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Small Update 0.4.22.1 |
Small update with mission team colors, bugfixes and modding improvements:
Mission:
- When team colors are enabled, enemies now show as red
- Resolved a replay desync in solo missions
Bugfixes:
- When units stop, they immediately look for targets
Modding
- Lua mismatch is now checked before desync
- Cargo slider can be disabled
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[ 2024-04-15 15:41:49 CET ] [ Original post ] |
Update 0.4.22 |
New update with AI enhancements, gameplay balancing and UI customization:
AI:
- AI is now much more efficient when handling carriages and supplies to build structures
- Resolved many scenarios where it could get stuck in its build order
- AI can now also use spellcasters and cavalry units
- It attacks and defends relics more actively
- It now allies villages, gathers supplies from them and attacks hostile villages
- It no longer expands to resource locations where allied harvesters are at work
User Interface:
- Team colors can now by turned on and off
Balancing:
- Obtaining a second relic grants a 10% attack speed bonus on all units
- Removed collision from totems, standards and burrowed barrels
Army balancing:
- Reduced movement speed of standard bearer
Colony balancing:
- Increased saloon build speed
- The cleric's mass heal ability no longer heals units engaged in combat
- Increased faction specific damage bonus under morale
Tribe balancing:
- Increased overall duration to complete a ritual
- Additional ritual performers now reduce ritual duration by a higher amount
- Increased faction specific armor bonus under morale
Bugfixes:
- Blacksmith can now research again
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[ 2024-03-15 16:38:32 CET ] [ Original post ] |
Update 0.4.21 |
Update 0.4.21 brings high-quality army unit models.
Visuals:
- Added new high-quality army unit models
Gameplay:
- Warrior throw ability can now be used to deal damage to structures
Mission:
- Liberated villages now send a worker to rebuild the village
- Improved mission choice variety in regards to different mission types and lengths
- Normal and long missions are unlocked through tier 2 and 3 perks respectively
- Post-game stats now include a graph for exported loot
Bugfixes:
- Kicking players from lobbies is now possible again
- While building tents, houses and tepees, trees in range are now highlighted again
- Resolved an issue where using quickselect shortcuts would not select some structures
- Damage dealt to structures now shows the correct amount in the tooltip for spellcaster units
- Resolved an issue where widgets for cargo and essence in range would be in an incorrect state
Modding:
- Improved combat lua interface
- Various cleanups
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[ 2024-02-23 17:29:03 CET ] [ Original post ] |
Update 0.4.20 |
Update 0.4.20 adds loot items to missions.
Mission loot items:
- Sapphires, Diamonds and Gold are now regular items in missions and the home island
- They can now be obtained from objectives and by defeating the enemy's main base
- Loot items must be exported at a harbor to count as mission reward
Mission:
- Move command is now sufficient to return the relic to the temple in equilibrium missions
Gameplay:
- Players in the same team are now spawned together in free-for-all with teams
- Ships now always have the same travel time from map border to harbor independent of distance
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[ 2024-02-10 16:11:53 CET ] [ Original post ] |
Update 0.4.19 |
Update 0.4.19 introduces game statistics.
Features:
- Game statistics are now available at the end of the game
- Statistics are also available for observers and in replays
Gameplay:
- Barrel and poison flask damage now correctly counts for combat fame
Mission:
- Techtrees no longer open for unfinished structures
Modding:
- Resolved a crash that could occur when importing invalid files
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[ 2024-01-15 15:38:08 CET ] [ Original post ] |
Small Update 0.4.18.1 |
Small update 0.4.18.1 addresses a few stability issues:
- Resolved a crash that could sometimes occur while loading a map
- Resolved a crash when pressing 'm' during missions
- Resolved a freeze that could occur when switching to replays
- In missions players can no longer spawn with multiple factions
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[ 2024-01-09 00:06:27 CET ] [ Original post ] |
Update 0.4.18 |
Update 0.4.18 brings in-game music tracks and a new morale display.
