





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey there!
Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!
Hey there!
Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!
Hey,
Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem.
It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future.
Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems.
Have a terrifying Halloween everyone, be sure to get sick on sugar and fear...
Cheers,
Nick
Hey,
Panic over, we hope. Ashley has picked through his mountain of C++ and found what we think to have been causing the problem.
It's pretty weird that it was only happening when the game was being run through Steam, but ho hum. We've implemented a beta-testing branch now so we can test things via Steam before releasing them in future.
Please let us know on Twitter (@forcehabit) or via the forums if you find any other problems.
Have a terrifying Halloween everyone, be sure to get sick on sugar and fear...
Cheers,
Nick
Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in Steam so that we can test the game via launching it from Steam. In future we might be on the lookout for beta testers so keep your eyes peeled if that sounds interesting to you. Cheers!
Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in Steam so that we can test the game via launching it from Steam. In future we might be on the lookout for beta testers so keep your eyes peeled if that sounds interesting to you. Cheers!
Hey!
After a bit of a release-hiatus, were happy to announce a new version of Friendship Club!
Sorry about the slow progress this past six months. Due to slow Early Access sales, weve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and weve worked out a pretty good balance now to allow us to make consistent progress, its just that well have to be splitting our time a bit more than we had hoped. Anyway, new stuff!
Major new features:
Hey!
After a bit of a release-hiatus, we’re happy to announce a new version of Friendship Club!
Sorry about the slow progress this past six months. Due to slow Early Access sales, we’ve had to spend quite a bit of time trying to get money together to work on the game (cough indiepocalypse cough :D). Fear not though, things are coming along and we’ve worked out a pretty good balance now to allow us to make consistent progress, it’s just that we’ll have to be splitting our time a bit more than we had hoped. Anyway, new stuff!
Major new features:
Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting stuff planned for the game, can't wait to get it in... )
Hello everybody, We're REALLY sorry about the controller issues that some people have been reporting. We've reverted Friendship Club back to a slightly older build for now, one where controllers should work again at the expense of hotplugging and a few bits of in game furniture. This bug only seems to occur if you run the game through Steam - if you play Friendship Club from local files, as we do when we're testing, it doesn't seem happen. We've contacted Valve for some input on this to try to figure out what's going on. So yeah, pretty annoying and again, sorry for anyone who's been unable to play. Hopefully now you should now be able to smash your friends through a wild west table, just like old times. Cheers, Nick P.S. Hit us up on the forums if you have any further issues. The game is Early Access, but we want to keep it playable and fun at all times. P.P.S. We've got some exciting stuff planned for the game, can't wait to get it in... )
Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course!
Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course!
Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes...
Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes...
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things.
Hello! It's been two weeks since we released the ever-exciting Armour features, and today we have another release with more lovely things.
Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things.
Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things.
Hi everyone. We totally forgot it's a bank holiday weekend, and we're at Insomnia 54 right now, but nevermind that, we have an update for you! The eagle-eyed among you will notice this is Release #17. We've been keeping a regular fortnightly development blog over on our site for the past 10 months. If you're interested in seeing how the game has come together, check it out! Anyway... http://timmybibble.com/blog/ What's in this release you ask? Well there's actually a ton of stuff!
Friendship Club is Now Available on Steam Early Access and is 10% off!*
Imaginary friends do battle in the mind of young Timmy Bibble! Who will be victorious in this arena of improbable dimensions, where no two rooms are the same and bullets bounce forever?! Get your buddies together for the ultimate showdown in this bullet hell party game!
*Offer ends March 31 at 10AM Pacific Time
[ 6079 ]
[ 2063 ]
[ 4245 ]