Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course!
More Furniture
Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS
- 2 x Armchair
- 2 x Standing lamps
- 1 x Fruitbowl table (with 3 x fruit)
- 1 x TV
- 1 x Wobbly Sidetable & Vase
The Wonky Wagon has some furniture and decoration updates too. Items hung on the wall are now sometimes interactive: wagon wheels will spin if you shoot them, and WANTED posters burst into flames. Other things too, check them out in-game! They're all cool!
Turbo Bullets
We've made a slight modification to the biggest type of turbo bullets -- they now blast right through furniture and other room objects! If you get one of these in The Wonky Wagon, see if you can catch your friends offguard by shooting them through walls -- amazing moments ensue. BAM! - GIF of this is at the top.
Updated Statistics Menu
We've added a menu to the end-game stats screen that lets you replay the game you just played really quickly. If you - like us - are always in that "one more go" mood, this is for you. Oh, we hope you like biscuits too.
Bikkits!
More YouTube friendly!
In an effort to make the game more friendly YouTubers and streamers, we now allow people to set their names in the game options. Names can be 3 characters long (arcade style!) and will appear above/below the avatars in the corners when playing. If you've seen any of Stumpt's videos of Friendship Club, it looks a bit like that. Less editing work for you - hurrah! :)
8 Players?
We've been working on supporting up to 8 players! It's all under the hood at the moment, and there are still a few issues to iron out. e.g. What do we do with the game scale? Shrink the players? Make the arenas bigger? What about split screen? Will there be too many bullets on-screen? Who or what will the new characters be? Questions like these (and others) will need to be answered before it's ready for release on Steam. That said, if you're coming to Bristol Video Games Social XIX next weekend, you might just catch a sneak peek of it -- we're hoping to have it set up to get some feedback. Come along if you're in or around Bristol! Stay friendly! - Ashley What are you most looking forward to from Friendship Club? 8 player mode? AI/bots? Online multiplayer? Something else? Let us know on Twitter, Facebook or really spoil us and use the Steam community! :)
Full Changelog
New things (as above):
- Lots of new and updated furniture!
- Turbo bullets (large) can now blast through furniture and walls!
- Tasty-biscuits Statistics menu!
- Set your name in the game. Youtube-friendly feature.
- Added all the new furniture.
- Made turbo bullets go through furniture and walls.
- Players can now set their names in the options.
- Bubble particles in the speed machine are now batched into the same draw call.
- Added cursory support for 8 players. We have debug builds where this is enabled.
- Fixed a bug in the HSV shader where switching back to regular texture shader broke everything.
- Added AngelScript library for both Windows and OSX releases.
- Added AngelScript bindings for lots of engine functions (input, rendering, filesystem).
- Debug builds now work properly on Windows again. Whew! They were totally broken for ages.
- Max gamepads set to 10, not 16, 32 or some crazy number.
- Project path is now relative instead of fixed.
- Added catmull-rom and bezier spline functions.
- Added some more matrix multiplication functions.
- Added basic Scenegraph functionality.
- 4 more bullet colours
- 4 more bullet reticules
- 4 more bullet reticule pips
- 4 more bullet casings (timmy's house)
- 4 more bullet casings (the wonky wagon)
- 4 more character skins
- 4 more character avatar heads (happy, neutral, sad)
- 4 more character select heads
- 4 more round win coloured stars
- 4 more rugs (timmy's house)
- 4 more rugs (the wonky wagon)
- 4 more coloured team hats.
- 4 more finger of god skins.
- 4 more game win drop-down skins
- 4 more game win drop-down avatar faces (empty)
- 4 more character gib sets
- 4 more character "gun charging" animations
[ 2015-05-29 12:20:55 CET ] [ Original post ]
Salutations! Have you been enjoying Armour mode, Hardcore mode or Tasty Pies recently? Have you left us a Steam review yet? Is your name Boris? If the answer to any of those questions is either "yes" or "no", we have a special treat for you... More new cool features in Friendship Club of course!
