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Update 0.5.1
One of the top requests has been the ability for units to move in formations. While we explored various approaches in the past, we hadnt found a method we were happy withuntil now! With significant changes to our pathfinding system, we took a deep dive and discovered a solution we love. From now on, units will automatically arrange themselves in formation when reaching their destination. We believe this is a fantastic first step and are eager to hear your thoughts on it. Potential follow-ups include locking unit speeds for a more cohesive movement or offering greater customization options. However, speed locking has its challengesimagine needing to flee, but faster units are held back unnecessarily.
What do you think of this initial implementation? Your feedback will help us decide where to go next!
Its clear that many of you were eagerly awaiting the cannon when playing missions, so we made it a priority! As of this update, the cannon is available to unlock at Tier 3. Youll also find perks in the tech tree to tailor it to your playstyle.
Weve heard how much you love the vibrant visuals on our Steam page and wanted to bring that same level of color and detail to the game itself. After experimenting, weve implemented three changes that we believe hit the mark:
On the right, youll see the updated version, featuring bolder colors, more detailed terrain, and striking fog effects. Wed love to hear your thoughts on these updatesfeedback is always welcome!
We hope you enjoy this festive update! Looking ahead, were excited to share that a significant overhaul of the skill trees on the home island is in the works. Heres what were planning: [olist] Abilities for all units: Currently, units like Snipers, Colonel Smith, and Medicine Woman can unlock abilities. We want to expand this to all units, introducing features like:
Perk Tree Visual Overhaul: Expect a more intuitive layout with categorized perks and a clear emphasis on the most important upgrades.
[/olist]
If you have suggestions, nows the perfect time to share them, as well be working on this through the rest of the year.
Unit Formations
[ 2024-12-11 17:06:22 CET ] [ Original post ]
Dear Players, Were thrilled to bring you our Christmas update! First, a big thank-you to everyone who shared their feedback after launch. Over the past few weeks, weve been hard at work implementing your most-requested improvements, and were excited to share whats new!
Unit Formations
One of the top requests has been the ability for units to move in formations. While we explored various approaches in the past, we hadnt found a method we were happy withuntil now! With significant changes to our pathfinding system, we took a deep dive and discovered a solution we love. From now on, units will automatically arrange themselves in formation when reaching their destination. We believe this is a fantastic first step and are eager to hear your thoughts on it. Potential follow-ups include locking unit speeds for a more cohesive movement or offering greater customization options. However, speed locking has its challengesimagine needing to flee, but faster units are held back unnecessarily.
What do you think of this initial implementation? Your feedback will help us decide where to go next!
The Cannon
Its clear that many of you were eagerly awaiting the cannon when playing missions, so we made it a priority! As of this update, the cannon is available to unlock at Tier 3. Youll also find perks in the tech tree to tailor it to your playstyle.
Vibrancy
Weve heard how much you love the vibrant visuals on our Steam page and wanted to bring that same level of color and detail to the game itself. After experimenting, weve implemented three changes that we believe hit the mark:
- Enhanced color grading for richer visuals.
- Improved fog effects, now applied across all biomes.
- Upgraded terrain textures with detailed normal maps.
On the right, youll see the updated version, featuring bolder colors, more detailed terrain, and striking fog effects. Wed love to hear your thoughts on these updatesfeedback is always welcome!
Outlook
We hope you enjoy this festive update! Looking ahead, were excited to share that a significant overhaul of the skill trees on the home island is in the works. Heres what were planning: [olist]
- Extra damage when flanking.
- Mounted units continuing as their dismounted counterparts after death.
- Speed boosts when hit.
Full Patch Notes
Unit Formations
- Units now automatically arrange into formations upon movement.
- The cannon is now available after unlocking Tier 3.
- Sharpshooters now align properly before using the Snipe ability.
- Fixed incorrect harbor icons for upgraded units.
- Enhanced color grading for vibrant visuals.
- Improved fog effects, now in all biomes.
- Upgraded terrain with detailed normal maps.
- Fixed an issue where the home island tutorial restarted after mission completion.
- Trader side-objective markers now disappear correctly.
- Corrected several text errors in localized versions.
[ 2024-12-11 17:06:22 CET ] [ Original post ]
Arcane Wilds
Avancadia
Developer
Avancadia
Publisher
Coming soon
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
5 user reviews
(5 reviews)
Public Linux Depots:
- [0 B]
Arcane Wilds offers a new perspective on the RTS genre. Resources such as supplies and essence remain local at their gathering site and must be transported to the location they are being used at. This also means that resources can be stolen from enemies.
- Gather supplies to access more troops and build your base. Harvest essence to cast powerful spells and research technologies.
- Defeat mighty creatures for powerful relics and additional resources.
- Order shipments of troops, workers and vehicles from any harbor you control.
- Army: Powerful arsenal of exceptionally trained units. Their low mobility is easily compensated by their high range and the superb fire power of their cannons.
- Colony: A thrown together gang of gunslingers. Explosive barrels and dynamite complete the rapid firing of gatling guns to create a well rounded force.
- Tribe: Fast, agile units and movable structures. Medicine men and shamans inflict devastating chaos among enemies.
- Win by crushing your opponents or by snatching relics.
- Play on handcrafted skirmish maps with or without AI.
- Online or LAN for up to 8 players.
- Customizable factions derived from the three base factions with a progression system.
- Random generated maps in three unique biomes.
- Play together with up to 4 players.
- Win by crushing your opponents or by snatching relics.
MINIMAL SETUP
- OS: Ubuntu 20.04 / 22.04 (64-bit)
- Processor: Intel Core i5-8400Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 1060 or AMD equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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