Friendship Club
Force Of Habit Developer
Force Of Habit Publisher
2015-03-24 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
8 user reviews
(8 reviews)
The Game includes VR Support
Public Linux Depots:- Friendship Club (Linux) [93.12 M]
The Future of The ClubIMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club
There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job.
You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/
WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?!
In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully this will all help Friendship Club to one day reach its full potential, whilst also freeing up Ash (the remaining member of Force of Habit) to make his own new games.
Our advice in regards the game at present: feel free to buy it, but be aware that it doesn't guarantee any future updates or bug fixes, much as we hope that it happens nothing can be promised at this point.
[ 2016-01-15 14:53:45 CET ] [ Original post ] The Future of The ClubIMPORTANT ANNOUNCEMENT (READ BEFORE BUYING) - The Future of The Club
There are going to be big changes in the future of Friendship Club. Progress on the game has been slow and to help solve the problem, Nick (the project lead) has left Force of Habit and is taking the game with him. He will continue to work with Clockwork Cuckoo (the artist and animator of the game) whilst looking for a new programmer who's up to the job.
You can read more about this (entirely amicable arrangement) here: http://forceofhab.it/blog/parting-ways-to-make-us-better/
WHAT DOES THIS MEAN FOR FRIENDSHIP CLUB?!
In the short term, development will halt and bug fixes will be few and far between, if at all. Nick's objective in the long term is to rebuild the game from scratch in a new engine (the current version is a proprietary 2D engine in C++). Obviously this is quite a large and expensive undertaking. Hopefully this will all help Friendship Club to one day reach its full potential, whilst also freeing up Ash (the remaining member of Force of Habit) to make his own new games.
Our advice in regards the game at present: feel free to buy it, but be aware that it doesn't guarantee any future updates or bug fixes, much as we hope that it happens nothing can be promised at this point.
[ 2016-01-15 14:53:45 CET ] [ Original post ] Imaginary friends battle for supremacy in the mind of young Timmy Bibble! Play as
Chud - a beast from the mountains;
Old Man Ricketts - a prospector driven mad by his lust for gold;
Shakey Jake - a ninja, bandit, skeleton... thing; and
The Canardinal - a duck from the Vatican!
Friendship Club is a bullet-hell party-game for PC, Mac & Linux. Pit yourself against your friends (and enemies) in brutal combat with finely-tuned controls, customisable game mechanics and procedurally generated levels in which bullets bounce forever!
Please Note: since this is a twin stick shooter, a Microsoft Xbox 360® Controller for Windows® (or equivalent) is strongly recommended.
- LOCAL MULTI-PLAYER MADNESS - Friendship Club supports up to 8-players locally. Not only that, but you can have any possible configuration of team members, ranging from all-against-all to 2v2, 3v2, 2v4v1v1... whatever you fancy!
- FULLY CUSTOMISABLE GAME MODES - Choose from a selection of tried and tested game modes, or create your own with the advanced modifiers! Do you want a strategic battle using the level layout to your advantage, or a fast and furious rampage? Friendship Club is designed as a sandbox for the discerning local-multiplayer fan.
- PROCEDURAL LEVEL GENERATION - With procedurally generated levels and unique content rules for each world, you'll never play the same arena twice!
- ADJUSTABLE GAME SPEEDS - Battle in super slow-mo, hyper-speed and everything in-between! Become a bullet-time master or a champion of twitch-gameplay.
- A WORLD MADE FROM GIBS - Nearly everything in Friendship Club is destructible. Charge through tables, chairs, TVs, or surprise a friend by smashing through a wall - just like you've always wanted to!
- NEW WORLDS - We've got a host of new worlds waiting to be made, each featuring their own new gameplay-warping elements.
- NEW CHARACTERS - We'll be adding to the current retinue of eccentric imaginary friends with some equally twisted new creations from little Timmy's mind.
- NEW MODIFIERS / NEW MODES - We're going to gradually add new modifiers and new modes, opening up even more gameplay possibilities. We want to cover game types like Deathmatch and Capture The Flag, but with a Timmy Bibble twist!
- MORE GIBBABLE EVERYTHING - Just about every new level object we add will be gibbable. Of course.
- SINGLE PLAYER - We're focussed on trying to make the best local-multiplayer game we possibly can at the moment, but in time we want to expand Friendship Club with a single player mode.
- DESIGNED LEVELS - Some of the new worlds we're planning on might work best with pre-designed levels (or partly pre-designed), meaning that we'll offer symetical maps for perfectly balanced matches...
- LEVEL EDITOR - …and of course, there'd be no point making a level editor just for us to use...
- STEAM WORKSHOP INTEGRATION - …and there'd be no point in you making awesome new levels and modes if you can't share them!
MINIMAL SETUP- OS: Ubuntu 14.04 or SteamOS
- Processor: 1.5GHz ProcessorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.2 Compatible. OpenGL Shading Language 1.5+Additional Notes: Microsoft Xbox 360 Controller for Windows (or equivalent) is strongly recommended.
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