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Update 0.6.0
The highlight of this update is the completely revamped perk tree. We've transformed the perk system into a visually grouped, tree-shaped layout that offers a more intuitive and engaging way to enhance your units. Take a look at the new design:
Along with this visual upgrade, we've added 30 brand-new perks across various units, allowing you to tailor your strategies like never before. Heres a sneak peek at some of the perks: For Saber Infantry, you can choose between healing by the amount of damage dealt (vampirism) and reflecting damage back to attackers. Additionally, you can allow the unit to become Shock Cavalry when killing an enemy. This can then be combined with a Shock Cavalry perk that let's the unit spawn a Saber Infantry whenever it dies, essentially allowing the rider to continue fighting without its mount. These are just a few examplesthere's much more waiting for you to explore and experiment with!
Were introducing a brand-new mission type called "Annihilation". The objective? Destroy the opponent's main base to claim victory.
To enhance the atmosphere, weve added unique music themes to the home island, including dedicated victory and loss themes. Additionally, the reward screen now includes animations showcasing level and loot progress, adding a satisfying conclusion to your missions.
Perk Tree - Complete visual overhaul into a logically grouped, tree-shaped layout - Added 30 new perks across various units Missions - New mission type: Annihilation (destroy the opponents main base to win) Audio - Unique music themes added to the home island, including victory and loss themes UI/UX: - Reward screen animations now display level and loot progress Thank you for your continued support and incredible feedback. Dive into the game and let us know what you think of these updatesyour input drives our progress. See you in the game!
[ 2025-01-03 16:29:03 CET ] [ Original post ]
Dear Players, We are beyond excited to unveil a major update that brings a significant overhaul to the game! Your feedback has been instrumental in shaping this patch, and we can't wait for you to experience it firsthand. Feel free to leave a comment or write us on our discord on what you think of these changes.
Perk Tree Overhaul
The highlight of this update is the completely revamped perk tree. We've transformed the perk system into a visually grouped, tree-shaped layout that offers a more intuitive and engaging way to enhance your units. Take a look at the new design:
Along with this visual upgrade, we've added 30 brand-new perks across various units, allowing you to tailor your strategies like never before. Heres a sneak peek at some of the perks: For Saber Infantry, you can choose between healing by the amount of damage dealt (vampirism) and reflecting damage back to attackers. Additionally, you can allow the unit to become Shock Cavalry when killing an enemy. This can then be combined with a Shock Cavalry perk that let's the unit spawn a Saber Infantry whenever it dies, essentially allowing the rider to continue fighting without its mount. These are just a few examplesthere's much more waiting for you to explore and experiment with!
New Mission Type: Annihilation
Were introducing a brand-new mission type called "Annihilation". The objective? Destroy the opponent's main base to claim victory.
Unique Music and Reward Screen Enhancements
To enhance the atmosphere, weve added unique music themes to the home island, including dedicated victory and loss themes. Additionally, the reward screen now includes animations showcasing level and loot progress, adding a satisfying conclusion to your missions.
Full Patch Notes
Perk Tree - Complete visual overhaul into a logically grouped, tree-shaped layout - Added 30 new perks across various units Missions - New mission type: Annihilation (destroy the opponents main base to win) Audio - Unique music themes added to the home island, including victory and loss themes UI/UX: - Reward screen animations now display level and loot progress Thank you for your continued support and incredible feedback. Dive into the game and let us know what you think of these updatesyour input drives our progress. See you in the game!
[ 2025-01-03 16:29:03 CET ] [ Original post ]
Arcane Wilds
Avancadia
Developer
Avancadia
Publisher
Coming soon
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
5 user reviews
(5 reviews)
Public Linux Depots:
- [0 B]
Arcane Wilds offers a new perspective on the RTS genre. Resources such as supplies and essence remain local at their gathering site and must be transported to the location they are being used at. This also means that resources can be stolen from enemies.
- Gather supplies to access more troops and build your base. Harvest essence to cast powerful spells and research technologies.
- Defeat mighty creatures for powerful relics and additional resources.
- Order shipments of troops, workers and vehicles from any harbor you control.
- Army: Powerful arsenal of exceptionally trained units. Their low mobility is easily compensated by their high range and the superb fire power of their cannons.
- Colony: A thrown together gang of gunslingers. Explosive barrels and dynamite complete the rapid firing of gatling guns to create a well rounded force.
- Tribe: Fast, agile units and movable structures. Medicine men and shamans inflict devastating chaos among enemies.
- Win by crushing your opponents or by snatching relics.
- Play on handcrafted skirmish maps with or without AI.
- Online or LAN for up to 8 players.
- Customizable factions derived from the three base factions with a progression system.
- Random generated maps in three unique biomes.
- Play together with up to 4 players.
- Win by crushing your opponents or by snatching relics.
MINIMAL SETUP
- OS: Ubuntu 20.04 / 22.04 (64-bit)
- Processor: Intel Core i5-8400Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 1060 or AMD equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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