Visuals:
- Morale is now represented through colored auras
- Construction upgrades are no longer visible through fog of war
Music:
- Added in-game music tracks
Chat:
- Resolved an issue where chat was not available during missions
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[ 2023-12-15 11:30:11 CET ] [ Original post ] |
Update 0.4.17 |
Update 0.4.17 adds loading screens and improves the resource highlighting mode.
Menu:
- Added loading screens when switching between maps
- Removed map generation loading spikes
User Interface:
- Item details mode on units is now an additional bar below the healthbar
- Item details widgets are now longer shown above the minimap
Chat:
- Added lobby chat on home island
- Chat is now stored again in replays
- Replays of games played in offline mode are now available
Modding:
- Added extended capabilities to manipulating command queues
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[ 2023-11-10 10:42:26 CET ] [ Original post ] |
Update 0.4.16 |
Update 0.4.16 introduces lobby chat and improves the lobby server list.
Patch Notes:
User Interface:
- Chat is now available in the lobby
- Improved lobby list widget
- Camera scroll speed is now configurable in the settings
Gameplay:
- Reduced lethality of Wendigo charge attack
- Glistening Prairie map rework
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[ 2023-10-09 18:01:48 CET ] [ Original post ] |
Update 0.4.15 |
Update 0.4.15 smoothes mission experience and unit attack behavior.
Patch Notes:
Mission:
- Missions no longer have time limits (except Horde missions)
- Military Hospitals are now available in missions
Gameplay:
- Idle units that are attacked now counterattack automatically
- Automatically attacking units return back if they moved away too far
- Reduced attack range of melee units from 1 to 0.5
Menu:
- Lobby join filters are no longer saved between game restarts
User Interface:
- Quickcast: Abilities can be executed on the release of the keyboard shortcut
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[ 2023-09-15 13:31:23 CET ] [ Original post ] |
Update 0.4.14 |
Update 0.4.14 adds cheater AI difficulties and a lot of quality of life improvements and bugfixes.
Patch Notes:
AI:
- Cheater AI is now available in custom lobbies
- Resolved an issue where armies of the AI could wait indefinitely
Mission:
- Wave spawned through side objective does no longer chase indefinitely
- Combat unit stats rebalancing
- Quickselect keys now work correctly on the home island
- Added a hint for players to build a depot
Gameplay:
- Harvesters now distribute faster to available resources
- Commands to targets that are not reachable are no longer executed
- The relic can no longer be dropped into an unfinished harbor
Academy:
- Rebalanced medal difficulties
Stability:
- Resolved a crash when building fence gates
- Carriage attack projectile is now visible
- Resolved a crash that could occur when removing AI from the lobby
- Host no longer stops the game when UI errors occur
Other:
- The game now pauses in solo play when the main menu opens
- Chat messages duplicates no longer appear during pause
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[ 2023-08-24 17:22:41 CET ] [ Original post ] |
Update 0.4.13 |
Update 0.4.13 introduces a new spellcaster, the Standard Bearer who empowers nearby troops.
Patch Notes:
Features:
- Standard Bearer replaces Field Medic
- New cannon ability: Cannon retreats fast without the need of turning first.
- The military hospital now heals nearby units when essence is stored inside it.
- Exploding burrowed barrels now causes a chain reaction
Standard Bearer abilities:
- Place standard: Units near the standard have faster movement speed
- Parry: Melee units near the bearer receive extra armor
- Incite: Ranged units near the bearer deal more damage (previously the cannon's 3rd ability)
Visuals:
- New Firing Range model
- Improved various icons
User Interface:
- Edge scrolling and mouse capture can be set in video settings
- Build dragging of palisades completes on mouse release
Modding:
- Error handling improvements
- UI variables can be initialized separately
- Mod ui references are now strings instead of imports
- Type reps usage syntax is now always with "." instead of ":".
