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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Fire of Life: New Day 

 

Developer

 Darken Visuals 

 

Publisher

 Darken Visuals 

 

Tags

 

Singleplayer 

 

 Early Access 

Release

 2022-12-14 

 

Steam

News

 176 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2174780 

 


LINUX STREAMERS (0)




Image Change for Bio Screen

The select for Base Image and Day 1 image was on the left, but it was covered by the navigation bar. So I set it to the right. :)


[ 2024-04-16 17:40:28 CET ] [ Original post ]

nudeCheck not defined

This was a typo on my part. It has been fixed and should not cause the game to crash. :)


[ 2024-04-16 00:58:21 CET ] [ Original post ]

Adjusted the Extra Menu for Translations

Adjusted the Extra Menu to suit the five languages the visual novel is in.


[ 2024-04-15 15:54:02 CET ] [ Original post ]

Languages fixed

Upon testing reconfigured things (like the Content filter), I noticed that both the Chinese and Japanese versions of the Extra menu had no navigation. That has been fixed.

Also, redid some of the content filter functions so that it does not immediately leave the Settings screen when changing NSFW and Content Warning while in the game.

I also made menus for screens to give a more consistent look.


[ 2024-04-15 02:23:40 CET ] [ Original post ]

Small update

Change a few menus to screens for a better look (similar to what I Have done to other menus).

When selecting Long Replay Scene (when you click on a replay and another screen pops up), the hover background now works.

Fixed a misspelling and a few translations.


[ 2024-04-14 12:45:10 CET ] [ Original post ]

"Missing Images"

I could've sworn I changed the scene name for some images, but those are now fixed.

Also, changed the Aida motel scene (both of them) to fit a tone.


[ 2024-04-13 16:40:22 CET ] [ Original post ]

Translation for "Hide(H)"

This function allows you to hide the interface within the gallery system (uses the same key as everywhere else). However, I did not include the Translations. Now, this fixes that.


[ 2024-04-12 18:20:51 CET ] [ Original post ]

Gallery and some bug fixes

In the process of redoing the gallery, there were some bugs I fixed. I can't remember them off the top of my head at the moment.

A few things about the gallery before:

In order for me to put a gallery image up, I would need to make a few different entries, and more than once I had gotten "button not found". The allievate that (and other frustrations of the Renpy Gallery system, I made a special screen to do the same job based on dictionaries and such.

You may notice that the "count" has gone down and most of the nudes do not appear. That isn't the case. I combined quite a few of them to lower the number of pages since a lot of them were sfw/nsfw variations of the same scene. :)

I am planning on taking a Daz Studio break (for a few days anyways) and work on some things in the script to adding additional content a little easier to avoid potential "can't find" bugs.


[ 2024-04-12 18:05:17 CET ] [ Original post ]

.48s Released!

Version 0.48s has been released:


  • "Preparing" Storyline Segment in Part 2.
  • Modified the Gallery with pagination.
  • Bug Fixes.
  • New UI interface with Clothed, Nude, and Sexy as options except for the main menu.


[ 2024-04-11 06:40:29 CET ] [ Original post ]

Dev Lop 4/8/24

Just a quick update.


  • All Principle artwork has been done for "Prepare".
  • Translations has been done.
  • Replay and Sex Gallery updated.
  • Interface work has been done.


What's left for me to do for release:

  • A few more gallery images.
  • Add new achievements and images to those.
  • Fix a sound issue with two of the videos.




[ 2024-04-08 22:19:04 CET ] [ Original post ]

Error on my Part for the last build.

For some reason, the script file didn't save. So, now sync is active. :)


[ 2024-04-07 13:03:25 CET ] [ Original post ]

Achievement Sync now back.

It turns out it was something I did in development (for a split second), and it got caught in my achievement list as None. When Renpy sends the list, both expect strings (the API name of the Achievement), so this caused the problem. However, it was only a problem with my system. I have fixed the issue on my dev copy, so there aren't any issues.

Sorry for the inconvenience.


[ 2024-04-07 12:57:17 CET ] [ Original post ]

A small quick fix

Change where the notification is so it does not dinge every time it is called. In the script, there is the part that checks to ensure you do not have the achievement already and then grants it. However, I originally put the notify where it would sync every time. To avoid bothersome notifies, I put it in the same portion that checks before granting, so it will only play if you do not have the achievement.


[ 2024-04-06 19:45:50 CET ] [ Original post ]

Sync Achievements temporarily disabled.

I don't know if Renpy or Steam is causing the issue, but it will throw a "no encode" error screen if Fire of Life and Steam Client run simultaneously and try to sync. It has been reported to Renpy developers to see what the issue might be. In the mean time, the sync part has been temporarily disabled. The visual novel will still grant them.


[ 2024-04-06 16:32:22 CET ] [ Original post ]

UI Update, Bug fix, and more.

Still working on the story, but:


  • As noted a week ago, I wanted to update the look of the UI. Nothing that drastically changes it from Renpy, but keeping it in tune with the tone of the story.
  • There was a bug in Credits in Music/SFX/Amb that has been fixed.
  • There is a new feature called Screenshot mode that lets you scroll up and down the 1920x2160 images (able to change in Content Settings).
  • I have changed how different ladies appear on all screens. They would appear based on the NSFW setting but decided to give players a choice between Clothed, Sexy, and Nude. I have not changed the Main Menu (yet) with this.
  • Added a Movie mixer because I am starting to put sound within the webm rather than hope it syncs up otherwise. Some videos have been changed with a soundtrack.
  • Some images have been updated with a new look. These were non-destructive (meaning the source PSD still has the information I need to change the background and foreground colors:)
  • Still working on Preparing...hit a bit of a snag with health and whatnot, but still going.
  • Extended one part of the snacktern subway scene so it doesn't just go straight from menu to video..there is a mini-scene like the others.


  • [ 2024-03-23 12:30:08 CET ] [ Original post ]

    Dev Log 3/18/2024



    Meant to post this yesterday but life caught up. :)

    A few things:


    • 3 more images for Duo, and then I work on the Trio Set (and hope I don't take as long on those ;))
    • When I cannot focus on creating new images, I adjust older images (from Source PSD) to match the tone.
    • Adjusting some UI elements as well.
    • I managed to re-render one series of animations (the Subway Snacktern one) to get the tone and also add sound effects. I did this with a few other animations as well. So when the update does come, it might be a big one because it will be new and updated content.


    [ 2024-03-18 23:15:33 CET ] [ Original post ]

    Some progress...



    Progress was slow this week. One part was due to a personal life incident, but another was due to Daz Studio acting erratic. Removed the plugin that was causing it after discovering it, and the pace picked up. However, in between, I did some work for the main menu and came up with this as a final. Went with darker colors for a tone, and the main menu buttons on the bottom were an attempt to make it look cleaner. :)

    (Don't worry about the 'a' or the 'beta'. I try not to switch branches unless I am working on a bug fix that affects things. :)


    [ 2024-03-11 00:18:09 CET ] [ Original post ]

    Dev Log 3/3/24



    I am nearly done with the Duo scene in the gym, and had trouble focusing on the screen coding. So, I decided to do something to give my mind a break. For awhile, I have been considering updating the main menu a little bit. The above image is a draft and subject to change. ;)


    [ 2024-03-03 23:13:15 CET ] [ Original post ]

    Dev Log 2/25/2024



    Currently working on a scene that involves the three werewolves and Kimmy. It does add some complexity because it will be available if at least one of them do not have remorse for how they acted the day before. :) Right now, I am finishing up the single portion, and then going for duo and trio version of the sex scene. :)


    [ 2024-02-25 23:57:54 CET ] [ Original post ]

    Tori.Day1 missing and Gallery images from the Lily Dev Msg

    I had not put in a substitution bracket for how labels are called in tori.day1, and had to change the name (and make other suitable changes) to get dev lily 03 to work (as well as 1 and 2)


    [ 2024-02-14 22:16:00 CET ] [ Original post ]

    End_replay not defined

    A bug issued on discord. I typed in end_replay with renpy.end_play(), which caused the "end_replay() not defined".


    [ 2024-02-14 21:54:14 CET ] [ Original post ]

    Dev Log 2/10/2024

    Day 2 Prepare progress.

    While it is still in progress, there are a few things I have done and things I am planning to do. Ultimately, Preparing is a transition between Day 2 to Night 2, and a good part of it occurs at the Darling Moonshine. One thing I am trying to avoid is Oh, they are just there.

    [h2]The ButterFly Mini-Game[/h2]

    This one took me a little bit of time to figure out how I wanted to present it and get over how much it hurts to do it . A long long time ago, I was on the High School Swim Team. Not very good, but enough to realize how difficult each stroke is to perform. The reason why Coach gives Eric X number of Butterfly laps (if you trigger that) is because of how difficult it is. At the same time, did not want to make it too difficult to distract from the story.

    [h2]Fae Appearances[/h2]

    So far, we have seen Amy mostly appear like a normal person. At the Darling Moonshine, she is under no such obligation, so I used some of the options (and clothing styles) to fit her well. And, she gets even bossier.

    [h2]Fun with steam[/h2]

    There is a section for Bria here, and this one I had to specially craft to make a point about how hot she is. Daz Studio had updated over the years with physical steam (vs. planes with transparencies) and decided to have fun with that.

    [h2]Consolidating some choices into new dictionaries[/h2]
    This does not directly affect previous chapters as I leave those in to avoid breaking anything with saves. In Preparing, the first thing it will do is put those values into unique dictionaries (i.e ericroberts, briaconnell, etc). The biggest reason is to make it easier to transfer it to a multipersistent. TLDR: Multi-persistent can exist between Two or More Renpy VNs. So when I am done with New Day (still got Night 2, Day 3 and Night 3 to do), I can start work on the next VN that continues this. Going for an interactive Graphic Novel.

    Rather than:
    $mp.something = HUNTING DOWN THE dictionary for it!

    It is:
    $mp.briaconnell = briaconnell
    And
    $bria.connell = mp.briaconnell

    A nice clean way to transfer.


