Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes...
New Statistics
We've added a few more statistics to the end-game stats / tasty pies screen.
- Stars
- Furniture destroyed (gif)
- Bullets fired (gif)
The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after the game is running, and it will know that the controller exists. One small step towards a more seemless experience. Right-o, that's everything. Have fun with this release, but most importantly, stay friendly! - Ashley You can say things to us in these places, amazing huh?! Twitter, Facebook or really spoil us and use the comments below.
Full Changelog
New things:
- More in-game statistics! More juicy pies.
- You can now (sort-of) hotplug game controllers.
- Updated custom in-game font to have accent characters. This will be useful down the line when we localise the game.
- Icons for unlimited ammo, hardcore modifier, furniture destroyed, bullets fired.
- New Gamepad configuration helper. If you gamepad doesn't work with Friendship Club, go here!
- Added support for Rock Candy (PS3) controller and another (more generically named) gamepad.
- Moved Stencil shader into ARK2D library.
- Touch control functions are now loaded in dynamically. Friendship Club doesn't use touch controls, but our first game Toast Time did. This would have caused you problems if you tried to run Friendship Club on a Windows Vista machine.
- Our press management system now automatically tracks game coverage from websites, blogs and YouTube channels.
- We can add coverage items in manually and remove false positives.
- We also include a "thanked" field to make sure we do not become horrible people. :)
[ 2015-05-15 14:15:34 CET ] [ Original post ]
Holla! To follow on from Friendship Club's last release where we introduced Unlimited Ammo and Hardcore Mode... this update seems rather small in comparison. You can kind of think of it like a hot-fix, but it's a bit more than a hot-fix. It's somewhere between a hot-fix and a release. Yes, yes...
New Statistics
We've added a few more statistics to the end-game stats / tasty pies screen.
- Stars
- Furniture destroyed (gif)
- Bullets fired (gif)
The one other potentially cool feature - but also particularly standard - is that you can now hotplug controllers. This just means you can plug controllers in after the game is running, and it will know that the controller exists. One small step towards a more seemless experience. Right-o, that's everything. Have fun with this release, but most importantly, stay friendly! - Ashley You can say things to us in these places, amazing huh?! Twitter, Facebook or really spoil us and use the comments below.
Full Changelog
New things:
- More in-game statistics! More juicy pies.
- You can now (sort-of) hotplug game controllers.
- Updated custom in-game font to have accent characters. This will be useful down the line when we localise the game.
- Icons for unlimited ammo, hardcore modifier, furniture destroyed, bullets fired.
- New Gamepad configuration helper. If you gamepad doesn't work with Friendship Club, go here!
- Added support for Rock Candy (PS3) controller and another (more generically named) gamepad.
- Moved Stencil shader into ARK2D library.
- Touch control functions are now loaded in dynamically. Friendship Club doesn't use touch controls, but our first game Toast Time did. This would have caused you problems if you tried to run Friendship Club on a Windows Vista machine.
- Our press management system now automatically tracks game coverage from websites, blogs and YouTube channels.
- We can add coverage items in manually and remove false positives.
- We also include a "thanked" field to make sure we do not become horrible people. :)
[ 2015-05-15 14:15:34 CET ] [ Original post ]
🎮 Full Controller Support
- Friendship Club (Linux) [93.12 M]
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
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