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Release #23 - Christmas Update!


Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!

Major new features:


  • GIFT MODE!
  • Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie and Tom… and James! P.S. Here's a little demonstration of a heart-warming gift exchange between Shakey Jake and The Canardinal. Aren't they just adorable!

Full Changelog:


Main Features:
  • GIFT MODE! Randomly spawning, mega-presents, each one containing a Turbo-Bullet
  • Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
Code:
  • Updated pie position in stats screen so it sits higher on the plate. Attempted to remove graphical bug of squished pie to the side of screen during next/previous animations
  • Correct (brownish) plate now shows in TWW stats screen
  • Fix to rogue squashed pie in StatsScreen
  • Fix bug where victory text was upscaled on the win game screen
  • Updated win game overlay to include all Arena skins/colours for team wins
  • Fix bug where win overlay text was positioned in the wrong place for team games (only teams with less than 4 players)
  • Fixed bug where pressing backspace would immediately exit a game
  • Nana Ricketts now has turbo bullets
  • Fingers shadows now show up behind walls in the stencil buffer
  • Added controller input to controller configuration screen. Also allow user to press backspace/escape when configuring the controller so they don't get stuck in the menus!
  • Optimised pies on stats screen a bit. (It only draws pies it needs to.)
  • Added the ability to display arena-specific stats on the stats screen
  • Updated some mode/text copy
  • Fixed gaps that appear between tiles when scaling
  • Fixed bug where heads could not be picked up on Character Select
  • Arena specific fonts are now used on the stats screen
  • Lots of little updates for new ARK2D (3D) library changes
  • Depth sorting refactoring, sort of works maybe, probably
  • Xbox controller config - start button fix
Art & Animation:
  • Updated the colours on the purple pie to match purple danger
  • Updated character animations. Fixed hands not returning to correct style after pit falling animations
  • Updated colours on the unselected arena icons for the [redacted] and the wonky wagon - they didn't match!
  • Updated plate crumbs for all arenas (wagon and [redacted] were too small, and have removed plate 'shadow' on all, as it looked a bit odd whilst the crumbs were floating)
  • Edited quickdraw countdown to start off screen and drop below top of screen
  • Fixed bug with scaling
Audio:
  • Refactored all main menu sound events
  • Added new world specific selection sounds on the world select screen
  • Additional side-chaining to the music buss from certain events
Misc:
  • Removed bully mode.


[ 2015-12-19 18:11:30 CET ] [ Original post ]

Release #23 - Christmas Update!


Hey there! Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!

Major new features:


  • GIFT MODE!
  • Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
We hope everybody has an awesome festive period. Thanks for all your support in 2015, we really appreciate it! Be sure to keep an eye on Friendship Club in 2016 as we've got lots of things planned. Oh yeah, and before I forget, we did a 2015 retrospective blog post too. Take care everyone, Nick, Ash, Sophie and Tom and James! P.S. Here's a little demonstration of a heart-warming gift exchange between Shakey Jake and The Canardinal. Aren't they just adorable!

Full Changelog:


Main Features:
  • GIFT MODE! Randomly spawning, mega-presents, each one containing a Turbo-Bullet
  • Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
Code:
  • Updated pie position in stats screen so it sits higher on the plate. Attempted to remove graphical bug of squished pie to the side of screen during next/previous animations
  • Correct (brownish) plate now shows in TWW stats screen
  • Fix to rogue squashed pie in StatsScreen
  • Fix bug where victory text was upscaled on the win game screen
  • Updated win game overlay to include all Arena skins/colours for team wins
  • Fix bug where win overlay text was positioned in the wrong place for team games (only teams with less than 4 players)
  • Fixed bug where pressing backspace would immediately exit a game
  • Nana Ricketts now has turbo bullets
  • Fingers shadows now show up behind walls in the stencil buffer
  • Added controller input to controller configuration screen. Also allow user to press backspace/escape when configuring the controller so they don't get stuck in the menus!
  • Optimised pies on stats screen a bit. (It only draws pies it needs to.)
  • Added the ability to display arena-specific stats on the stats screen
  • Updated some mode/text copy
  • Fixed gaps that appear between tiles when scaling
  • Fixed bug where heads could not be picked up on Character Select
  • Arena specific fonts are now used on the stats screen
  • Lots of little updates for new ARK2D (3D) library changes
  • Depth sorting refactoring, sort of works maybe, probably
  • Xbox controller config - start button fix
Art & Animation:
  • Updated the colours on the purple pie to match purple danger
  • Updated character animations. Fixed hands not returning to correct style after pit falling animations
  • Updated colours on the unselected arena icons for the [redacted] and the wonky wagon - they didn't match!
  • Updated plate crumbs for all arenas (wagon and [redacted] were too small, and have removed plate 'shadow' on all, as it looked a bit odd whilst the crumbs were floating)
  • Edited quickdraw countdown to start off screen and drop below top of screen
  • Fixed bug with scaling
Audio:
  • Refactored all main menu sound events
  • Added new world specific selection sounds on the world select screen
  • Additional side-chaining to the music buss from certain events
Misc:
  • Removed bully mode.


[ 2015-12-19 18:11:30 CET ] [ Original post ]

Friendship Club
Force Of Habit Developer
Force Of Habit Publisher
2015-03-24 Release
Game News Posts: 22
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
8 user reviews (8 reviews)
The Game includes VR Support
Public Linux Depots:
  • Friendship Club (Linux) [93.12 M]
Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as Chud - a beast from the mountains; Old Man Ricketts - a prospector driven mad by his lust for gold; Shakey Jake - a ninja, bandit, skeleton... thing; and The Canardinal - a duck from the Vatican!



Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!

Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.



  • LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
  • FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
  • PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
  • ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
  • A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!



  • NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
  • NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
  • NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
  • MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
  • SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
  • DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
  • LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
  • STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!

MINIMAL SETUP
  • OS: Ubuntu 14.04 or SteamOS
  • Processor: 1.5GHz ProcessorMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
GAMEBILLET

[ 6132 ]

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1.45$ (79%)
15.99$ (20%)
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14.87$ (40%)
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3.0$ (80%)
2.64$ (91%)

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