    [ 2024-02-11 01:22:27 CET ] [ Original post ]

    Demon and Mage Replay bug

    If you click on the Long Replay button where Madison goes on a lunch break, it will repeat the scene before moving on. Rewrote this Replay section for that chapter so that doesn't occur.


    [ 2024-02-07 14:42:08 CET ] [ Original post ]

    Some Small Improvements


  • Turned on "Deferred Translations". The longer loading time since I had included the translations was...the translations files loading into memory. This will not load TL files until they are called. After testing, it should load the language you are already on and go from there. :)

  • Made some image changes for compression/counting reasons (lowering the number of webp for instance).

  • Moved Irish Accent to Languages. The reason is that it turns Off when you select other languages. If you need to switch back to English, it gives you access to change Irish Accent On/Off without needing to go to another screen.

  • Multi-persistent. Now, there is not a visible change (have not added buttons for it). That will likely occur in Part 3 when I get the data formatting down. Fire of Life will be a multi-VN series (New Day covers the first three days). Multi-persistent will allow the transfer of data from one VN to another and save it in the normal spots for Windows, macOS, and Linux. While DLC is an option, I felt this might clutter things. Multi-persistent are built into Renpy, so it will work as expected like the Save System would. :)

  • Added Hover and Select color for the Parts portion of the Chapter screen so it is clear what you are selecting and what Part you are currently on. ;) Might change that in Replay because it looks cleaner (to me anyway) than Checkboxes.


  • [ 2024-02-06 13:05:09 CET ] [ Original post ]

    Renpy 8.2 Released Version and "bug fixes"


    • Updating Renpy to the released version of Renpy 8.2. This will help with potential bugs that Renpy may have had, and also took care of some conflicting properties that may cause problems in the future.
    • Removed some orphan translations to avoid any potential issues in the future.


    Got some scenes done last week to prepare for Night 2. :)


    [ 2024-01-29 03:45:31 CET ] [ Original post ]

    Removing JPG and Bug in Demon and Mages

    I change the JPGs that I used for start images. Basically, FFMPEG (that does the video) can take a bit to decode, so the jpg was able to show something rather than a blank black screen. I change to AVIF to get an accurate count of images without too much issues. ;)

    However, I also fixed a bug where the last scene for Dee played at certain points during that chapter. This was caused by an if that should have been an elif. That has been changed, and now that should play as normal.


    [ 2024-01-24 21:10:35 CET ] [ Original post ]

    Fixes for Bria Day 1 replay

    If you play Day 1 Bria replay..it seems to repeat at points. For some reason, I did not delete the Jumps I was using in the previous method. Those jumps have been removed, and now should play as normal.

    The names on some chapter boxes were not correct. Fixed the issue there.


    [ 2024-01-18 17:18:54 CET ] [ Original post ]

    One fix didn't make it...now it is

    The part about "Locked Images" in the previous small update...I did not put it in the Steam branch for some reason. Now, that fix in there.


    [ 2024-01-17 17:37:33 CET ] [ Original post ]

    Quick Fix Gallery

    An issue I found while troubleshooting the previous one: Some galleries would show even when "images were added", And since I changed the gallery image listing dictionary, I have changed it to see if a persistent is true. This keeps the "locked" images out of the screen to make it look a little cleaner.

    Not sure why Lucia (0/7) still shows up at the moment.


    [ 2024-01-17 15:17:03 CET ] [ Original post ]

    "Index out of range" when Starting the App.

    What was suppose to happen:

    1. Check to see if you saw a label.
    2. If True, try to add a missing gallery image.

    However, this wasn't working. So I change that to changing the related persistent to True. :)


    [ 2024-01-17 13:49:40 CET ] [ Original post ]

    Fire of Life v 46s "Dealing" Released

    A few changes:


    • "Dealing" Storyline. Similar to Classes, this focuses on a particular theme. This focuses on Tony dealing with certain psychological things with his patients, Aida dealing with what happened the previous night and what it means to Emily, and Dee and Tobias working on the Men of Sin crimewave.
    • This uses Renpy 8.2.0.
    • You will see a number after 0.46s.xxxx, which is the build time. I am expertimenting with this to let it be the minor version (or when I build a version or fix) to avoid forgetting to do it. :)


    [ 2024-01-16 22:09:03 CET ] [ Original post ]

    Backend change and update to Gallery

    As noted, I had merged what I was developing for the next segment into Main and pushed it to Steam. However, I had forgotten to add gallery.rpa, so some of those ugly error messages were showing up as thumbnail. That is now fixed. There should be 4 that are locked. and will be unlocked when I release "Dealing" and you play through it.:)

    Made a backend change to how the Gallery runs. This makes it easier for me to add them on without unnecessary data. :)


    [ 2024-01-09 04:00:54 CET ] [ Original post ]

    Bug Fixes and Update

    In the process of working on the latest segment, there were some fixes I have made:


  • Gallery changed so it list the character on the side and show their gallery in the almost normal spot. The goal is to minimize the time it takes to launch it, and since it is textbuttons.;) I might do something else, but need more focus to do that.:)
  • For some reason, the persistents for some gallery images vanished and not unlocking. Fixed that. Also added something so if you have seen a certain part of the story, it will unlock at launch
  • There were other, but for the most part backend.


    I got two more scene to do for Day 2 Dealing, and then it is soundtrack, bugfixes, translations, and gallery images. ;)


  • [ 2024-01-07 21:42:22 CET ] [ Original post ]

    "None" for _preferences.language

    If your language is set to None for some reason, it would cause problems with the recent update. So I put a code in there that if your language is not in the known_languages (at least for Fire of Life, and None is excluded from that list), it will switch it to english (not the way the doc preferred me doing it but..).

    Hopefully, this resolves that issue.


    [ 2024-01-01 09:12:35 CET ] [ Original post ]

    Persistent variable for Madison Profession

    Part of the problems lately has been this variable. I made a default so it always has a value, and not None. ;)


    [ 2024-01-01 02:50:14 CET ] [ Original post ]

    Some init code broke

    This is attempting to fix init things.

    Usually if you get an error with "game_menu_ doesn't exist, something else is going on. However, I investigated the code and removed parts of it that not relevant anymore I believe.


    [ 2024-01-01 01:33:01 CET ] [ Original post ]

    Small "count" bug popped in

    When you went to look at a gallery (Bria for instance), an exception screen came up and showed tempCount didn't have count. I took care of this error.


    [ 2023-12-31 21:56:35 CET ] [ Original post ]

    More Gallery Fixes

    The fixes yesterday we not updating the gallery when an image is added. So, I put it in locked images to help solve that problem.


    [ 2023-12-31 17:00:17 CET ] [ Original post ]

    A few gallery bugs I missed last time

    My solution for some of the items was the default the gallery locks. Unfortunately, I missed one or two. This resolves that.


    [ 2023-12-30 21:16:46 CET ] [ Original post ]

    CG Gallery Fixed

    There were a few errors, and fixed them so it displays correctly. ;)


    [ 2023-12-30 20:57:57 CET ] [ Original post ]

    Should now Launch New Games

    Ok, there was one more part of code I didn't see. TLDR: I had to reinstall Windows, so I opened Fire of Life as if I had no persistents. Corrected the issue that stopped it at the screen, and should now show the language screen.


    [ 2023-12-28 18:55:17 CET ] [ Original post ]

    Error When Launching

    In some cases, there is an init that tries to change the language from None to 'english'. Unfortunately, that caused a problem with "none type" so removed it.


    [ 2023-12-25 01:46:27 CET ] [ Original post ]

    Dev Log 12/24/2023: Still Here



    I have been relatively quiet for a bit. Sure, there were those small updates, but...:) For the last month or so, I have been experiencing issues (health related) that made it challenging to focus. I am feeling a little better in that regard now (at least my typing doesn't look like I faceplanted on the keyboard, which is the other half of why I didn't write too much before).

    I am trying to finish this one scene as soon as possible so I can get to the next one. I had been stuck on this scene for a couple of weeks because of the above mentioned reasons. ;) The image above with Bria posing was my attempt to break the "creative" block caused by my health and get the wheels rolling...which more or less it is. :)

    Thank you for your patience. :)


    [ 2023-12-24 15:11:35 CET ] [ Original post ]

    Bugfix "function"

    Somehow in the Content Settings page, I wrote function instead of Function. That has been corrected.


    [ 2023-12-11 14:24:52 CET ] [ Original post ]

    Minor Lint Fixes and Others

    I am still working on content for the next segment, but I have been seeing areas where I can improve the code. The biggest one were the lint errors. For example, there was one where Renpy would not reach a function call because I accidently put it in the wrong place, and it could cause a problem.


    [ 2023-12-10 15:45:48 CET ] [ Original post ]

    Language Flag Now Shows Which Language

    Prior to this, you can click on a flag and it will change the language. However, it would go back to the greyscale. Added the necessary code for it to know which one was selected, but also what to display when selected.


    [ 2023-12-07 16:49:06 CET ] [ Original post ]

    Fixed Long Replay

    Replays involving Aida (and the one in Demon and Mage that is the last scene was playing after the first one in replay...weird. Anyways, fixed.)


    [ 2023-12-01 23:02:33 CET ] [ Original post ]

    Chinese/Japanese correction and Better Bria fix


  • I was using If/Else, which caused the initial problem to begin with. However, I don't want to mess up BriaAccent translations again, so I redid how that function works and get the information.

    UsebriaAccentDictInfo = getattr(store,"briaAccentDictInfo_{}".format(_preferences.language))

    For those not familar with Renpy inner working, _preferences.language holds what language is currently being used. I have made the English version of the Accent Filter be briaAccentDictInto_english. So if the preference variable is english, it will go to that. If it is Chinese, it will go to that one. This helps avoid a future problem when I translate it into more languages. Speaking of Chinese and Japanese...

  • I noticed an issue when I was testing this function, and saw that the chapter screen was blank. This happened because I had changed the font for English, which does not have what needed. So I added the font I use for Chinese and Japanese to the related styles, and it is now working as expected.


