Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in Steam so that we can test the game via launching it from Steam. In future we might be on the lookout for beta testers so keep your eyes peeled if that sounds interesting to you. Cheers!
[ 2015-10-29 15:25:08 CET ] [ Original post ]
Hey, So, with the latest release we've seen the return of our good friend "Windows Specific Controller Bug That Only Occurs When Launching Through Steam". We're really sorry for not picking this up during QA, it's a problem that only happens when the game is running through Steam. Go figure. THE WORKAROUND: For now, you can still run Friendship Club (with full controller support!) via the Local Files. If you've not done this before, here's a step-by-step guide: 1) Open Steam 2) Find Friendship Club in your Library and right click on it 3) Open 'Properties' 4) Click the 'Local Files' tab 5 )Click 'Browse Local Files' 6) Double-click friendshipclub.exe We're looking into this ASAP and will be contacting Valve (again) to see if they have any suggestions. We're also looking at refactoring our controller handling (fun) to see if that fixes it. Lastly, we'll be implementing a beta-branch in Steam so that we can test the game via launching it from Steam. In future we might be on the lookout for beta testers so keep your eyes peeled if that sounds interesting to you. Cheers!
[ 2015-10-29 15:25:08 CET ] [ Original post ]
🎮 Full Controller Support
- Friendship Club (Linux) [93.12 M]
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
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