Hello, everyone!
Are you waiting for news? We just brought you something.
Labyrinth
One of the new features in the chapter will be a labyrinth location. How will we get there and what will be there? And that's a secret, for now.
We're quite thorough, even the little things like the look of the tunnels
Inspiration
We really wanted to share our sources of inspiration with you.
We've gathered for you music, movies, books and games about pirates (and adventures!) that we were inspired by. Maybe some of you will discover something new!
Music:
Alestorm
Ye Banished Privateers
Movies:
LOST series
Castaway
Blue Lagoon
Pirates Of The Carribean
Terror
Games:
Sea Dogs
The Secret of Monkey Island
Space Rangers 1&2
Books:
Treasure Island
Robinson Crusoe
What can we say already?
- We've started tests and after a few playthroughs we've found the average time per chapter. Of course, each player has his own pace and it's hard to say in what time you will pass it, but we can say that our tester, knowing "where to go and what to press", passed the chapter in 2.5-3 hours.
- Every female character on the team will have at least one 16+ and 18+ scene.
- Our ginger beast (not Philipp) will get a name in this chapter.
- The plot with the supernatural characters will continue
A little bit of history
When the idea to make a game like Wet Sand first appeared, we thought it would be a 9 chapter project and we planned to invest 1-1.5 years into each chapter. During the development, we realized that not only would we, the developers, get bored with the long project, but the players would get bored waiting 10 years :) Naturally, it was necessary to decide what to do.
We are a small indie team and don't have big financial resources to expand the staff, which meant that there was only one way out - to mercilessly cut the content. We got together, discussed ideas and came to the conclusion that the game would have 5 chapters and that was it.
Now, one year and 9 months had passed since the start of development. The first chapter was hard because it was the first experience, but now everything is going faster. See for yourself, the second chapter is already half the time, and it's twice the size! Magic? No - experience and optimization.
We are very motivated and delighted by the interest and confidence in the game. We are big fans of the games ourselves and we are incredibly grateful to you for supporting the project at the early access. We promise we will not disappoint you!
A couple of images
WIP
What a soft and juicy sunset!
Let's learn carpentry skills!
Progress

We're having troubles with the images and translation so far, but don't worry - these processes are bouncing around, so things will look better in the next,
last chapter 2 news.
[ 2023-06-17 09:41:38 CET ] [ Original post ]