
- Gather supplies to access more troops and build your base. Harvest essence to cast powerful spells and research technologies.
- Defeat mighty creatures for powerful relics and additional resources.
- Order shipments of troops, workers and vehicles from any harbor you control.

- Army: Powerful arsenal of exceptionally trained units. Their low mobility is easily compensated by their high range and the superb fire power of their cannons.
- Colony: A thrown together gang of gunslingers. Explosive barrels and dynamite complete the rapid firing of gatling guns to create a well rounded force.
- Tribe: Fast, agile units and movable structures. Medicine men and shamans inflict devastating chaos among enemies.

- Win by crushing your opponents or by snatching relics.
- Play on handcrafted skirmish maps with or without AI.
- Online or LAN for up to 8 players.

- Customizable factions derived from the three base factions with a progression system.
- Random generated maps in three unique biomes.
- Play together with up to 4 players.
Dear Players,\n\nThis update consists of a massive performance improvement as well as the start of the visual Colony faction overhaul to bring the Colony faction up to par with the Tribe and the Army in terms of visual quality.\n\nWe\'re adding our new, high quality models of (almost) all Colony structures to the game.\nHere\'s a sneak peek of the Blacksmith, Saloon, Market and Port.\n\n
\n\nYou\'ll be able to look at all other new and improved structure models in game.\nFeel free to share your opinion.\nWe really hope you like them as much as we do!\n\nThe remaining structures and the updated Colony units will be added in the coming patches, so you can look forward to that.\n\nAnother difference you might notice (or hopefully, you won\'t notice anything at all) is our performance update.\n\nWith today\'s update, we have drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously. Hence, you should experience less stuttering in higher difficulty and longer missions with allies where the unit count can get a bit extreme.\n\nAlso, if you were frustrated about your \"Max UI Width\" and \"Zoom Limit\" settings resetting after closing the game, we have good news for you.\nYour preferred settings will now be saved so you don\'t have to bother adjusting them every time you start the game.\n\nAnd, as always, a few bugs were squashed in the process.\n\nFind the full list of patch notes below.\n\n
Full Patch Notes:
\n\nVisual:
\n- New models for almost all Colony structures\n\nPerformance:
\n- Drastically improved performance for situations with large unit counts by computing unit movement and combat targeting asynchronously\n\nQuality of Life:
\n- UI scaling and max zoom persist between restarts\n\nBug Fixes:
\n- Resource gathering effects no longer flicker\n- Medicine Man (standard attack) and Warrior (axe throw) projectiles now visually hit the target instead of flying too far\n- Fixed a crash that could occur when using the Huntsman Lasso ability\n- Warrior bonus damage through upgrades is now correctly displayed in the UI\n- Saber Infantry research now show the correct tooltip\n- Fixed harvest-rate preview text when capturing a relic in skirmish mode\n\nModding:
\n- More exceptions are propagated into lua for better development experience and fewer crashes\n\nOur performance changes affect moving, pathing and targeting. Thus, if you notice issues with unit behavior or no changes in performance please reach out to us and let us know.\n\nThank you for playing and helping us make our game what we all want it to be!Minimum Setup
- OS: Ubuntu 20.04 / 22.04 (64-bit)
- Processor: Intel Core i5-8400Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 1060 or AMD equivalentNetwork: Broadband Internet connection
- Storage: 1 GB available space
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