Hey there!
Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!
Major new features:
- GIFT MODE!
- Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
Full Changelog:
Main Features:
- GIFT MODE! Randomly spawning, mega-presents, each one containing a Turbo-Bullet
- Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
- Updated pie position in stats screen so it sits higher on the plate. Attempted to remove graphical bug of squished pie to the side of screen during next/previous animations
- Correct (brownish) plate now shows in TWW stats screen
- Fix to rogue squashed pie in StatsScreen
- Fix bug where victory text was upscaled on the win game screen
- Updated win game overlay to include all Arena skins/colours for team wins
- Fix bug where win overlay text was positioned in the wrong place for team games (only teams with less than 4 players)
- Fixed bug where pressing backspace would immediately exit a game
- Nana Ricketts now has turbo bullets
- Fingers shadows now show up behind walls in the stencil buffer
- Added controller input to controller configuration screen. Also allow user to press backspace/escape when configuring the controller so they don't get stuck in the menus!
- Optimised pies on stats screen a bit. (It only draws pies it needs to.)
- Added the ability to display arena-specific stats on the stats screen
- Updated some mode/text copy
- Fixed gaps that appear between tiles when scaling
- Fixed bug where heads could not be picked up on Character Select
- Arena specific fonts are now used on the stats screen
- Lots of little updates for new ARK2D (3D) library changes
- Depth sorting refactoring, sort of works maybe, probably
- Xbox controller config - start button fix
- Updated the colours on the purple pie to match purple danger
- Updated character animations. Fixed hands not returning to correct style after pit falling animations
- Updated colours on the unselected arena icons for the [redacted] and the wonky wagon - they didn't match!
- Updated plate crumbs for all arenas (wagon and [redacted] were too small, and have removed plate 'shadow' on all, as it looked a bit odd whilst the crumbs were floating)
- Edited quickdraw countdown to start off screen and drop below top of screen
- Fixed bug with scaling
- Refactored all main menu sound events
- Added new world specific selection sounds on the world select screen
- Additional side-chaining to the music buss from certain events
- Removed bully mode.
[ 2015-12-19 18:11:30 CET ] [ Original post ]
Hey there!
Sick of Christmas and needing to settle some scores between family and friends? We've got just the thing: GIFT MODE!
Start with no bullets and no rug recharging. Gifts then randomly spawn on the map. Dash into one to tear it open and reveal its terrible prize - A TURBO BULLET, JUST FOR YOU!
Major new features:
- GIFT MODE!
- Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
Full Changelog:
Main Features:
- GIFT MODE! Randomly spawning, mega-presents, each one containing a Turbo-Bullet
- Christmas overhaul! Temporary Christmas themed music, graphics and gibs (everyone loves a Christmas gib)
- Updated pie position in stats screen so it sits higher on the plate. Attempted to remove graphical bug of squished pie to the side of screen during next/previous animations
- Correct (brownish) plate now shows in TWW stats screen
- Fix to rogue squashed pie in StatsScreen
- Fix bug where victory text was upscaled on the win game screen
- Updated win game overlay to include all Arena skins/colours for team wins
- Fix bug where win overlay text was positioned in the wrong place for team games (only teams with less than 4 players)
- Fixed bug where pressing backspace would immediately exit a game
- Nana Ricketts now has turbo bullets
- Fingers shadows now show up behind walls in the stencil buffer
- Added controller input to controller configuration screen. Also allow user to press backspace/escape when configuring the controller so they don't get stuck in the menus!
- Optimised pies on stats screen a bit. (It only draws pies it needs to.)
- Added the ability to display arena-specific stats on the stats screen
- Updated some mode/text copy
- Fixed gaps that appear between tiles when scaling
- Fixed bug where heads could not be picked up on Character Select
- Arena specific fonts are now used on the stats screen
- Lots of little updates for new ARK2D (3D) library changes
- Depth sorting refactoring, sort of works maybe, probably
- Xbox controller config - start button fix
- Updated the colours on the purple pie to match purple danger
- Updated character animations. Fixed hands not returning to correct style after pit falling animations
- Updated colours on the unselected arena icons for the [redacted] and the wonky wagon - they didn't match!
- Updated plate crumbs for all arenas (wagon and [redacted] were too small, and have removed plate 'shadow' on all, as it looked a bit odd whilst the crumbs were floating)
- Edited quickdraw countdown to start off screen and drop below top of screen
- Fixed bug with scaling
- Refactored all main menu sound events
- Added new world specific selection sounds on the world select screen
- Additional side-chaining to the music buss from certain events
- Removed bully mode.
[ 2015-12-19 18:11:30 CET ] [ Original post ]
🎮 Full Controller Support
- Friendship Club (Linux) [93.12 M]
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
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