




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
New update with AI enhancements, gameplay balancing and UI customization: AI: - AI is now much more efficient when handling carriages and supplies to build structures - Resolved many scenarios where it could get stuck in its build order - AI can now also use spellcasters and cavalry units - It attacks and defends relics more actively - It now allies villages, gathers supplies from them and attacks hostile villages - It no longer expands to resource locations where allied harvesters are at work User Interface: - Team colors can now by turned on and off Balancing: - Obtaining a second relic grants a 10% attack speed bonus on all units - Removed collision from totems, standards and burrowed barrels Army balancing: - Reduced movement speed of standard bearer Colony balancing: - Increased saloon build speed - The cleric's mass heal ability no longer heals units engaged in combat - Increased faction specific damage bonus under morale Tribe balancing: - Increased overall duration to complete a ritual - Additional ritual performers now reduce ritual duration by a higher amount - Increased faction specific armor bonus under morale Bugfixes: - Blacksmith can now research again
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