking forward showing them off in the 1.0 release.
Another look into Manufacture mode
We made significant progress in developing the visuals of this new mode. This time we have introduced new colors and various smaller improvements to separate the different tiers of the converters. Take a look!
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/5f4f32fa1fdfe93afc38b0bb34b66858a1dcd34d.gif\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/0ecd909fffc175b82209208e2d75eba3479bbb2b.png\"][/img][/carousel]This is just a snippet of the different converters. There is more to come!
Its always nice to reflect on the progress made, from the prototype stages to nearing the final visuals of the game mode.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/dcf8889f55bef0179a3d3e54f47636e2926b2b27.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43169810/b4060afb9ef4a1c9ee66fb328cf49906fc251a98.png\"][/img][/carousel]There\'s plenty more coming in the 1.0 release and we hope this gives you an exciting look at what we\'re preparing. We hope this gets you as hyped as we are for the final version of the game.
Thank you for your time, and see you in the next one!
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Minimum Setup
- Processor: 3Ghz+ dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DirectX 10.1 capable GPU wit 1024 MB VRAM
- Storage: 2000 MB available space
Recommended Setup
- Processor: 3Ghz+ quad coreMemory: 8 GB RAM
- Graphics: DirectX 11 capable GPU with 2048 MB VRAM
- Storage: 2000 MB available space
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