  • [ 2023-11-30 22:56:57 CET ] [ Original post ]

    Bria with Blocks

    If you play the English language and turn Bria's accent off, there were blocks. What was happening was it was loading the Japanese dictionary for Bria was saying (which requires Japanese to be set to load that font). I have corrected the issue so the right dictionaries are being set.


    [ 2023-11-30 15:31:18 CET ] [ Original post ]

    Fixed Font Issues and Text

    I fixed some of the cosmetic issues that the translations have caused, and also made an "english" translation file.

    Long story short: The bubbles rely on Translation ID (if you are familiar with Renpy inner workings, it is how it replaces certain things. Change the text, it makes a new id.) However, making that new id means I would have to make sure all the bubbles are right, and that...is a hassle. However, using the English "Translation", it keeps the bubbles in place, which was help in adjusting things.

    I added an init that if you are currently using Language None (which is what the base script uses), it will switch you over to English and that will be all set. ;)


    [ 2023-11-17 01:42:03 CET ] [ Original post ]

    Aware of issues with Text in English

    I am aware of issues that occur in the English (or None) with the text, especially one I made bold. i am currently working on a fix.


    [ 2023-11-15 18:43:29 CET ] [ Original post ]

    More Translation fixes.

    A few more items were found and addressed. :)


    [ 2023-11-14 16:49:40 CET ] [ Original post ]

    Translation Fixes

    Issues in the common.rpy caused certain features (like Screenshots) to throw errors, and the Save Files didn't have the right information showing.


    [ 2023-11-14 13:15:34 CET ] [ Original post ]

    0.42.2s

    After a few weeks, I have translated (to the best of my ability) to four languages. These will likely be improved in the future, but it should suffice for the moment in Early Access.:)

    Also added some new screens for menus.:)

    Fixed a few bugs from the galleries (some images were not appearing).


    [ 2023-11-14 02:33:45 CET ] [ Original post ]

    Dev Log 11/12/23

    A short log:

    Right now, I am going through each scene and screen to make sure that:


    • the translated text fits in the bubbles,
    • something that didn't translate (I didn't do a _(), or something)

      On top of that, made some changes to reduce the number of text menus where it made sense to do so.:) Replaced it with imagebuttons that depicts what it is asking. ;) Why I said where it makes sense: There are some cases where it is overkill to make a screen when Menu does the job.:)


    [ 2023-11-13 02:20:24 CET ] [ Original post ]

    Bria Filter was broken...

    Well, for Day 2 at least.

    If you had it on and played classes, you might have gotten "Key Errors". I found those while trying to translate. TLDR: All translation of Bria's accent into other languages will go back on the filter (what changes it from accented text to plain old english). So, got a lot of those, and fixed them.

    Right now, I am working on French, but once I am done with that...a lot of rest will be making sure things appears correctly rather than reconfiguring the script to do certain things. ;)


    [ 2023-11-03 19:29:03 CET ] [ Original post ]

    Dev Log 10/29/23

    Right now, I am currently working on Translations and getting them to work properly. :) At this point, I nearly got all of them in a Best Effort Translation (Machine), and will probably redo them at later time for a more ACCURATE translation.:)


    [ 2023-10-29 22:00:41 CET ] [ Original post ]

    Achievement Misfiring

    There was a report where the "Change Name" achievement fired off without changing the name. Fixed it that it will only fire if you click on the textbutton to confirm the new name.


    [ 2023-10-19 19:13:45 CET ] [ Original post ]

    Found Others

    Similar to the bug I patched earlier. I took a look to see what else had been eric. and fixed those.


    [ 2023-10-18 18:44:51 CET ] [ Original post ]

    Fixed Josh and Eric's N1 Scene

    I had changed some variables to a dictionary to easily count. However, I somehow missed an if statement, so it was bypassing the scene itself. That has been fixed, and I will doublecheck in a bit to make sure other scenes work as needed.


    [ 2023-10-18 17:41:00 CET ] [ Original post ]

    Update the Interaction at the end of "Classes" and spelling correction

    I somehow couldn't spell concepts for a brief moment. That has been fixed.

    I have added something to the moment when Neil says something about Bria and there is a button "Stop Neil Comments". How much patience Eric has affects his bond with Bria, and having it go all the way isn't that bad of thing. I will elaborate storywise why later, but figure I would give that heads up.

    For starters, Bria is not defenseless...she is fire! :) I will elaborate on this narratively later.:)


    [ 2023-10-18 01:50:56 CET ] [ Original post ]

    Translation Update (there will be a slight delay)

    I am going to delay my attempt at translating what is currently there by at least a week. The reason is I am ill and I am not concentrating as well as I could. This makes me miss things, so I will hold off on it for a week while the remedy tries to resolve the issue.:)


    [ 2023-10-17 20:20:21 CET ] [ Original post ]

    Released: Fire of Life: New Day 0.42s "Classes"

    Andrei, Bria, Eric, Cayla, Kei, Matt, and Tori head off to class! This story also elaborates why Bria and Eric act the way they do when in proximity to each other (a supernatural reason) .

    A few changes:


    • New Initiate Screen: That scene with Lily and Fio when you click on Begin. I have moved that to the splashscreen section, and use that for initial set ups and a brief tutorial. That way when you click on Begin, you are going right to the chapter window.
    • Continue Button: This will load the last save. I am keeping the Load button (for now) if you have you have another save you want to load.
    • Main Menu button (both in Game Menu and the Chapter Screen): This will create a quicksave before you fully exit. This will cooperate with the Continue Button.
    • Also changed the Chapter screen a bit. The top bar (Prologue, Part 1, Part 2) makes it easier to switch without doing a "Next Page" mechanicism.


    Translations are a work in progress at the moment. When they are implemented, you will be greated with a screen of Flags when you first launch. I have not yet decided how to implement it in the Settings Menu.


    [ 2023-10-16 20:31:13 CET ] [ Original post ]

    Dev Log 10/15/2023

    Storyline content is done.

    Right now, I am working on a few things:

  • Extra Content (gallery images, sex gallery, etc.) Making strong progress on this.
  • Bug checks - Making sure I catch them and fix them.


    Additionally, I have performed a machine translation into Chinese, Japanese, Spanish, and French. However, I am going to through them to make any possible corrections (as best I can). Caveat: I only speak and write in English due to unfortunate circumstances.:) So, this is all best effort within my budget at the moment. Some of the fixes include changing things like [BV] to [bv]. Long story short, I use objects for character names. And in Python, BV and bv are two different things, and would cause an exception screen.

    The most likely scenario:

    I will release Fire of Life: New Day in English first. Then over the next few weeks following that, work on the translations.


  • [ 2023-10-15 19:47:28 CET ] [ Original post ]

    Dev Log 10/8.2023

    A few updates.


  • I have reorganized a few things to allow for translation. For example, Bria Accent was in a JSON file, but Generate Translation only looks at RPY files. So, I converted what was in the JSON file into an RPY (which will turn into an RPYC) file and made adjustments so it is read similar to before. That way: It will search for strings I marked for translation. Speaking of Bria's accent, I have changed it so if the language is not none (what is in the game folder vs. the tl folder), it will go through the process of changing it as if Bria Accent is off. That way, it will use the translated files. Key note: Translations have not been done yet. I may work on some of those after I get this chapter is done, and hopefully...only have to do it for changes files later. Speaking off...

  • I am currently one scene away from being done with the principle content. There are other things I need to do with the conclusion of a chapter (gallery, setup sex gallery items, etc), but that part of the story will be done. It should be done in the next couple of days. Then I will check to see if translations will occur for the whole project this round, and also what additional content is necessary. :)


  • [ 2023-10-08 20:55:23 CET ] [ Original post ]

    Dev Log 10/1/2023



    I know I missed last week, but I have been busy with creating content. TLDR: Pollen count has been really high in my area, and been trying to get through the rendering while enduring significant sinus headaches.

    Part 2 will work a little differently than Prologue and Part 1. As noted by the image, Bria (fae), Andrei (vampire), Tori, and Cayla (mage) are involved, and on the other side of the Room Kei is sitting near Eric. Integrating the stories as they fit best by what going on overall.

    English class: Done.
    Art Class: In progress
    Biology: Will do that after art

    And there will be a few in-between scenes, and the chapter I am labeling (currently) Classes will have it content complete.


    [ 2023-10-01 19:57:22 CET ] [ Original post ]

    Dev Log 9/17/2023

    Right now, I am working on Part 2 (or Day 2) that continues where Part 1 leaves off. I am going to handle this a little differently. For example, the first chapter will be Classes, which will have related characters who are in the school attending classes. There will be a moment in the beginning where you can select to play a lead-up scene for Bria, Andrei, Tori and Cayla, and Kei and Matt (currently working on Kei and Matt and will do Cayla and Tori).

    Also taking care to make sure choices that were made in Part 1 impact Part 2. :)



    Including how naughty a certain redhead is...:)


    [ 2023-09-18 01:48:47 CET ] [ Original post ]

    Wrong Hover Image for Demon and Mage

    When you hover over the Demon and Mage, it is giving the image of the Council. I thought I got everything when I built the original 38, but. However, I have added a hover image that is reflective of this chapter.


    [ 2023-09-17 02:01:31 CET ] [ Original post ]

    Changed the Chapters Menu and Replay

    Except for the look of the Chapters menu, a lot of the changes aren't visable. :)

    So, Part 2 is going to have least one chapter where it is necessary to see 4 of 5 of part 1. :) So I restructured the JSON file to account for that, and made sure it works. Also made sure the Replay menu had the same thing done.

    2 differences on the screen:

  • I change the top bar with the "Prologue, Part 1" to a checklist button. Additionally, made it tied to a persistent. If you are on Part 1 and you leave the menu..it will go back to that. :)
  • Change how descriptors work. In the JSON, I have now have each one set to True or False, and it will only add the one with True. I will probably review it shortly to make sure the right descriptors are in.


  • [ 2023-09-10 19:27:32 CET ] [ Original post ]

    Scene Completion wasn't there...