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[ 2023-08-04 12:46:02 CET ] [ Original post ] |
Update 0.4.12 |
Update 0.4.12 brings customizable health bars, faction rebalancing and introduces Steam Cloud.
Patch Notes:
Steam:
- Mission saves, academy progress and user settings will now be synced between devices through Steam cloud.
Balancing:
- Health and damage was adjusted across all units, upgrades, abilities and structures to make veteran and elite upgrades less impactful
- Cleric heal over time duration doubled but health per second halved
- Sharpshooter cost increased to 120
- Structures are repaired faster
Other:
- Healthbar visibility and color can now be configured
- Resolved an issue where a Saloon that was upgraded directly to II would not give the one time fame bonus
- Tribal Ritual II requirement is now correctly removed from tooltip once acquired
- Damage vs structures is now shown in the attack breakdown tooltip
Modding:
- Lobby members having mismatching lua files, will now cause an error indicating this
- Unit range UI now allows decimal places
- Production charge UI now use string input
- Units with speed 0 no longer get pushed while aiming
- Resolved a crash when editing the terrain under a structure
- Testmap was removed but uploaded to the workshop
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[ 2023-07-17 17:28:28 CET ] [ Original post ] |
Arcane Wilds Playtest Available Now! |
The first Arcane Wilds Playtest is going live today!
This is your chance to try out Arcane Wilds in an early stage and give your feedback and suggestions back to us developers.
Find the Playtest on the store page of Arcane Wilds:
You can play the game for free and let us know your opinion in the community discord https://discord.com/invite/5XSda7K3Kz or the Steam community forum https://steamcommunity.com/app/2471560/.
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[ 2023-06-21 12:32:59 CET ] [ Original post ] |
Update 0.4.11 |
Update 0.4.11 allows players to share their own maps and game modes with each other through the Steam Workshop.
Workshop:
- The Steam Workshop can now be used to subscribe to player created maps and game modes
Mission:
- The AI opponent now controls and defends key locations on the map
- Requirements of unit perks in the techtree are displayed
- Supplies are loaded automatically onto the ship on the home island
Balancing:
- Villages recruit fewer workers until a player allies with them
- All factions spawn with one scout
- Colony and Army players spawn with one carriage
- Increased build times of Command Post, Saloon and Lodge
- Watchtower cost increased to 40
- Using multiple builders on the same structure decreases their build speed
- Puk-Wudgie camp now drops essence when defeated
User Interface:
- WASD-friendly hotkey preset has been added
- Army units can now be added to control groups automatically
- Inventory details toggle keeps state between games
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[ 2023-06-14 11:02:24 CET ] [ Original post ] |
Update 0.4.10 |
Update 0.4.10 revamps the tier progression of the Tribe by introducing the tribal ritual.
Patch Notes:
Features:
- Tribe can now perform rituals at the ritual pole
- Tribe unlocks higher tiers through rituals instead of research
Main Menu:
- Restyled main menu and other parts of the UI
- Improved lobby finding ease of use by removing some of the filters
- Resolved an issue where AI was not properly removed from a lobby
Balancing:
- Confused creatures turn rogue instantly when taking damage
- Horseback Spear Warrior health reduced to 55 from 170
- Horseback Spear Warrior health upgrade is now much cheaper
- Increased effect of tier 4 upgrades of Army and Colony
- New tier 4 upgrade for Tribe: Horseback Warrior armor increase
AI:
- AI now keeps attacking instead of retreating after a few structure kills
- Resolved an issue where AI went passive after a failed rush
Mission:
- Pike Infantry and Sniper no longer need to be unlocked
- Trade cart in escort side objective is now allied with the player
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[ 2023-05-16 13:22:09 CET ] [ Original post ] |
Update 0.4.9 |
Update 0.4.9 visually enhances Army units, introduces inland villages and adds new maps as well as a multitude of improvements.
