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Release #17 - WASD controls more!

Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have an update for you! The eagle-eyed among you will notice this is Release #17. We've been keeping a regular fortnightly development blog over on our site for the past 10 months. If you're interested in seeing how the game has come together, check it out! Anyway... http://timmybibble.com/blog/ What's in this release you ask? Well there's actually a ton of stuff!

Advanced Modifiers fixed!


First up, we've fixed all of the accidentally-broken advanced modifiers. Relaxed play now works, target now works, the timer now works. This means we've been able to re-introduce Bully Mode, which was removed from recent builds. We've also added descriptions to the modifiers so you know what the heck they do!
Relaxed play might be my favourite...

Keyboard & Mouse controls!


Secondly, keyboard controls! We've implemented keyboard controls on WASD and mouse so even if you only have one controller you can still play with a friend. If you have two controllers, now three of you can play. (Maybe we'll even let you have FIVE players at some point...)

New game mode: Criss-cross!


Third on the list is a brand new game mode straight from the recipe book -- Criss-cross! Criss-cross is best played with four players, free-for-all or 2 vs 2. You start with no ammo at all, and so have to run to each other's rugs to charge your gun. This results in conflict areas as players cross paths. It's super fun - give it a try!

Character Select updated!


The final change is only a small one. The Character Select screen has been slightly adjusted so that players are more likely to run over other each other's rugs. This allows us to remove that little bit of text that explicitly tells players to do so, and as a result makes the game a more accurate realisation of Timmy's dream world. We've also moved the hats into the tooltips as the "A" and "B" were completely pointless - whoops!
New Character Select layout. We've also been working on other stuff, but we didn't have time to implement it. There were some other little fixes and additions too, but there are (as always) too many to note. If you really want to know, the full changelog below contains all the secrets. Until next time, stay friendly everyone! - Ashley

Full Changelog:


Code:
  • Started some LAN/online multiplayer code to "test the waters". https://twitter.com/ashleygwinnell/status/583399742425669632
  • Changed Last Man Standing modifier to "Last Friend Standing"
  • Added descriptions to all Advanced Modifiers.
  • Added keyboard & mouse controls to the game. This helps people play who only have one controller!
  • Moved debug keys away from WASD so they don't accidentally activate. (Windows only).
  • Fixed bug where hitting LB to get to Advanced Modifiers during a menu transition made the screen get stuck offscreen.
  • Added "Criss-cross" game mode!
  • Fixed "relaxed play" advanced modifier.
  • Fixed "target" and "timer" advanced modifiers, and re-added bully mode.
  • New head/rug positions on character select.
  • New display position for team hats on character select - they've been put in the tooltips.
  • "New Custom Mode" added to mode select.
  • Hidden text labels for good on the mode select screen. It makes more sense to do so now that the "new custom mode" option is in.
  • Fixed a bug where right triggers weren't working on wireless Xbox 360 controllers.
  • Added "impact" effect that triggers when players die.
Art & Animation:
  • Generic armour for testing.
  • Different armour for each character! It's so pretty (and wacky). Ooooooh.
  • New player death pop animation created and implemented.
  • New player headbutt rebound spark animation created.


    [ 2015-04-03 20:14:17 CET ] [ Original post ]

  • Friendship Club
    Force Of Habit Developer
    Force Of Habit Publisher
    2015-03-24 Release
    Game News Posts: 22
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    8 user reviews (8 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Friendship Club (Linux) [93.12 M]
    Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!



    Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!

    Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.



    • LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
    • FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
    • PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
    • ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
    • A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!



    • NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
    • NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
    • NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
    • MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
    • SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
    • DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
    • LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
    • STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!

    MINIMAL SETUP
    • OS: Ubuntu 14.04 or SteamOS
    • Processor: 1.5GHz ProcessorMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
    GAMEBILLET

    [ 6132 ]

    8.46$ (15%)
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    0.64$ (87%)
    15.99$ (20%)
    6.75$ (55%)
    13.27$ (56%)
    23.99$ (20%)
    1.5$ (70%)
    1.94$ (84%)
    5.76$ (71%)
    1.88$ (62%)
    5.31$ (79%)
    1.0$ (80%)
    5.1$ (66%)
    4.39$ (69%)
    8.1$ (73%)
    2.55$ (83%)
    8.28$ (45%)
    9.0$ (85%)
    3.92$ (74%)
    3.19$ (79%)
    1.96$ (87%)
    15.0$ (75%)
    3.4$ (83%)

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