    For some reason, the thing I use to mark a chapter completion (complete with Notify) wasn't there for Demon and Mage. So I added it, and also put in code that if you have seen the Dee Home scene (the last one), it will add that in.


    [ 2023-09-10 03:36:00 CET ] [ Original post ]

    Emily Gallery Fix

    I noticed that the number of images unlocked was wrong, and there were some other issues (images not opening, wrong image opening, etc). These have been fixed.


    [ 2023-09-07 15:15:48 CET ] [ Original post ]

    Gallery Bug and Renpy 8.1.2

    There was a few bugs:

  • Some galleries (i.e. Bria) would give a key error for "cw". For some reason, those keys didn't make it into all the json entries in the gallery. That has been fixed.
  • An issue was fixed for Emily's gallery where it would say a button doesn't exist.
  • Updated to Renpy 8.1.2, which fixes some other issues in the engine itself.


    Thank you for your patience.:)


  • [ 2023-09-07 14:41:47 CET ] [ Original post ]

    Version .38s Demon and Mage Released


    Fire of Life v. 38 Demons and Mages
    This version represents the last of the remake for the Prologue and Part 1. Shortly after releasing it in December, there was people who complained (rightfully) that is was very fast pace (too confusing the exact words were) So, I approached it with a different method as you see it now. This chapter shows Madisons day at work and Cayla/Tori getting orientation done for school.

    [h2]Enhancements[/h2]
    [h3]Bio filters:[/h3] There are a lot of characters in this story, so I put in a filter so you can search based on who they are (human, vampire, shifter, etc.).
    [h3]New Pics for Bios:[/h3] I have render new images to serve as Day 1 rewards (it goes based on seeing a particular part of the story). All the ladies are done, and I did some male. I plan on doing more in the future.
    I So you dont have to go into each bio to change the picture, there is an option to change all to the Base Image or Day 1 image.


    [ 2023-09-04 02:03:15 CET ] [ Original post ]

    Amy Gallery SFW Button

    Somehow, the image definition that I had for the first image in Amy's gallery got..deleted. Fixed it so it looks as it should.


    [ 2023-09-03 02:00:31 CET ] [ Original post ]

    Dev Log: Almost done with Demons and Mage

    Usually try to do this on Sunday, but dealing with a loss of a family member as well. While keeping busy helps me process things, it also makes me forget to do things. I will be fine...eventually.

    In any case, I am down to just doing a few more gallery images and a final bug check. So, the Demon and Mage chapter should be released within the week.

    I will be sending out a small update in a few minutes to address Amy's gallery glitch.


    [ 2023-09-03 01:46:29 CET ] [ Original post ]

    Dev Log 8/28/2023

    I have one more scene to (and quick one at that) left to do for this chapter. Just getting my motivation up to do it. ;) TLDR: I just finished a scene with Madison and Cayla that had alternate clothing options I needed to render. So brain is a little...off. ;)

    Also coming up, I am planning to enhance the bio/character profile a little. When you reach a certain point in each character story, it will give you an additional bio pic that you can select and it will stay that way unless you delete persistent. Here is one of them:



    This will conclude Part 1...and I will move onto Part 2 shortly after that ;)


    [ 2023-08-28 15:56:55 CET ] [ Original post ]

    Fixed Lore System

    There were some entries that were merging into others. This was the result of me using vpgrid, which assumes the same size grids as all. Changed it to viewport and used vbox so the different size text areas will stack neatly on top of each other. :)


    [ 2023-08-24 16:58:52 CET ] [ Original post ]

    Dev Talk 8/21/2023

    If I have been quiet, I do apologize. Outside the fact I am normally quiet, I had been ill the last few weeks with sinuses causing holy havoc. But I still try to get some work done.



    You might recall her appearing in the Madison and Tori prologue...briefly. Morrigan (Celtic goddess, not to be confused with Dragon Age :)) was one character I thought "Maybe a brief appearence to introduce Cayla, and ...

    Then came the idea of her making an appearence in the same gym Tori and Cayla practiced in. :) Thinking some mother-daughter interactions to help work through their issues for the greater good. :)

    As of right now (with Prologue and Part 1 and some left overs of Part 2 I am going to rework):


    • Number of AVIF images (main image format for this VN): 2,167
    • Number of Webp (Secondary and often used where AVIF doesn't work out well): 188
    • Number of WebM (movie animation): 146


    This number went up dramatically compared to what it was before I decided to expand the prologue and Part 1...and that's ok. :) More to tell the story. :)

    I have a few plot lines to complete for the Demon and Mage chapter of part 1, but it is moving along. ;)


    [ 2023-08-21 20:00:49 CET ] [ Original post ]

    Fixed Sex Gallery for Andrei

    One didn't have a $renpy.end_replay and continued playing even though (The Dungeon) it was at the end of that scene. Another would end too soon (Katia at the apartment).


    [ 2023-08-14 17:32:48 CET ] [ Original post ]

    Lore Bug Fix

    I misspelled Available (missing the L) somehow, and it would crash when going into Supernatural part of the Lore. Spelling now correct, and should not cause that exception screen.


    [ 2023-08-11 15:47:16 CET ] [ Original post ]

    Dev Log 8/6/23



    Working on Madison's lunch break. :)

    For those who played the original one:

    As you might notice, the scenery is different. The main reason: I wanted plenty of space to get camera angles in without worrying about walls (I know I can make them invisible, but when multiple things are attached...I tend to forget to make them reappear). That would not be such a problem for stills, but would be for multiple animations. ;)

    A little preview without showing TOO much, both the bathroom and the prologue adult scenes are progressive. Meaning you can select on the first option (the left) and it will give you the option to go through all three scenes. Not that complicated to program, but does require me to render transition scenes (which isn't an issue).

    Right now, I am primarily focusing on the Madison scenes because I have a clear vision of what I want to show. Expanding the Tori and Cayla scenes, I am workshopping it around. ;) Also, the person Ryan works for (Dee) also has scenes I will doing as well. You might not have ran into Dee because she originally appeared in Day 2. However, doing a bit of intro work before she appears for that scene. ;)


    [ 2023-08-06 18:46:09 CET ] [ Original post ]

    Looping Error

    The fix I did for the Menu...it made the scene loop. Fixed that.


    [ 2023-07-29 03:52:10 CET ] [ Original post ]

    Bug if in Fangs and Claws if you didn't play either Andrei or Kei prologue

    So I had something set to guide you to the prologue if it isn't playing. However, it created an exception screen about parameters lists. I have fixed that.


    [ 2023-07-29 03:10:19 CET ] [ Original post ]

    Achievement Sync fixed

    The way it was before: It would sync (maybe) when the Fire of Life loaded up, but not when you received the Achievement. This patch fixes that so it will sync with Steam the moment the achievement been granted.


    [ 2023-07-27 15:28:25 CET ] [ Original post ]

    DevLog 7/24/2023 Now working on the Madison, Tori, Cayla...



    If any who are not in the Playtest and are interested, let me know and I will open the applications again.

    If you are in the Playtest, once I get something resembling a scene done, I will push it to the Playtest area.

    With that said, there is no rest for the weary. :) The first scene I am working on is the Madison bakes scene. Originally, this was at the end of Night 1 but I am moving it to the beginning of this chapter, adding a little prologue involving the house Madison lives in now, and a little discussions of Succubi in context of the story. ;) The above is a fresh render with nice glowy eyes. ;)


    [ 2023-07-25 03:30:56 CET ] [ Original post ]

    Bug Fix: Katia Subway Scene

    When you get to the screen that replays animation: The first button would end animation, and the second one would idle with Madison. I have gone through what controls that and made sure all the names are correct. :)


    [ 2023-07-23 03:34:16 CET ] [ Original post ]

    Reverting back to Renpy 8.1.1

    Not sure if the Nightly Fixed caused any issues..but..


    [ 2023-07-20 00:56:17 CET ] [ Original post ]

    Fire of Life: New Day 0.37 "Fangs and Claws" Released. :)



    Fangs and Claws has been released on next page after the prologue. Both Andrei and Keis prologue link to the same chapter. Two months, but did two character worth of a chapter I believe.

    Some fixes and refinements were also put in.

    The Window 32-bit version is on hold until I figure out a way to do it with Renpy.


    [ 2023-07-19 22:04:20 CET ] [ Original post ]

    Fangs and Claws Almost Here



    Above is Lucia relaxing after going through the Story for Fangs and Claws. ;) Right now, the majority of it is done. Just got some gallery images to do, check for bugs, and such. It should release next week. ;)


    [ 2023-07-18 01:48:05 CET ] [ Original post ]

    DevLog 7/8/23 - Still on Vampires and Shifters



    From the scene I am currently working on. Got significant segments of that scene done, but right now working on animations. Those take a little longer, but more importantly, takes some concentration. Concentration I do not always have due to a back injury, but I am progressing the best I can. :)

    Once I am done with this scene, there are two scenes left. One is big and the other is smaller. The big one involves Alex (Kei's brother) in a makeshift camp that explores werewolves in that region, and the other involves a small Darling Moonshine scene.

    Once those are done, I will be doing gallery images, checking for codex entries, updating the chapter's UI, and such (those shouldn't take nearly as long). After that and a check for noticeable bugs, it will be released. It will be a significant update at (currently) 97MB.

    There was some re-use of images, but they were converted from the base .psd to avif. Since webp can be lossy, I always keep the psd files stored and monitored. Going from Webp to Avif is a risk because it is compressing a compressed file, which means more quality loss. But there were a couple re-renders to match previous scenes. For example, Kei going through the woods..it would not make sense for her to go with boots and hose, so took them off. However, the warehouse scene: she had them on. For continuity, I did this:



    IMO, It looks atmospherically better. :) The Shifters and Vampires chapter will be called "Fangs and Claws" to represent both species.

    I do appreciate everyone's patience's while I work through these scenes. ;)


    [ 2023-07-08 19:53:42 CET ] [ Original post ]

    Bug Fix

    The last animation settings for the bathroom scene with eric and michelle got messed up (including a missing jpg). Other changes may not be as noticeable because they are addressing lint errors for text tags still work correctly.