Patch Notes:
Visuals:
- New textures for all units of the Army faction
Gameplay:
- Neutral villages can now spawn inland
- Rogue creatures no longer fight each other
- Only a player's own harvesters contribute to morale
Maps:
- All maps were tweaked to include the new inland neutral villages
- New 2v2 map: Barren Rooftop
- New 1v1 map: Glistening Prairie
- Reduced size of Hillclimb Island, Southern Frontier, Mountainous Lands, Dragon's Reach, Outskirts
- Steppes of Fate was reworked and renamed to Forest of Prosperity
- Arid Highlands was reworked and renamed to Primeval Woodlands
- Pristine Plateau was reworked and renamed to Pristine Pastures
Mission:
- Added relic spawner portal
Other:
- Fast forwarding is now much faster when network ping is low
- Construction sites always show ground dirt
- Construction sites now show correctly in fog of war
- Units becoming visible from fog of war are now correctly rotated
- Chat history reopens with chat widget
- Chat prompt is now navigable with keyboard inputs
- Default frame rate limit is set to 60
- Resolved a rare issue where the lobby countdown could get stuck
- Game over screen also shows for observers or when in replays
- Gates have higher selection priority than walls
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[ 2023-04-25 17:10:46 CET ] [ Original post ] |
Update 0.4.8 |
Update 0.4.8 brings a lot of improvements to missions by introducing side objectives and explorable fog of war.
Patch Notes:
Mission:
- Added an additional fog of war that hides unexplored areas of the map in darkness
- Introduced optional side objectives that give reward multipliers when completed
- Polished home island buildings
- Reworked liberation objectives
- Adjusted mission objective difficulties
- Improved Mystic Mountains map generation
- Verdant Plains and Mystic mountains now spawn more resources
- Ancient forest pathways are now wider
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[ 2023-04-12 19:09:58 CET ] [ Original post ] |
Update 0.4.7 |
Update 0.4.7 introduces stealth, streamlined structure upgrading and rogue creatures.
Patch Notes:
Features:
- Upgrading structures is no longer instant and works similar to building structures
- Burrowed explosive barrels and sentry totems are now invisible to enemies
- Objects hidden through stealth can be revealed through nearby scouting units or by moving very close with any unit
- Tier 3 camps can spawn rogue creatures that will attack your enemies if essence is tributed
Mission:
- Adjusted tech tree perk costs for more frequent upgrading in the early levels
- Various bug fixes and improvements
Tournaments:
- Various bug fixes and improvements
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[ 2023-03-28 16:51:32 CET ] [ Original post ] |
Update 0.4.6 |
Update 0.4.6 makes building structures much easier by having builders pick up supplies automatically. Additionally, there are now animated particles whenever items move.
Patch Notes:
Visuals:
- Item movement is visually indicated by particle effects
- Build grid shows corruption information
Gameplay:
- Builders automatically pick up nearby supplies and also from harbors and depots
- Improved unit pushing behavior to make them move more smoothly
- Ghost walking units of opponents can now be body blocked
- Cargo slider makes a unit wait for goal load and is reset when reached
- Recorded commands are no longer cancelled when they are the only command in the queue
- Recording commands appends to the last recorded command instead of the last in the queue
- Attack moving onto neutral units is treated as focus fire
Balancing:
- Tribe starts with only 2 travois
- Warrior extra upgrade costs more and takes longer to research
Tournaments:
- Lobbies that are not full after 30 seconds are aborted
- Added an observe button next to players in the score sheet to join their games directly
- While waiting for a tournament game, it is now possible to enter another game (mission / custom / tournament observing) without leaving the queue
Other:
- Upgrade to Unreal Engine 5.1
- Main menu can be closed with the shortcut that opens it
- Trailer music replaced old main menu music
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[ 2023-03-13 12:29:03 CET ] [ Original post ] |
Update 0.4.5 |
Update 0.4.5 revamps the single selection UI, adds new objective markers and improves research pacing.
