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Release #18. ARMOUR!
Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*.
It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reckless as players know they need to get multiple hits in order to pull off their awesome victories. Essentially, Armour introduces more ways to totally humiliate your friends, and that's what this game is all about.
First pass of the armour. Not as cool, right?
There's a lot in the full changelog below, but here are the best bits.
Code:
[ 2015-04-17 14:57:12 CET ] [ Original post ]
Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things.
How does armour work?
Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*.
Why is it so cool?
It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reckless as players know they need to get multiple hits in order to pull off their awesome victories. Essentially, Armour introduces more ways to totally humiliate your friends, and that's what this game is all about.
First pass of the armour. Not as cool, right?
What about those other cool things?
There's a lot in the full changelog below, but here are the best bits.
- Bullet sounds are now affected by the game speed. Turbo Bullets also have new, more impactful sounds.
- 5 new interactive paintings in the Timmy's House arena!
- Dash cone animation now plays *super smooth* regardless of game speed.
Full changelog:
Code:
- Armour gibs!
- Armour hit points / health system implemented.
- Armour sounds implemented.
- Added stats screen graphics to preproduction.
- Disabled story screens.
- Added broken gun gibs. (People thought you could pick up guns!)
- Pressing the Start button while in options now returns players to the previous game state.
- Left bumper now longer goes to Advanced Modifiers.
- New font used on end-game drop-down overlay.
- Armour pass 1.
- Armour pass 2.
- 5 paintings animated for Timmy's House arena.
- "Quickdraw" timer for The Wonky Wagon updated to include shards of wood.
- New dash animation done in Spine.
- New furniture to include in Timmy's House arena. TV, 2x armchair, desk lamp, 2x floor lamp, globe, others. (not yet implemented!)
- Updated Finger Of God holes in the floor.
- Armour "hit" effect added.
- Piano and Bar in The Wonky Wagon recoloured.
- New "floor lights" for Nana Rickett's in The Wonky Wagon.
- Icons for Assassins and Armour modifiers.
- Sound effects for dash changed when players are wearing armour. These are unique to each character!
- Sound effects for being hit by bullet while wearing armour. These are unique to each character!
- Bullet sounds are now affected by the game speed.
- Turbo Bullets also have new, more impactful sounds.
- Added a compressor / limiter on the master output to prevent issues with levels and make it sound lush.
- Set up Git for the game project (finally)!
- Set up Git and FTPloy for the website deployment.
- Tom finally bought a standing mat for his standing desk.
- Updated descriptions of Game Modes.
[ 2015-04-17 14:57:12 CET ] [ Original post ]
Release #18. ARMOUR!
Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*.
It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reckless as players know they need to get multiple hits in order to pull off their awesome victories. Essentially, Armour introduces more ways to totally humiliate your friends, and that's what this game is all about.
First pass of the armour. Not as cool, right?
There's a lot in the full changelog below, but here are the best bits.
Code:
[ 2015-04-17 14:57:12 CET ] [ Original post ]
Take off your hard hats, flat caps and snapbacks. It's time to don some ARMOUR! Yep, this release of Friendship Club introduces a brand new Armour Mode, and many other smaller (but just as cool) things.
How does armour work?
Playing with Armour on means players can be hit by two bullets before getting eliminated. However, it doesn't mean players have two hit points! Armour is not affected by the dash attack. In fact if two players dash into each other with armour on, they both lose their armour. It's more like having a *protective shield*.
Why is it so cool?
It might not sound like much, but it drastically changes the gameplay -- matches become longer, and the meta game gets ramped up significantly. Players with armour try to stay out of melee combat as there's the potential there to lose their advantage. Play styles also become more reckless as players know they need to get multiple hits in order to pull off their awesome victories. Essentially, Armour introduces more ways to totally humiliate your friends, and that's what this game is all about.
First pass of the armour. Not as cool, right?
What about those other cool things?
There's a lot in the full changelog below, but here are the best bits.
- Bullet sounds are now affected by the game speed. Turbo Bullets also have new, more impactful sounds.
- 5 new interactive paintings in the Timmy's House arena!
- Dash cone animation now plays *super smooth* regardless of game speed.
Full changelog:
Code:
- Armour gibs!
- Armour hit points / health system implemented.
- Armour sounds implemented.
- Added stats screen graphics to preproduction.
- Disabled story screens.
- Added broken gun gibs. (People thought you could pick up guns!)
- Pressing the Start button while in options now returns players to the previous game state.
- Left bumper now longer goes to Advanced Modifiers.
- New font used on end-game drop-down overlay.
- Armour pass 1.
- Armour pass 2.
- 5 paintings animated for Timmy's House arena.
- "Quickdraw" timer for The Wonky Wagon updated to include shards of wood.
- New dash animation done in Spine.
- New furniture to include in Timmy's House arena. TV, 2x armchair, desk lamp, 2x floor lamp, globe, others. (not yet implemented!)
- Updated Finger Of God holes in the floor.
- Armour "hit" effect added.
- Piano and Bar in The Wonky Wagon recoloured.
- New "floor lights" for Nana Rickett's in The Wonky Wagon.
- Icons for Assassins and Armour modifiers.
- Sound effects for dash changed when players are wearing armour. These are unique to each character!
- Sound effects for being hit by bullet while wearing armour. These are unique to each character!
- Bullet sounds are now affected by the game speed.
- Turbo Bullets also have new, more impactful sounds.
- Added a compressor / limiter on the master output to prevent issues with levels and make it sound lush.
- Set up Git for the game project (finally)!
- Set up Git and FTPloy for the website deployment.
- Tom finally bought a standing mat for his standing desk.
- Updated descriptions of Game Modes.
[ 2015-04-17 14:57:12 CET ] [ Original post ]
Friendship Club
Force Of Habit
Developer
Force Of Habit
Publisher
2015-03-24
Release
Game News Posts:
22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
8 user reviews
(8 reviews)
The Game includes VR Support
Public Linux Depots:
- Friendship Club (Linux) [93.12 M]
Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
MINIMAL SETUP
- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
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