    [ 2023-06-30 16:22:52 CET ] [ Original post ]

    Bug Fixes Incoming

    Working on some Lint errors (nothing major..just an eyesore for me), I ran into things missing in previous chapters. I am going to go through them and fix those issues, and issue a bug fix hopefully tomorrow if not today.


    [ 2023-06-29 23:04:11 CET ] [ Original post ]

    Game Menu Extra option

    I did the same thing to the Game Menu as I did the main menu. Now both show the display Extra if using the demo.


    [ 2023-06-28 20:01:56 CET ] [ Original post ]

    Set Extras to appear

    Removed one of the If statements to hide the Extra menu option in the main menu. There is still one there so it doesn't appear in the demo (doesn't have galleries and certain features). This seemed to most expedient way to resolve an issue with things looking the same going from demo to full.


    [ 2023-06-28 04:26:15 CET ] [ Original post ]

    Dev Log More Vampires



    I have finished redoing the Vampire Dungeon scene for Day 1. The set I had used in the previous one was...ok. However, I found a set that had a much better feel, and didn't just repeat the "Grand Inquisition" dungeon I had used for Andrei Prologue and The Council chapter. Also finished a scene that explains the mech that was in the previous version (and still in this. When I have a chance to use a large creature like the Deathstalker, I will use it to tell a story ;))

    Now, I am going to work the Lucia portion of the backstory. Up to now, you have seen her briefly in Kei's prologue and Andrei's prologue. I did this intentionally so I could have an opportunity to flesh her out a little more..which I am going to do now. ;)


    [ 2023-06-25 22:05:30 CET ] [ Original post ]

    Dev Log Vampires



    Someone said "Isn't there enough women?" Well...there is always more. :) Here is a character I am introducing in the Vampire storyline. Related to Lucia...and will give a little more details about her type.

    Hint: Dria (pictured) does have a pulse, and she drinks blood. ;) The undead are a type of vampire true, and I do cover them. However, the strictest definition of vampire is a being who feeds off human essences (i.e. blood). They don't have to be dead to do that, which goes into a little more lore from around the world. :)


    [ 2023-06-18 16:28:37 CET ] [ Original post ]

    Balloons were off with Emily Eruption

    Somehow, there was a problem with the bubbles when Emily causes an eruption. Fixed it.


    [ 2023-06-18 14:03:01 CET ] [ Original post ]

    Bug in Kei Lockerroom Scene

    There was a bug that would not show the correct images if you had content warning. Adjusted it and now the correct image shows.


    [ 2023-06-14 06:00:28 CET ] [ Original post ]

    Dev Talk: Shifters and Unreal

    Still working on sex scene. This one had a choice of who is involved, and I decided to add four choices (with unique personalities). I am working on the third one, and then the fourth. However, rather than reiterate those through Kei (working with Matt)...I am going to repurpose a scene I did from before. There will be an in-story reason explained.

    This particular scene has been a little daunting. One part because trying to work through it the last two weeks with constant headaches (unrelated to rendering, but the headache didn't help with trying to do them. :))

    In other news....

    I plan to figure out how Daz to Unreal works. So far, I have gotten the "Daz had a fatal exception". However, I am going to go step by step manually sometime in the future and explore it.

    Why?

    Iray is nice and all. Really. But...it seems to make me say "Feck Daz and Nvidia" quite often. So I want to learn some new tools to accomplish things. I am uncertain when the transition will be complete, but I will let everyone know. :) I might even do hybrid approach if I find something I can do in Daz Studio and not in Unreal (unsure if I will find anything.).


    [ 2023-06-13 19:45:27 CET ] [ Original post ]

    One of the Menus for Bria's scenes had too many options

    Somehow in the scene where Bria needs to make a choice between watching Rebecca or returning the favor, there were three watches. I added the appropriate conditions so only one shows up. :)


    [ 2023-06-10 16:59:14 CET ] [ Original post ]

    Fixing Demo to Full saves

    If you played the demo and starting the game for the first time in the paid version, it will show the new chapters because you have seen the label. I will leave that in for the time being, but it may be removed in a major update (or 2).


    [ 2023-06-08 17:46:19 CET ] [ Original post ]

    Demo and Full sync

    The Demo carries over the saved data via cloud, but no persistents were being set. Also, changed the prologue persistent to unlock The Council. Shouldn't notice much of a change.


    [ 2023-06-08 16:31:55 CET ] [ Original post ]

    "Next Button"

    Removed the persistent for Kitsune Torment and Ascent from Hell for the Next Button on the Chapters screen. This will prevent the next button appearing if you only play Andrei, Kei, Madison, and Tori's prologues. I will add them back in when I finish the related segments.


    [ 2023-06-08 07:04:37 CET ] [ Original post ]

    Clarified the Dev Note Msg on the Chapters screen

    The way it previous read, it did sound like ONLY the prologue was complete. I have noted which Part 1 (chapter 1) will be on page 2..and indicate where to click to go there. Also made the bottom menu bar on the chapters screen a little more visible. Again, thanks for any feedback I can get to improve things. :)


    [ 2023-06-08 06:05:24 CET ] [ Original post ]

    SteamAchieveCheck Error

    I believe in the process of creating the storyguide, I may have not spelled the function all the way through. I doublechecked to make sure there was only one instance it. This will resolve the issue.


    [ 2023-06-07 20:52:25 CET ] [ Original post ]

    Next Up: Shifters and Vampires



    A screenshot from one of the scenes I am working on. After going through the Council, figure I would do a little about shifter life. Also, working on a response to what happened in Kei's prologue. ;) Also considering doing a little bit of Andrei's life as well as delve into Vampires. Give a little more context on who is living the town. ;)

    Part of the reason is to give a fuller chapter since some things don't happen until nightfall (Vampires). Additionally, it will start "combining" the story a little bit since a few of them work together (Like Cayla, Tori, and Lucia).


    [ 2023-06-06 20:04:16 CET ] [ Original post ]

    Bria Translation during Eric's Library Scene

    . Corrected which key is used for the translations to not create that exception.
    2. Also redid how it gets the unique wording. May adjust in the future with the word bubbles.


    [ 2023-06-03 20:47:59 CET ] [ Original post ]

    Exception after "You First" option in Kei prologue

    I put:
    day1.fioanswers

    instead of day1.fioanswersfirst, which is what caused the exception in Kei prologue. Also, adjusted the name box for Tori in the Madison/Tori prologue. It is narratively suggested that a shorter name can be set later in the story...so just ask for the Long name ;)


    [ 2023-05-26 01:40:24 CET ] [ Original post ]

    Splash "error"

    You may see a "Turn this on" twice without any messages.


  • Put a pause in between texts so it doesn't rush through (forgot to do that. sorry).
  • Put a variable in so that if you did it in the splash screen, it will not appear again.


  • [ 2023-05-25 15:59:13 CET ] [ Original post ]

    TypeError: 'NoneType' object is not subscriptable

    If you didn't have persistents from before, this error would come up. I have made a default for the variable in question and this fixes the issue. I apologize about this error as I do not recall deleting the default before I made this particular change.


    [ 2023-05-25 15:13:03 CET ] [ Original post ]

    version 0.36.1s Story Guide

    I have added a Story Guide to the visual novel. When you launch, an option to turn it on and off will appear. Additionally, it can be turned on and off in the Content Settings.


    [ 2023-05-23 03:24:34 CET ] [ Original post ]

    Shower Bug

    You would get an exception if you went past the shower scene. This used to have something for solo animation and two animations (which this scene is). I have implemented that back in and it will now work.

    There is a new feature coming "Story Guide" to help figure which occurs with achievements and what affects future events. I am currently through Emily prologue, Eric Day 1 and Eric Prologue. It will take me a little bit to implement this, but wanted to get this bug fixed asap.


    [ 2023-05-22 22:32:29 CET ] [ Original post ]

    Hot Fix

    S was missing from the version name, which will mess with the Steam Achievement granting.


    [ 2023-05-21 20:03:13 CET ] [ Original post ]

    Fire of Life: New Day v.36s


    V 0.36s The Council

    This chapter focuses on the Virginian American Branch of the Council. In previous chapters, there were mentions, so this one elaborates more on it (especially why the supernatural creatures dislike them). This is still Day 1, but it is a few weeks after Ben captured Emily.

    [h2]Renpy Improvements[/h2]

    Tom had changed the distribution of Renpy Nightly. The channel I will focus on is Fixes, which can fix any bugs or errors from Renpy. So if you go to credits and see Nightly, this is still the released version of Renpy 8.1.

    [h2]JSON Support[/h2]

    I believe I had implemented a bit of this in previous minor updates. I transferred a few things to JSON files and now use them to manage things like the gallery, etc. It keeps the Screens clean, so I can troubleshoot that rather than scrolling through a long list. Furthermore, it updates the moment you launch. It is also a step to reduce errors on my end.

    [h2]Version. rpyc[/h2]
    You dont see this file, but I separated critical information, such as buildname, into a new file. This enables me to ensure the correct names are displayed (and I dont see a visual novel called Fire of Life: New Day Beta in the main channel).

    [h2]Bugs[/h2]
    As far as I know, there are either no bugs or less visible ones. If any crop up, let me know, and I will fix it as soon as possible.


    [ 2023-05-21 19:53:23 CET ] [ Original post ]

    HotFix 2

    Beta made it into the names. So, I fixed it.

    What I will likely do in the future (not today...I messed the code up enough;)) is make different rpy files for the different branches (steam, develop (beta), demo) ..so they have a unique define that have the correct name so I don't worry about it too much. :)


    [ 2023-05-15 18:52:23 CET ] [ Original post ]

    Hotfix

    Disabled the access to "The Council" chapter. As I said, still working on it. However, it is getting close to completion.


    [ 2023-05-15 18:40:11 CET ] [ Original post ]

    Renpy 8.1 Official, JSON, Some content setter fixes...


  • Renpy 8.1 has rolled out the last day or so. I am going to check to see how Tom is going to do bug fixes because he thinking of changing the process. Bug fixes will get rolled out one way while new features will go rolled out another. Once I figured out what he is doing, I will monitor the bug fixes and apply them to this as soon as possible.