Patch Notes:
Visuals:
- New single selection UI
- Minimap markers for relics and objectives
Stability:
- Various tournament bugfixes and small improvements
- Resolved a crash that could occur when joining or leaving a lobby
Balancing:
- Tier 2 and 3 research cost decreased for all factions
- Harbors have more hitpoints
- Workers do less damage to structures
- Players no longer lose when their harbor is destroyed but allied harbors still exist
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[ 2023-02-24 14:54:17 CET ] [ Original post ] |
Update 0.4.4 |
Update 0.4.4 introduces in-client tournaments, reworks mercenaries and makes the game feel more vivid with run and gallop animations.
Patch Notes:
Features:
- Added in-client tournaments
- Equipment is refunded when cancelled
- "Villages" replace previous "Mercenaries"
- Villages don't spend supplies, but leave them to be taken by players
- Villages start neutral but can be allied with gifting them essence
- Allied villages provide vision and defend against raids by opponents
Visuals:
- Units have run animations
- Added horse gallop animation
- Faster gathering animations
- Added spot animation for the Spotter
- Added more information to single selection view
Balancing:
- Only harbors need to be destroyed to achieve victory
- Increased variety in unit speeds
- Reduced time between attacks for most units, while keeping dps the same
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[ 2023-02-16 18:37:02 CET ] [ Original post ] |
Update 0.4.3 |
Update 0.4.3 brings many QOL improvements through an improved user interface and a new welcome screen. It also addresses some bugs related to lobbies.
Patch Notes:
Menu:
- New welcome screen
Visuals:
- Reworked harbor button and shipment notification
- Added ping and inventory detail button
- Hotkeys visible on all buttons
- Ability cooldowns are now animated
- Equipment charges have a progress bar
- Structure icons contain an additional helper icon to describe their purpose
- Builders no longer appear to be constructing the first harbor from the water
- Player colors no longer change when a new player joins
Stability:
- Resolved an issue where AI would kick players from a lobby during a game
- Leaving a lobby no longer has a delay
- Resolved an issue where ships would not move on Dragon's Reach
Academy:
- Various bugfixes and improvements
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[ 2023-02-01 20:30:17 CET ] [ Original post ] |
Update 0.4.2 |
Update 0.4.2 brings an improved mission faction selection, completely revamped tooltips and improved networking stability together with a ping display for all clients in the lobby.
Patch Notes:
Menu:
- Improved mission faction selection
User Interface:
- Restructured and more detailed tooltips
- Network ping is shown in lobby for all clients
- Lobby keeps updating also when the game is already running
- Alt modifier key is no longer stuck after switching back into the game
Stability:
- Improved networking stability for players with bad ping
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[ 2023-01-16 19:30:24 CET ] [ Original post ] |
Update 0.4.1 |
Update 0.4.1 brings configurable keybindings, more sounds, improved icons, convenience features and more.
Patch Notes:
Menu:
- Keybindings are now configurable
- Added a background scene
Visuals:
- Icons now have the same color as their models
- Creatures no longer cancel their animation while doing their special attack
- Harbor button shows total supplies
- Improved and added some icons
Audio:
- Added sounds for creatures and their special attacks
- Added interface sounds
- Added pickup and drop sounds
- Added structure selection sounds
Behavior:
- Gatling barrage ability is now single cast
- Ordering a new unit will no longer spawn one per harbor, but only one in the harbor with the most supplies
- Dropping items is no longer instant
Balancing:
- Tribe upgrades structures with travois instead of supplies
Academy:
- Various bugfixes and improvements
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[ 2022-12-13 18:05:25 CET ] [ Original post ] |
Update 0.4.0 |
Major update 0.4.0 marks the game ready for closed beta testing, as it adds the academy, an important tool for new players to get into the game.
Patch Notes:
Academy
- Added the academy, a series of 26 tutorials and challenges
Visuals
- Travois no longer play the die animation when completing a structure
Stability
- Fixed a crash that could occur when leaving a map
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[ 2022-11-25 21:40:22 CET ] [ Original post ] |