The upcoming update is now available via the "client_ptr" beta branch in Steam. We're making this build available ahead of the official release to gather more feedback on the changes and to help track down any major issues before pushing live. Please share any and all feedback on our official discord in #sv-feedback (sv-feedback) Note: This build is a development build which has additional debug information to help us track down any issues / crashes and the like. Performance will be degraded compared to the official public build. The progress made with the test branch will not carry over to the public build. Current changes:
- Added night-time downtown and day-time powerstation variants in the unlockable timelines
- Multiple AI have additional logic and fallbacks to ensure that they do not get permanently stuck outside of valid playspace (including Windup). Should address issues with Jarhead mission as well where sometimes all counted AI are not reliably engaging the players.
- Experiment with a small double jump for all players before getting a jump power.
- The dash melee attack will now trigger the basic version of any dash powers.
- Experiment with a "Quick Run" option that shortens the timelines to provide a faster session. Additional juice and credits are awarded after the first room to help compensate for the missing power-ups that would be available in a longer run. Only available for solo currently.
- Addressed a potential crash related to AI pathing as navigatable geometry was being added/removed mid-session.
- Improvements to all flying AI movement selection to ensure they properly engage the players even if beyond their ideal combat range, and avoid picking any points too close (or especially over top of the player). They are also more likely to stay closer within the eye level of the player instead of occassionally picking high points in the sky. (note: All flying AI is long overdue for an over-haul, and will be something to tackle in future updates.)
- Fixed exploders not handling repeated movement failures correctly. They will now detect when unable to reach the player and will trigger the fallbacks to "unstick" themselves.
- Experiment with allowing dash activation when about to land from a jump/fall, which will allow players to cancel out any potential fall damage if timed correctly.
Superior
Drifter
Gala Games
2022-11-16
Singleplayer Multiplayer Coop EA
Game News Posts 40
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(104 reviews)
https://drifter.games/superior
https://store.steampowered.com/app/1297490 
[3.64 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Team up with friends to battle evil, mutated superhero bosses and their army of twisted henchmen.
Level up your characters
Choose from a cast of characters with their own unique look and playstyle. Permanently customize your character's skill tree as you gain levels to gain the edge in future attempts.
Dynamically configured missions
Fight in a sprawling, hyper-stylized superhero universe through multiple biomes. Each run you mission objectives, routes, and adversaries will be reconfigured. You'll never know what waits around the next corner.
Millions of combinations
On any run you could find any combination of hundreds of different unique superpowers, weapons, items, and abilities. There are millions of potential combinations to try out.
Epic boss fights
Face off against the toughest evil superheroes out there. Victor unlocks new categories of superpowers you may find in future runs.
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