  • JSON. They are in the defines.rpa, but basically they will support some of the functions. For example, Mock chapters (see after Begin) and Chapters share the same json variable. :) The main reason is to allow to me to edit them without making the screen associated with it unwieldy.

  • Also updated Lore so it look like it is in the Extra menu like the others.
  • Some bubble corrections.
  • I am still working on the Council Chapter...


  • [ 2023-05-15 18:39:04 CET ] [ Original post ]

    Delayed Updating

    I will be honest and say I intended to send updates with different processes. One of them is changing over from having certain items stored in dictionaries to storing them in json files. The benefit? It loads when you start the game whereas I have to hope any changes refreshes. ;)

    However, what happen was: I am sick. Nothing major. Just between air quality being terrible at the moment and I have asthma. So some days are better than others. My biggest concern is on the day I am not so well I might code something that causes an error and not catch it. So with these changes, I am making sure they consistently work when I am able to pay total attention to it. So when I do release these item, I am not sending a swamp of bugs. :)


    [ 2023-05-14 23:35:53 CET ] [ Original post ]

    Update 4/29/2023

    This week I had gone through all the dialogue (and still need to tweak some) and change them to Word Balloon (like Comic Books). I will add a switch in to go back to "adv" style (how it looks now). However, it is one of the features of Renpy 8.1 that I thought would make things stand out a little more (make it clearer who is talking..what their emotion in their tone is..etc).

    Working on a scene (well..trying to). I have been a little distracted the last day or so, which is a bad thing for any 3D program. :) So, I have spent a little bit of today transferring some information into JSON. Why? It was making the screens a little unwieldy the way I was doing it.

    Once these adjustments are done, tested, and working like it is supposed to, I will likely update the UI.rpa and defines.rpa and push it out. ;) emily day 1 is not ready yet, so don't want to push that content yet.

    Thanks for your patiences.:)

    Dana


    [ 2023-04-30 02:40:57 CET ] [ Original post ]

    Still Going For Coffee

    Included in the Renpy 8.1, is word balloons/bubbles, which I think would be a nice and unique way to convey things. However, as I was going through the code (and there is some rewrites of it that will come out in a later patch), I noticed that even if Eric says "Go to practice" at the end of the dorm scene during the day...the Coffeestop scene still plays. There was a missing flag and that has been fixed. Now when you say "Got to go to practice" It goes to the first swim practice scene.


    [ 2023-04-27 15:54:42 CET ] [ Original post ]

    Renpy 8.1, AVIF, and some bug fixes.

    Upgraded the Renpy version to 8.1.

    Most images have been converted to AVIF to address some quality issues.

    Noticed a few bugs and patched. Most importantly in Bria Day 1 content where the SFW Bria image after returning the dorm is not shown.


    [ 2023-04-23 19:40:24 CET ] [ Original post ]

    Michelle Shower Scene fixed in Sex Gallery

    When you run the Michelle Shower scene, it will error out with a positional argument. This particular sex gallery uses a label seperate from others (not doing that again...:)) that will play the relevant scenes (better way to do it, so I will do that next time..or fix it in the next content update). :)

    I apologize about that. I thought I caught all of them, but apparently this one slipped through.


    [ 2023-04-18 07:42:58 CET ] [ Original post ]

    In Progress: Emily/Tobias/Council

    Made some progress with the Council chapter. This also includes redoing three animations to match the thematic look.

    I am taking care in writing this section because not everyone in "The Council" is the bad guy. To logically explain that, as well as for them to function globally, there are autonomous branches that follow ideals. So that means one unit may behave differently, which I am stressing in this case.



    If you played Fire of Life: New Day before I started restructuring the story, you might recall Aida. If you don't, she used to be under the employ of Ben as a scientist. She is still a scientist but restructured her as working for another branch. I hope this provides enough contrast. :)


    [ 2023-04-16 22:07:36 CET ] [ Original post ]

    Prologue: Emily: Running Away with Glowing Eyes fixed

    So while working on the chapter with Emily, I went to review the image where her eyes glow. Then I notice that the shadows look..weird.

    To summarize my postwork process: I make "masks" for skin, hair, and clothes so I can make adjustments. I try to make sure I save the right PSD file with the masks so if I need to redo the images, it looks the same. Well..key word is try. For reason, I didn't save that file right and it was a bit dark so I didn't see the odd shapes until now. This fixes that.


    [ 2023-04-11 23:36:55 CET ] [ Original post ]

    SFX in Andrei Prologue Not Named Right

    I missed one sound effect name. I had changed it to female_moan_01 rather than femalemoan_01. I could've sworn I fixed this, but...missed one spot. Sorry about that. All of Andrei Snacktern options should play without a crash.


    [ 2023-04-08 18:22:53 CET ] [ Original post ]

    Build Name was wrong

    For some reason, Beta was in the build name.


    [ 2023-04-05 17:38:00 CET ] [ Original post ]

    Josh Exception (AnimationScreenLoop)

    This label was part of the old animation system before switching to Webm. I thought I had gotten to Josh scene, but... sorry about that.


    [ 2023-04-05 16:07:00 CET ] [ Original post ]

    Eric Day 1 Released

    Eric and Bria taking some R&R as I release this update...


    Update 0.35.5
    Eric Day 1
    The continuation of Journey of Knight where you start in the lobby of the Male Dorm. It continues with different scenes until you wake up in the library. With the completion of Bria Day 1 and Eric Day 1, this sets up the Fae Storyline.

    [h2]Previous Save Games[/h2]
    The bad news is that critical changes have made previous save games incompatible. However, a lot of the variables are persistent, so it will go with that. If you need a chapter variable to be defined, both Eric and Bria can begin with their prologue and continue onto their Day 1 Story. Basically, if you load a save, there is a risk of Cannot find Return error. There isnt a good fix for this other than replaying.

    [h2]Animations:[/h2]
    On top of switching to WebM, I have designed the Sex Screen to be able to change the video inside rather than calling the scene itself.
    Sex Options For Eric:
    As you might notice with Bria, she is open to guys and gals. The same choice can be for Eric, which there will be a menu option to let you decide.
    Updated Codex:
    Added a more text to indicate which Bio/Codex/Gallery/Sex Gallery was changed.


    [ 2023-04-05 05:14:55 CET ] [ Original post ]

    Follow-Up

    Renpy 8.1

    I routinely check the GitHub page for Renpy to see where they are. They have two crucial milestones: 8.1/7.6 Prerelease and 8.1/7.6 Release. Currently, the only thing in the "Release" milestone relates to Live2D. Now, I am familiar with Live2D and like some of the games that use them. However, not something I use. So unless there is something stops the game from functioning, I will likely start work with the pre-release. Good chance that it will be pre-released before I finish the bug testing for Eric Day 1. So included in that release will be updated images/movies.

    Size

    I did get a comment about file size (as long as it doesn't exceed 500MB). I have a few thoughts of game size:

    [h2]Size of Game[/h2]
    Fire of Life: New Day could get big if I am not careful. I remember back when played my first RenPy game, and going "Wow, that is a large file". Furthermore, I remember how disinterested I got because I had to update it with yet another big download. Thankfully, Steam only sends the changed/missing files, and Renpy has ways of organizing files. Part of why I put all the scripts in defines.rpa is that if there is a bug..it is a 1.6MB download vs. 200MB. Given the complex story, the size of the RPAs will get larger, but I want to make sure it is within reason.

    [h2]Quality[/h2]
    However, I am not going to randomly reduce a file size. I once went too far, and the renders looked..eh. Right now, WebP should be at 95% quality and the WebM should be at 22 Quality according to Handbrake (export as mov, and use Handbrake for final compression since Adobe doesn't have a native tool that works well in my opinion). The AV1 version split the video file size in half with the same quality. On average, I saw the AVIF achieving the look I want with a much smaller size then WebP was achieving for the same result.

    [h2]Ability to Play[/h2]
    It should not affect your ability to play the game at all. Renpy uses FFMPEG to play, which is always included in the renpy folder as part of the install. :) There are small things in 8.1 that will make me change a few things to ensure it plays, but...easily fixed.

    [h2]7.6[/h2]
    One of the primary reasons I use 8.0.3 is because of Python 3. Long story short: I am an IT person. So, I recognize certain issues with using a language no longer supported by the community (python 2.7). However, the drawback is that Renpy 8.0.3 only delivers 64-bit executables, which will not play on 32-bit Operating Systems.

    So...

    If someone wants me to make a version that able to be used by Windows 32-bit (Windows 7 to Windows 10 since 11 is 64-bit only), let me know. I will create a 7.6 version of the game. :)


    [ 2023-03-31 20:36:04 CET ] [ Original post ]

    Update 3/30/2023

    Apologies for the Silence
    So, I have been a little absent with making announcement updates (or bug fixes). A huge part of that is because: I was recovering from a cold. There were days I was sitting in front of Daz Studio and not able to progress forward because of illness. However, that is being taken care of and now I am working to move through the Eric Day 1 Storyline. If I am remembering the sequence right at the moment: I have this scene, plus an alternate sequence, and make sure the library works..and boom. The biggest part of the scene that will take a little time is that it involves animations, but that should be fine.

    AV1
    Yes, I had managed to test AV1 in the Nightly, and it seems to play well from that test. I even converted a WebM with VP9 to AV1, and it looked decent. So I will likely be converting videos once Renpy 8.1 is available. The goal for this is smaller file sizes while maintaining quality.

    Once 8.1 is released (or preleased) I will also get on converting the AVIF as well. :)

    Who's Next?
    After I am done with Eric, I am considering on going onto Emily (The girl who had a short prologue through the woods). I can be convinced otherwise, but here is my reason:

    The Council

    A lot of fantasy and urban fantasy stories have these. In terms of humans, it is usually a group of people who make sure regular humans don't know the supernatural exist. The Council has been mentioned briefly in the different chapters, so having one that goes a little more into detail will help the overall story. :)


    [ 2023-03-31 06:05:16 CET ] [ Original post ]

    Update 3/17/2023



    I would be remiss if I didn't do a St. Paddy inspired image of Bria, so...:) Now that is out of the way. I am working on the Eric Day 1 content, and I got through first half of it. Now, I am working on the "Night 1" part of the segment. Only downside is I have been ill, so it has been slower this week than I would like.

