Name | Friendship Club | ||
Developer | Force Of Habit | ||
Publisher | Force Of Habit | ||
Tags | |||
Release | 2015-03-24 | ||
Steam | 9,99€ 7,99£ 11,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Friendship Club (Linux) [93.12 M] |
IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club |
IMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club |
We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie and Tom and James! P.S. Here's a little demonstration of a heart-warming gift exchange between Shakey Jake and The Canardinal. Aren't they just adorable! Full Changelog: Main Features:
Code:
Art & Animation:
Audio:
Misc:
|
We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie and Tom… and James! P.S. Here's a little demonstration of a heart-warming gift exchange between Shakey Jake and The Canardinal. Aren't they just adorable! Full Changelog: Main Features:
Code:
Art & Animation:
Audio:
Misc:
|
|
|
Hey, |
Hey, |
In future were going to be releasing less frequently than we did in the first year of development, but each update will have major new features, rather than the incremental ones we had in the past. We decided that this would be the best way to work on the game, meaning that there would be less downtime spent doing the releases (compiling builds, testing, contacting press etc.) and hopefully means we might get a bit more media coverage for the releases. I guess well see Speaking of which, if youre a fan of the game, wed be really grateful for any help you can give us in spreading the word, whether its reviews, tweets, getting people over to play the game together, whatever. The more time we can dedicate to Friendship Club, the faster it will come along. Were trying to make the best darn local-multiplayer game we can and were not taking any shortcuts along the way. Its going to be worth it, I promise - theres SO much we want to get in there, your support is vital to us. Take care everyone, Nick, Ash, Sophie and Tom and James! Full Changelog: Main Features:
|
In future we’re going to be releasing less frequently than we did in the first year of development, but each update will have major new features, rather than the incremental ones we had in the past. We decided that this would be the best way to work on the game, meaning that there would be less downtime spent doing the releases (compiling builds, testing, contacting press etc.) and hopefully means we might get a bit more media coverage for the releases. I guess we’ll see… Speaking of which, if you’re a fan of the game, we’d be really grateful for any help you can give us in spreading the word, whether it’s reviews, tweets, getting people over to play the game together, whatever. The more time we can dedicate to Friendship Club, the faster it will come along. We’re trying to make the best darn local-multiplayer game we can and we’re not taking any shortcuts along the way. It’s going to be worth it, I promise - there’s SO much we want to get in there, your support is vital to us. Take care everyone, Nick, Ash, Sophie and Tom… and James! Full Changelog: Main Features:
|
Hello everybody, |
Hello everybody, |
Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! The Wonky Wagon has some furniture and decoration updates too. Items hung on the wall are now sometimes interactive: wagon wheels will spin if you shoot them, and WANTED posters burst into flames. Other things too, check them out in-game! They're all cool! Turbo Bullets We've made a slight modification to the biggest type of turbo bullets -- they now blast right through furniture and other room objects! If you get one of these in The Wonky Wagon, see if you can catch your friends offguard by shooting them through walls -- amazing moments ensue. BAM! - GIF of this is at the top. Updated Statistics Menu We've added a menu to the end-game stats screen that lets you replay the game you just played really quickly. If you - like us - are always in that "one more go" mood, this is for you. Oh, we hope you like biscuits too. Bikkits! More YouTube friendly! In an effort to make the game more friendly YouTubers and streamers, we now allow people to set their names in the game options. Names can be 3 characters long (arcade style!) and will appear above/below the avatars in the corners when playing. If you've seen any of Stumpt's videos of Friendship Club, it looks a bit like that. Less editing work for you - hurrah! :) 8 Players? We've been working on supporting up to 8 players! It's all under the hood at the moment, and there are still a few issues to iron out. e.g. What do we do with the game scale? Shrink the players? Make the arenas bigger? What about split screen? Will there be too many bullets on-screen? Who or what will the new characters be? Questions like these (and others) will need to be answered before it's ready for release on Steam. That said, if you're coming to Bristol Video Games Social XIX next weekend, you might just catch a sneak peek of it -- we're hoping to have it set up to get some feedback. Come along if you're in or around Bristol! Stay friendly! - Ashley What are you most looking forward to from Friendship Club? 8 player mode? AI/bots? Online multiplayer? Something else? Let us know on Twitter, Facebook or really spoil us and use the Steam community! :) Full Changelog New things (as above):