More Furniture
Grab the latest update right now, and open up a game in Timmy's House. You'll notice a heck of a lot of new furniture, including... TIMMY'S NEW TOYS
- 2 x Armchair
- 2 x Standing lamps
- 1 x Fruitbowl table (with 3 x fruit)
- 1 x TV
- 1 x Wobbly Sidetable & Vase
The Wonky Wagon has some furniture and decoration updates too. Items hung on the wall are now sometimes interactive: wagon wheels will spin if you shoot them, and WANTED posters burst into flames. Other things too, check them out in-game! They're all cool!
Turbo Bullets
We've made a slight modification to the biggest type of turbo bullets -- they now blast right through furniture and other room objects! If you get one of these in The Wonky Wagon, see if you can catch your friends offguard by shooting them through walls -- amazing moments ensue. BAM! - GIF of this is at the top.
Updated Statistics Menu
We've added a menu to the end-game stats screen that lets you replay the game you just played really quickly. If you - like us - are always in that "one more go" mood, this is for you. Oh, we hope you like biscuits too.
Bikkits!
More YouTube friendly!
In an effort to make the game more friendly YouTubers and streamers, we now allow people to set their names in the game options. Names can be 3 characters long (arcade style!) and will appear above/below the avatars in the corners when playing. If you've seen any of Stumpt's videos of Friendship Club, it looks a bit like that. Less editing work for you - hurrah! :)
8 Players?
We've been working on supporting up to 8 players! It's all under the hood at the moment, and there are still a few issues to iron out. e.g. What do we do with the game scale? Shrink the players? Make the arenas bigger? What about split screen? Will there be too many bullets on-screen? Who or what will the new characters be? Questions like these (and others) will need to be answered before it's ready for release on Steam. That said, if you're coming to Bristol Video Games Social XIX next weekend, you might just catch a sneak peek of it -- we're hoping to have it set up to get some feedback. Come along if you're in or around Bristol! Stay friendly! - Ashley What are you most looking forward to from Friendship Club? 8 player mode? AI/bots? Online multiplayer? Something else? Let us know on Twitter, Facebook or really spoil us and use the Steam community! :)
Full Changelog
New things (as above):
- Lots of new and updated furniture!
- Turbo bullets (large) can now blast through furniture and walls!
- Tasty-biscuits Statistics menu!
- Set your name in the game. Youtube-friendly feature.
- Added all the new furniture.
- Made turbo bullets go through furniture and walls.
- Players can now set their names in the options.
- Bubble particles in the speed machine are now batched into the same draw call.
- Added cursory support for 8 players. We have debug builds where this is enabled.
- Fixed a bug in the HSV shader where switching back to regular texture shader broke everything.
- Added AngelScript library for both Windows and OSX releases.
- Added AngelScript bindings for lots of engine functions (input, rendering, filesystem).
- Debug builds now work properly on Windows again. Whew! They were totally broken for ages.
- Max gamepads set to 10, not 16, 32 or some crazy number.
- Project path is now relative instead of fixed.
- Added catmull-rom and bezier spline functions.
- Added some more matrix multiplication functions.
- Added basic Scenegraph functionality.
- 4 more bullet colours
- 4 more bullet reticules
- 4 more bullet reticule pips
- 4 more bullet casings (timmy's house)
- 4 more bullet casings (the wonky wagon)
- 4 more character skins
- 4 more character avatar heads (happy, neutral, sad)
- 4 more character select heads
- 4 more round win coloured stars
- 4 more rugs (timmy's house)
- 4 more rugs (the wonky wagon)
- 4 more coloured team hats.
- 4 more finger of god skins.
- 4 more game win drop-down skins
- 4 more game win drop-down avatar faces (empty)
- 4 more character gib sets
- 4 more character "gun charging" animations
[ 2015-05-29 12:20:55 CET ] [ Original post ]
🎮 Full Controller Support
- Friendship Club (Linux) [93.12 M]
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
[ 6132 ]
[ 2625 ]