    Right now, I am at the Swim Practice portion and expanding on that piece. Renpy 8.1 is at 91% on GitHub, so it is getting closer to release. ;)

    One of the promises is that AV1 video will be released there and it is supposed to be better than VP9 (a common codec used with WebM). I will probably test it soon, but my main concern is responsiveness. My goal when video play is to less delay when it start playing. AV1, from what I heard, can be a CPU intensive item unless you have a RTX 40xx GPU. So, need to test that. ;)


    [ 2023-03-17 23:22:42 CET ] [ Original post ]

    HotFix For Extras


    • In some cases, the Extra menu will not show even if you do play through a prologue scene. So, made it so it evaluates the flag for unlocking the extra menu regardless if a persistent flag exists.
    • For some reason, the file for one of the long chapter thumbnails did not get replaced for Kei. Fixed.


    [ 2023-03-14 00:45:29 CET ] [ Original post ]

    Issue with Bria and Reb animation at Night

    I thought I had gotten all the animations right, but there was still one using the old method. This has been corrected.


    [ 2023-03-12 00:59:28 CET ] [ Original post ]

    Minor Update and Bugfix (and 30% smaller)


  • I didn't notice until I was preparing for this install that andrei.prologue.rpa was not in there. My apologies. I had an incident with that, but I thought I fixed it with that.
  • Converted a lot of animations to WebM and tested to make sure they work the same. The size was getting to me. For example, the embers in the main menu was 20MB...and the webm reduces that down to 6mb.


  • [ 2023-03-10 20:47:56 CET ] [ Original post ]

    Update on Future Plans

    Obviously, I am going to do a new chapter, and I will focus on Eric at the moment (although there is a chance I might do one more for the update depending on how much work needs to be done. :) However, one thing I am noticing is the bloat of the visual novel.


  • Part of it is because some of those image files are WebP at 95% quality, which is the lowest I could go that meets my acceptable quality. That portion will be reduced with AVIF. For example, one WebP that is 445KB is 221KB in AVIF, which adds up. Currently, Renpy 8.1 sits at 86%, so there is still a bit to go before that is released.
  • Animations are actually a BIG cause of the bloat. Those embers you see in the main menu? That is actually 22MB worth of WEBPs. After experimenting and playing with some ideas, I will be changing it to WebM with specific quality and items to ensure that it plays smoothly. ;) The size reduction? That 22MB embers will be 6MB. So far, I have worked through some scenes with conversions and thus far seen a 20% reduction in overall build size. That release will likely come in the next couple of weeks so I am not hogging up all your disk space. :)


  • [ 2023-03-08 20:00:32 CET ] [ Original post ]

    Hotfixes


    • Emily Prologue will activate the Extra's menu.
    • Bria and Lily's gallery gallery fixed so the "missing" images now show. :)


    [ 2023-03-05 20:57:47 CET ] [ Original post ]

    Bios Crash and Andrei prologue not in Replay

    There were two bugs that prevented Bios from loading properly. These have been fixed. Also, made sure Andrei will end in the bios. :)


    [ 2023-03-05 14:03:27 CET ] [ Original post ]

    Bria Day 1 Published


    v.35 Bria Day 1
    As the title suggests, the content will go from where you left off with Bria in the prologue to the end of day 1:

  • Some of the animations have been re-rendered and fixed. For example, there was a glitch in her hips of Rebecca during the first dorm scene. I have taken care of that and added more detail to the rendering.
  • Most of the WebP has been redone from PSD files to 95, so they have a little more quality. This will change to AVIF when support comes to Renpy for it.
  • The Darling Moonshine scene was expanded a little more.
  • If you played the previous version and saw the Library Scene, I made a different point of view from Bria so that it differs from Erics.
  • One requested item was a Codex system to explain some of the locations and stuff. So, I put one in and will adjust it now and then to add information.
  • Rather than all gallery images appearing after the end of the chapter, they will appear during it.
  • Bug fixes have been applied. Including letting Rename work again.
  • You might notice in the folder, there are more RPA files. I have separated the prologue and day 1 images.
  • Using the Renpy image search rather than defining directories to avoid missing file errors.
  • More tweaks have been made, but if there is anything I should fix or consider, please let me know.


  • [ 2023-03-05 04:05:21 CET ] [ Original post ]

    A Brief Note where I am (3/3/2023)

    As far as I am aware, the content and code for Bria Day 1 is fine. However, doing some additional work:

    Changing how Long Chapters are done in Replay.

    The Kei and Madison/Tori prologue as well as Bria Day 1 have multiple scenes that are a little long (well, depending on how you view long ;)). So, I created a new screen that will show different sections to start with. For example, want to Start where Madison finds Tori? You can do that.

    Adding code to insert different Codex, Bio, and Gallery images as you move along.
    Rather than locking it to a single chapter, I will introdoce gallery images, sex scenes, etc. as you move through the content. This one is taking a little longer than expected, and what I am currently working on. This also means I will need to user after_load to convert existing persistence to new ones, but that is fine. :)

    Thank you for your patience. I hope to have Bria Day 1 chapter up in the next couple of weeks.


    [ 2023-03-04 02:05:55 CET ] [ Original post ]

    Name Change Now works in Bio

    The name change was happening, but there was a problem in the code that allow it to go with the name as is. This has been corrected.


    [ 2023-03-02 16:09:13 CET ] [ Original post ]

    Bug Fix for CG Gallery

    If you use a custom name for a character, it would cause a crash in the gallery for not being able to find a key. I have fixed the problem.


    [ 2023-03-02 15:57:59 CET ] [ Original post ]

    Update 2023 Feb 27

    The artwork for Bria Day 1 chapter is done. Right now I am debugging and refining things. A few things I want to address:


  • Renpy 8.1 is 80% as of last night. So, they have a little to go before I have the capability of switching to AVIF. For now, I have increased the quality rating to 95 for Webps, and that may result in a larger file size. Hopefully, that balances out a bit later on.
  • Changing the Gallery notification. Before, I had it when the scene was done. However, given the potential length of chapters, I will probably include it when a segment of it is done. :) Also, going to add a notification when Bio and Codex information added.
  • As mentioned above, a Codex system has been designed and implemented. It still needs some polishing but it should work to give information. :)
  • If you think you are missing sex scenes, I will probably be adding them back in or just let me know. I am going to try to add ones that were introduced in the prologue.
  • For the Replay, I am considering Breaking it into segments, Maybe not the Bria prologue (since that is short), but the Madison and Kei ones are kind of long.


    That the update for development as of right now. :)


  • [ 2023-02-27 13:54:58 CET ] [ Original post ]

    Emily Prologue Music

    Somehow, someway..the beginning of Emily's prologue didn't have music (the songs were there) that has been resolved. Also put a note on the prologue page to clear up what's happening. Might do something with this page to indicate what to do.


    [ 2023-02-23 21:51:29 CET ] [ Original post ]

    Tori Content Warning Bug

    As I was going through the process of preparing for AVIF conversion, I noticed the names of a Tori file that would result in a "Cannot file Error". This fixes that.


    [ 2023-02-15 19:08:32 CET ] [ Original post ]

    Hot Fix 2

    Noticed that in Extra menu and you click on return in the Bio of a single character, it will return away from the Extra menu. That has been fixed


    [ 2023-02-14 12:11:42 CET ] [ Original post ]

    Hotfix

    Demo code got into this somehow.


    [ 2023-02-14 11:39:34 CET ] [ Original post ]

    Hover/Idle

    There was a wrong hover image in a scene with bria and reb.


    [ 2023-02-14 08:35:28 CET ] [ Original post ]

    Crash during Andrei Sex Scene

    For some reason, Bria and Reb thumbnail ended up in there. Fixed it so only Andrei/Katia thumbnails are in there.


    [ 2023-02-14 08:16:29 CET ] [ Original post ]

    0.34.9s

    Added Sex Scene Gallery back


    [ 2023-02-09 18:03:46 CET ] [ Original post ]

    0.34.8s Gallery Fixed

    I did a little bit of the code so it would work better. Additionally, I had updated the file names so it can find the images (to avoid "Can't find images").


    [ 2023-02-08 04:53:47 CET ] [ Original post ]

    Error message with Tony 06...

    I had webp in the name, which Renpy cannot find files if I do that. Fixed. Also temporarily disabled sex gallery and cg gallery to get them working.


    [ 2023-02-07 16:15:15 CET ] [ Original post ]

    Snack Tern Hover in Sex Gallery

    There was a typo in the name (I had thought I fixed, but it was still there...). It is now fixed.


    [ 2023-02-06 19:11:35 CET ] [ Original post ]

    0.34.7s

    There has been some missing file problems occuring. So, to resolve this:

  • Change image names to something like prologue andrei katia 01 (or something of that nature.
  • The prologue has scripts have been change to reflect those.
  • Some of the bulk were images I was developing in the development branch, but brought over because that where the file location changes where.


  • [ 2023-02-06 18:55:33 CET ] [ Original post ]

    update 0.33.6s


  • Fixed a bug where it crashes if you decide not to shorten Tori's name.
  • Updated Andrei/Lily bedroom interaction ..mainly because of the golden chains not appearing..golden.
  • I think that everything for the night. Thank you for your patience with some of these issues.


  • [ 2023-01-31 06:14:03 CET ] [ Original post ]

    Bug Fix Monday! (I know I did a lot of them today)


  • Reconfigured settings to use ShowMenu
  • Added a Clear Persistent option to Content Settings
  • Fixed the Bria and Emily not appearing.
  • Added a persistent that will check to see if the Extra menu is unlocked so it doesn't unlock erroneously.