Code (game):
Code (engine):
Art & Animation:
|
Some of those items sometimes generate in odd places, such as TVs facing walls. Issues like that will be phased out as time goes on, much like analogue TVs! The Wonky Wagon has some furniture and decoration updates too. Items hung on the wall are now sometimes interactive: wagon wheels will spin if you shoot them, and WANTED posters burst into flames. Other things too, check them out in-game! They're all cool! Turbo Bullets We've made a slight modification to the biggest type of turbo bullets -- they now blast right through furniture and other room objects! If you get one of these in The Wonky Wagon, see if you can catch your friends offguard by shooting them through walls -- amazing moments ensue. BAM! - GIF of this is at the top. Updated Statistics Menu We've added a menu to the end-game stats screen that lets you replay the game you just played really quickly. If you - like us - are always in that "one more go" mood, this is for you. Oh, we hope you like biscuits too. Bikkits! More YouTube friendly! In an effort to make the game more friendly YouTubers and streamers, we now allow people to set their names in the game options. Names can be 3 characters long (arcade style!) and will appear above/below the avatars in the corners when playing. If you've seen any of Stumpt's videos of Friendship Club, it looks a bit like that. Less editing work for you - hurrah! :) 8 Players? We've been working on supporting up to 8 players! It's all under the hood at the moment, and there are still a few issues to iron out. e.g. What do we do with the game scale? Shrink the players? Make the arenas bigger? What about split screen? Will there be too many bullets on-screen? Who or what will the new characters be? Questions like these (and others) will need to be answered before it's ready for release on Steam. That said, if you're coming to Bristol Video Games Social XIX next weekend, you might just catch a sneak peek of it -- we're hoping to have it set up to get some feedback. Come along if you're in or around Bristol! Stay friendly! - Ashley What are you most looking forward to from Friendship Club? 8 player mode? AI/bots? Online multiplayer? Something else? Let us know on Twitter, Facebook or really spoil us and use the Steam community! :) Full Changelog New things (as above):
Code (game):
Code (engine):
Art & Animation:
|
The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after the game is running, and it will know that the controller exists. One small step towards a more seemless experience. Right-o, that's everything. Have fun with this release, but most importantly, stay friendly! - Ashley You can say things to us in these places, amazing huh?! Twitter, Facebook or really spoil us and use the comments below. Full Changelog New things:
Art:
Code:
Misc:
|
The main take-away from that list should be that you can now see which of your friends has been smashing the place up the most. If you didn't get that, go back and try again. The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after the game is running, and it will know that the controller exists. One small step towards a more seemless experience. Right-o, that's everything. Have fun with this release, but most importantly, stay friendly! - Ashley You can say things to us in these places, amazing huh?! Twitter, Facebook or really spoil us and use the comments below. Full Changelog New things:
Art:
Code:
Misc:
|
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things.
Code:
Art & Animation:
Audio: |
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things.
Code:
Art & Animation:
Audio: |
You might see progress slow down ever-so-slightly over the coming months -- Ashley our programmer is contracting 3 days a week to keep the project funding healthy. Steam sales haven't made us millionaires, and the nature of it is we have to make compromises to stay afloat. Thank you (in advance) for being so understanding! Cheers! - Tom Do you like Friendship Club? Do you have nice (or even not so nice) things to say to us? You can do so on Twitter, Facebook or here in the comments. ;) Full changelog: Code:
Art & Animation:
Audio:
Misc:
|
You might see progress slow down ever-so-slightly over the coming months -- Ashley our programmer is contracting 3 days a week to keep the project funding healthy. Steam sales haven't made us millionaires, and the nature of it is we have to make compromises to stay afloat. Thank you (in advance) for being so understanding! Cheers! - Tom Do you like Friendship Club? Do you have nice (or even not so nice) things to say to us? You can do so on Twitter, Facebook or here in the comments. ;) Full changelog: Code:
Art & Animation:
Audio:
Misc:
|
Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have an update for you!
Art & Animation:
|
Friendship Club is Now Available on Steam Early Access and is 10% off!* |