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Arcane Wilds offers a new perspective on the RTS genre. Resources such as supplies and essence remain local at their gathering site and must be transported to the location they are being used at. This also means that resources can be stolen from enemies.
  • Gather supplies to access more troops and build your base. Harvest essence to cast powerful spells and research technologies.
  • Defeat mighty creatures for powerful relics and additional resources.
  • Order shipments of troops, workers and vehicles from any harbor you control.
  • Army: Powerful arsenal of exceptionally trained units. Their low mobility is easily compensated by their high range and the superb fire power of their cannons.
  • Colony: A thrown together gang of gunslingers. Explosive barrels and dynamite complete the rapid firing of gatling guns to create a well rounded force.
  • Tribe: Fast, agile units and movable structures. Medicine men and shamans inflict devastating chaos among enemies.
    • Win by crushing your opponents or by snatching relics.
    • Play on handcrafted skirmish maps with or without AI.
    • Online or LAN for up to 8 players.
    • Customizable factions derived from the three base factions with a progression system.
    • Random generated maps in three unique biomes.
    • Play together with up to 4 players.
Arcane Wilds
AvancadiaDeveloper
AvancadiaPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
Mostly Positive (12 reviews)
Public Linux Depots:
  • [0 B]
Update 0.6.6

Dear Players,\n\nIt\'s been quite a while since our last update.\nWe\'ve been working on something big, which isn\'t quite ready yet but it\'s just around the corner.\n\nWith this update, however, we\'ve focused a lot of our energy on performance and visual quality.\n\nFirst and foremost, this update introduces Level of Detail (LOD). This means that models are rendered with less detail when further away, so that details which are indistinguishable from a distance don\'t negatively affect performance with no visual benefit.\n\nFurthermore, we have revisited almost all particle effects and changed them so that they\'re better on performance while losing barely, if any, visual quality. In fact, some effects look even better than before.\n\nWe\'re also happy to introduce our new, high-quality model of the Stomper:\n\nGame Description Image\n\nOf course, we also fixed multiple bugs.\n\nFind the full list of patch notes below.\n\n

Full Patch Notes:

\n\n

New high-quality models

\n- Villagers and village protectors\n- Stomper\n\n

Visual:

\n- Added levels of detail to all static and skeletal meshes for Army and Tribe\n- Improved particle performance of combat visual effects\n- Adjusted portal color\n\n

Bugfixes:

\n- Tribe construction sites now correctly refund supplies when cancelled\n- The effect of damaging structures is no longer visible through fog of war\n- Village healthbars no longer flicker in fog of war\n- Structures\' healthbars no longer turn gray when they enter fog of war\n- Fixed a bug which caused harbors facing inland in rare occasions\n\nThank you for playing and helping improve the game. Let us know if you encounter any issues.

[ 2025-07-21 20:56:47 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 / 22.04 (64-bit)
  • Processor: Intel Core i5-8400Memory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: GeForce GTX 1060 or AMD equivalentNetwork: Broadband Internet connection
  • Storage: 1 GB available space
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12.42$ (17%)
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23.89$ (20%)
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1.79$ (90.0%)
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2.49$ (75.0%)
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