  • [ 2023-01-30 21:14:52 CET ] [ Original post ]

    Fixed Crash in Begin Scene

    So, there was a typo. I could've sworn I typed in a "or" in there, but it somehow got deleted. This puts it back in there.


    [ 2023-01-30 18:54:07 CET ] [ Original post ]

    Added Fix

    Additionally, it will check if emily is in the dictionary. if that key is not, it will rebuild the dictionary.


    [ 2023-01-30 17:52:02 CET ] [ Original post ]

    Name issues

    In certain instances, you will either get a blank name for character, or an error message that Emily couldn't be found. This resolves that issue.


    [ 2023-01-30 17:44:54 CET ] [ Original post ]

    Upcoming Update (TBA)

    Caveat: Renpy 8.1 (currently at 61% Pre-Release) needs to be released before this occurs. I have tested this with a nightly build, but I am not going to subject players to potential issues that might come from that. :)

    One issue I have seen come up is comments about images. I don't think the source images is the problem, but rather the compression used.

    The problem is:

  • When I test different jpegs with different level of quality, I get really weird artifacts with Bria's ponytail.
  • If I increase the Webp too much, the file sizes get even worse.
  • Even worse than that, it doesn't help with the color.




    Here is how Bria appears in the Game with Webp at the current setting. Even if I went to 99, I have not gotten that much clarity and colors seem a bit meh.



    Screenshot from 8.1 Nightly Build with avif file. Her freckles appears, there is stranges in her hair, and things look more pronounced colorwise. So, my plan is this:


  • When working on new content (was in the middle when I started the bios that needed a lot of render time. ;), I will save it in webp and avif until 8.1 comes out. Then I will push the avif as a replacement.
  • Now and then I will work on converting the PSD files I have of the scenes into avif (what I did with the game menu image. :)


  • [ 2023-01-29 21:59:33 CET ] [ Original post ]

    Bios have been added with name change capability (and bug fixes)


  • Added bios for characters currently present in-game. Also added an option to change their name.
  • Fix some bugs with scenes (missing image, wrong bool, etc.)


  • [ 2023-01-29 21:32:52 CET ] [ Original post ]

    Bug when Playing the First Madison Sex Scene

    Even though the scene is not available (yet) in regular play, I left it in the Sex Gallery for people who made it that far. ;) However, the content filter had changed and the call would cause a crash. Commented that out for the moment until I get to that scene in the re-write of chapters.


    [ 2023-01-28 04:01:05 CET ] [ Original post ]

    Extra Menu disappeared

    IF you cleared persistents, the menu would disappear. Configured it now to appear if any of the Prologue segments are done.


    [ 2023-01-25 04:45:03 CET ] [ Original post ]

    File Locations fixed in Old Saves

    Used the Long form way of accessing the files, so that error screen with "Can't find image" should not occur now.


    [ 2023-01-25 03:18:03 CET ] [ Original post ]

    Bug Fix v 0.34.1s

    If there was any rollback that went past where the Conversion occured, it would give you a "Cannot find file". This includes a rollback prevention past that point. :) This will allow you to watch the Initiation screen without worry.


    [ 2023-01-23 15:25:42 CET ] [ Original post ]

    Fire of Life: New Day v0.34s released!

    Release v 0.34s

    The vital feedback I have gotten is that the story is confusing with the constant change of characters in short scenes. The story will tie into each other, so it might be difficult to create a single Renpy game for each storyline (see Such and Such that are common in comics). So, my solution is to develop concrete chapters. When you load your Save, it will take you to an Initial scene where Lily and Fio will introduce you to the new method of storytelling. Your progress isn't lost if you are past the Prologue scenes in the previous version. I am still reorganizing Day 1/Night 1 into chapters (currently on Bria).

    [h2]Clarification:[/h2]
    When you see "Continue" appear, this is because it is a looping animation, and Continues triggers an action to state you are finished viewing the animation.

    [h2]What is fixed:[/h2]

  • A prologue focusing on no more than two protagonists at a time. The reason for the two is that Tori and Madison start at the same place, but I refuse to portray infants in a scene. So, the Madison portion takes place 20 years before the current story and goes up to the point she is flapping her wings in that dimension. Tori (who is 18 at that point) progresses from that point. Aside from that, the chapters focus on one protagonist as it runs with their story. Some are short (i.e., Bria), but I try to make up for it with Bria dorm-move-in-day scenes.

  • Some behind-the-scenes simplifications have been performed, such as dictionaries. The reason is that I do not accidentally break the gallery and similar items when populating those areas.

  • Prologue Scene has items below that say Play/Replay. This will allow you to use Replay without going to the Replay gallery.

  • Removed the Renaming of every character in the game. This will still be able to happen when I get the character bios working, but the default names will be used for now. The only time you can currently change is when a protagonist first appears in a storyline.

  • On the Chapters screen, it will hold variables as any Renpy game. I have included a save/load for your convenience. The Game Option takes you to the Game menu and the Main Menu will return you the main menu. I advise saving the game before that to continue later.


    [h2]What Still Needs Work (other than chapters):[/h2]

  • I have taken the Character Renaming (except for the protagonists) offline for the moment. The names of the protagonists will follow the Renpy standard method. The character screen is disabled because I also plan to put short bios in there. That is still a work in progress.

  • Images. I replaced some of them with JPG, which looks okay-ish. However, I had to revert Bria because jpg at a reasonable size made her ponytail lookwrong. I did a test with AVIF, and it looks better. However, this game runs on Renpy 8.0.3 currently, and 8.1 has not been released. When that occurs, I will update those images.

  • The Lore section has not been developed yet. Still a work in progress.


  • [ 2023-01-22 19:13:29 CET ] [ Original post ]

    Next Week

    After taking time off to get my focus back (was feeling a little blah the last few days), I noticed some bugs or things not going as anticipated. So I am going to work on those so it functions as intended.


    [ 2023-01-19 17:21:20 CET ] [ Original post ]

    Coming Soon: Chapter System Update

    I plan to release the prologue in the next couple of days. Most of the content is ready, but I want to doublecheck to make sure it works as intended.


    [ 2023-01-18 03:17:03 CET ] [ Original post ]

    Current State 1/13/2023

    So I have completed the prologue section of the story, and now working to put the different scenes done so far into the chapter system. This may include new renders, but hopefully not as many as the prologue where new scenes were required.

    On top of that, there had been some notes about image quality. I don't want to be the person who has a multi-gig Visual Novel if I can avoid it. ;) Keep in mind, I have all the source files that are in high detail, so I can go back and save into a format for higher resolution of the image. So, options:


  • Free DLC that offers a higher resolution of scene images. These will be JPG vs. WebP. Currently, Renpy has no plan to support JXL, and not really sure about AVIF. If you have an opinion on that, let me know. :)
  • If folks are okay with the higher file size overall, I can convert things over to jpeg for any non-transparent image.
  • Other options given by the viewing public. :)


  • [ 2023-01-13 16:46:36 CET ] [ Original post ]

    Progress 1/3/2023

    Prologue Update
    So for context, there are Six prologue for characters. Madison and Tori will share a prologue story because they tie into it (and also because for the first half, Tori would be technically underage. To avoid that bit of blurry lines, the first half will focus on Madison while the second will focus on Tori after she is over 18. Any mention of Tori in Madison's half is just that..a mention. She is not portrayed.)

    So with that context, I am nearly halfway through the Madison/Tori prologue and the other 5 are done content wise.

    Coding Change
    When I am not rendering new scenes, I am also making changes to behind the scenes code. For example, I am changing how the Gallery works. Will you see a major difference? No. The reason for these changes is simplicity and lack of crashing on because of an error I made. TLDR - I am creating a dictionary for different functions so that I have a standardize format to follow for entries and I decrease how many mistakes I make. :)

    So, this is to say I am still at it! :)


    [ 2023-01-03 15:26:48 CET ] [ Original post ]

    Update 12/19/22


  • Added a label to the Save/Load screen to make it clearer which screen you are on.
  • Also Added more confirm screens so it is not always saying "Return to Main Menu" :)


  • [ 2022-12-19 16:08:56 CET ] [ Original post ]

    Update for 12/18

    Somehow, the wrong code went into Lucia Gallery (I could've sworn I tested that). Fixed it and now it should work.


    [ 2022-12-18 16:40:08 CET ] [ Original post ]

    Update Note for 12/12/2022

    This patch addresses some bugs (particularly for the last few sex scenes). If there are still any oddities I missed (exception screens), let me know.

    Now, this does not have any new scenes like I mentioned in the announcement. This is strictly bug fixs. :) So far, I have one prologue done, and working on other to explain characters a little more. My priority is:


  • Make sure the characters make sense and are properly introduced.
  • Also allows me to reorganize the existing scenes into chapters.
  • And NOT make your saves incompatible. ;)


  • [ 2022-12-12 19:11:29 CET ] [ Original post ]

    Thank you and notice of issues :)

    First off, let me thank everyone for their interest in this story. I have received reports that there are some issues to resolve (particularly in the last three scene in this version). Please know I am working on it. :)

    There have been reports that the story is confusing and goes through a lot of characters very quickly. I get that. The story is complex, so I am working on a chapter system to break the story apart into more logical chunks (in the same game so you don't have to buy something else for that) so it is clear who the main character is within a storyline (there are multiple protagonists depending on the storyline).


    [ 2022-12-12 15:00:53 CET ] [ Original post ]

    Yet Another Irish Accent Bug :)

    There was a case when players had "Rename" character on where Bria would have "None" in the dialogue when she is still ???. This bug has been fixed.


    [ 2022-12-10 04:02:31 CET ] [ Original post ]

    33.2s Error when you Bria first speaks (or something) :)

    The Irish Accent filter created an error. I had reworked how Bria would speak in the beginning with that filter to solve that issue.


    [ 2022-12-09 01:39:58 CET ] [ Original post ]

    Build 0.33.1s

    Created a switch for Bria's Accent. It will be in the initial Splash Screen, but it will also be in Settings>Content Filters. When set to off, it will give dialogue without the Irish Accent. :)


    [ 2022-12-06 09:48:11 CET ] [ Original post ]